Search found 89 matches
- Sun Sep 02, 2007 6:04 am
- Forum: New Ideas
- Topic: Restart without going to main menu
- Replies: 5
- Views: 9223
- Sat Sep 01, 2007 5:57 am
- Forum: General Discussion
- Topic: RnD Files Archive error(s)
- Replies: 11
- Views: 15826
RnD Files Archive error(s)
[These posts has been splitted from NES Boulder Dash /Zomis] I couldn't download it. I got: Warning: fopen(files/00676) [function.fopen]: failed to open stream: No such file or directory in /var/www/zomis/rnd/download.php on line 74 NES_BD.zip was not found, Zomis has been notified. Come back later...
- Sun Aug 26, 2007 4:05 am
- Forum: New Ideas
- Topic: Some later requests
- Replies: 16
- Views: 20812
More than 256 CEs may be added if somebody (a) proves that he/she really needs more than 256 CEs, and (b) asks me to really, seriously do that. Extending the number of CEs from 256 to 512 or 1024 (or maybe even 16384) is technically quite easy, but will make the game engine slower and the level edi...
- Sun Aug 12, 2007 3:11 am
- Forum: Help
- Topic: Help programming CEs
- Replies: 8
- Views: 11587
- Sat Aug 11, 2007 1:15 am
- Forum: Help
- Topic: Help programming CEs
- Replies: 8
- Views: 11587
- Fri Aug 10, 2007 12:59 am
- Forum: Help
- Topic: Help programming CEs
- Replies: 8
- Views: 11587
- Thu Aug 09, 2007 7:40 am
- Forum: Help
- Topic: Help programming CEs
- Replies: 8
- Views: 11587
- Wed Aug 08, 2007 11:49 pm
- Forum: Help
- Topic: Help programming CEs
- Replies: 8
- Views: 11587
Help programming CEs
I was wondering if anyone could help me as I'm having some difficulty with CEs. 1. I'm trying to make a CE like a bug. It has the following properties: Can move [along right side] Can move into acid Deadly when [touching] Can explode [3x3] by fire / smashed, with content I copied the bug information...
- Sun Aug 05, 2007 4:09 am
- Forum: New Ideas
- Topic: Different way of grouping elements
- Replies: 4
- Views: 6744
Or the ability to create your own palette? Ah, this is possible! If you make a file called a editorsetup.conf in your level folder you can add items like this:- player_1 empty_space char_a custom_144 These favorites are placed at the bottom of the editor palette. It is too. I never noticed that. We...
- Sat Aug 04, 2007 11:53 am
- Forum: New Ideas
- Topic: Different way of grouping elements
- Replies: 4
- Views: 6744
Different way of grouping elements
This was sort of inspired by Alan's "MegaPal" idea. The addition of a Favourites (FAV) section? This section would go up the very top of the palette. Items could be added by going to Setup > Editor, then something like 'choose favourite elements'. This brings up a screen like the one in &q...
Yes, finding a certain element can at times be annoying. I would rather see a different grouping system where similiar elements are grouped together. As for CEs, I would like a 'drag and drop' system so you can place the CEs where you in the palette. But, yes, a full screen palette display would be ...
- Mon Jul 23, 2007 9:03 am
- Forum: Bug Reports
- Topic: Grey doors needing white keys 3.2.4rc1
- Replies: 2
- Views: 5611
Grey doors needing white keys 3.2.4rc1
I noticed when picking up a magnifier in test version 3.2.4rc1 that the grey doors needing a white key do not actually turn white.
- Mon Jul 23, 2007 8:48 am
- Forum: New Ideas
- Topic: Counting elements + amoeba
- Replies: 5
- Views: 7936
- Sun Jul 22, 2007 10:59 am
- Forum: New Ideas
- Topic: Counting elements + amoeba
- Replies: 5
- Views: 7936
Counting elements + amoeba
1. Different amoeba? Have 2 different types of amoeba, with different settings. E.g. you could have 1 amoeba grow and one not or have then grow at different speeds. Or perhaps have them contain different elements. 2. An element counter? When clicked, it displays the total number of all emeralds, dia...