Search found 163 matches
- Wed Jan 17, 2024 1:07 am
- Forum: General Discussion
- Topic: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
- Replies: 5
- Views: 1875
Re: what if DC3, Igor, SR, repton, heartlight and DC Steam on R'n'd?
if you really want all this to be in then the first step should probably be detailing all the individual mechanics and what they do, as i did with DC3 a while ago: https://www.artsoft.org/forum/viewtopic.php?t=2686 the second step is to accept holger is likely done with adding new mechanics to rnd b...
- Sun Jan 07, 2024 8:52 pm
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 2918
Re: mirror magic adventure is finally done! out now!!!!
i think this should be moved to the "level design and artwork" subforum... didnt even know topics could be created in R'n'D Announcements
- Tue Dec 19, 2023 4:27 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1003282
Re: What if Deflektor had some elements from Mindbender
played thru the entire demo. very fun and probably as cute as deflektor can get
- Wed Dec 13, 2023 5:20 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 25737
Re: Boulderdash conversion
well can you do engine rnd with repton, DC 3, DC steam, heartlight, Supaplex sr and ruby hunter for rndtest for next day or week? that sounds like a tall order; implementing another game into rnd (especially one as different as repton) isn't the kind of thing that gets done in a week. much less 6 g...
- Sun Jun 25, 2023 5:12 pm
- Forum: Bug Reports
- Topic: Dripper revealing problem + Visible Invisible Sand connection issue
- Replies: 3
- Views: 13284
Re: Dripper revealing problem + Visible Invisible Sand connection issue
When the dripper is revealed, it doesn't actually spread unlike how it does that invisibly. this may be related to the issues presented in level 004 of my tutorial levelset "ncrtorial", where drippers don't produce amoeba drips at all while the light switch/lenses are on, but can produce ...
- Tue May 16, 2023 11:05 pm
- Forum: New Ideas
- Topic: A key to toggle small game graphics while in-game
- Replies: 2
- Views: 6433
A key to toggle small game graphics while in-game
Sometimes I start a level and realize it would be convenient to know what's beyond the camera (e.g. in small puzzle levels that are just too wide to fully see from the starting position). In that case it would be nice if I could press a button (Z for zoom?) that toggles the "small game graphics...
- Mon Mar 13, 2023 11:52 am
- Forum: Off Topic
- Topic: Rocks'n'Diamonds dreams
- Replies: 2
- Views: 13620
Rocks'n'Diamonds dreams
I had a dream that Rocks'n'Diamonds had a bug where single-step mode only applied to the player and basic Emerald Mine elements for some reason. E.g., while single-step mode is active, time pauses for gems, rocks, robots, etc. as expected, but elements from other games would just keep moving. No ide...
- Wed Mar 01, 2023 11:49 pm
- Forum: Level and Artwork Design
- Topic: Releasing "Niko's Bug Mine" - 180 levels
- Replies: 16
- Views: 15553
Re: Releasing "Niko's Bug Mine" - 180 levels
bugs truly are some charismatic critters ... enjoyed building up a little infestation of them in "the bug blaster" and watching them scurry along the level border every so often. not done with the levelset yet, & i've skipped most of the amoeba-intensive longer levels, but so far there...
- Wed Mar 01, 2023 11:00 pm
- Forum: New Ideas
- Topic: allow pressing F2 from the "game over! play it again?" message
- Replies: 2
- Views: 6543
allow pressing F2 from the "game over! play it again?" message
usually when i die i rush to press F2 before that message comes up so i can get back to my "checkpoint" tape faster. would be nice if i could press F2 while that message was displaying to load a tape instead of restarting from the beginning or exiting to the menu. i guess this would requir...
- Thu Feb 16, 2023 8:18 am
- Forum: Bug Reports
- Topic: in MM, envelope textbox remains on-screen when it tries to close
- Replies: 1
- Views: 5914
- Thu Feb 16, 2023 8:13 am
- Forum: Bug Reports
- Topic: "envelope content" box is too big for Mirror Magic window
- Replies: 1
- Views: 7201
"envelope content" box is too big for Mirror Magic window
after viewing it, the bottom of the screen also has the textbox lines there until you clear it by bringing up the tape UI on the bottom (going in-game or back to the menu)
- Sat Feb 11, 2023 7:27 pm
- Forum: Bug Reports
- Topic: in MM, fuel orbs set the fuel to a certain (rather low) amount instead of adding fuel to your current amount
- Replies: 2
- Views: 8131
Re: in MM, fuel orbs set the fuel to a certain (rather low) amount instead of adding fuel to your current amount
maybe it would be interesting to add an option that sets the timer value to its old, much shorter maximum (and converts your final score so it's the same as if you had played with the normal timer). i have noticed that in a lot of levels i finish with still 90-80% of the timer remaining
- Sun Jan 29, 2023 12:08 pm
- Forum: Bug Reports
- Topic: api.artsoft.org bug: levels with no tapes will not display in a levelset
- Replies: 0
- Views: 17393
api.artsoft.org bug: levels with no tapes will not display in a levelset
https://i.imgur.com/g17SND1.png this was https://api.artsoft.org/levelsets/view/380 ; level 44 of mindbender was missing entirely because apparently no-one uploaded a tape for it before (until i did) as i write this i realize it makes sense for a level no-one has uploaded a tape for not to have a p...
- Sun Jan 29, 2023 11:36 am
- Forum: Bug Reports
- Topic: in MM, fuel orbs set the fuel to a certain (rather low) amount instead of adding fuel to your current amount
- Replies: 2
- Views: 8131
- Sun Jan 29, 2023 11:25 am
- Forum: Bug Reports
- Topic: MM scores in hall of fame don't include heat bonus
- Replies: 1
- Views: 6952
MM scores in hall of fame don't include heat bonus
score shown at the end of my tape:
my score as reported in the hall of fame:
my score WAS 850 once it awarded me points for my remaining fuel, but then then the points for my missing heat were added and it became 947
my score as reported in the hall of fame:
my score WAS 850 once it awarded me points for my remaining fuel, but then then the points for my missing heat were added and it became 947