Search found 89 matches

by Davacardo
Sun Sep 02, 2007 6:04 am
Forum: New Ideas
Topic: Restart without going to main menu
Replies: 5
Views: 9223

This is one option I think that should definitely be implemented.
by Davacardo
Sat Sep 01, 2007 5:57 am
Forum: General Discussion
Topic: RnD Files Archive error(s)
Replies: 11
Views: 15826

RnD Files Archive error(s)

[These posts has been splitted from NES Boulder Dash /Zomis] I couldn't download it. I got: Warning: fopen(files/00676) [function.fopen]: failed to open stream: No such file or directory in /var/www/zomis/rnd/download.php on line 74 NES_BD.zip was not found, Zomis has been notified. Come back later...
by Davacardo
Sun Aug 26, 2007 4:05 am
Forum: New Ideas
Topic: Some later requests
Replies: 16
Views: 20812

More than 256 CEs may be added if somebody (a) proves that he/she really needs more than 256 CEs, and (b) asks me to really, seriously do that. Extending the number of CEs from 256 to 512 or 1024 (or maybe even 16384) is technically quite easy, but will make the game engine slower and the level edi...
by Davacardo
Sun Aug 12, 2007 3:11 am
Forum: Help
Topic: Help programming CEs
Replies: 8
Views: 11587

That works really well. Thanks!

I guess that's all...
by Davacardo
Sat Aug 11, 2007 1:15 am
Forum: Help
Topic: Help programming CEs
Replies: 8
Views: 11587

Unfortunately, I don't think it's any way around that smash & change thing. Or maybe... maybe if you change the change condition from "impact" to "hit something". (Be careful though since hitting can be done without impact!) Yes, by changing, it to 'hitting something on bott...
by Davacardo
Fri Aug 10, 2007 12:59 am
Forum: Help
Topic: Help programming CEs
Replies: 8
Views: 11587

Bombs always explode on impact and it's explosion delay is for the length of the actual explosion and not the pause before it happens (I think). You're best off making a CE bomb that does what you want. The element I am trying to make is like this: It is pushable. Can fall & smash everything. I...
by Davacardo
Thu Aug 09, 2007 7:40 am
Forum: Help
Topic: Help programming CEs
Replies: 8
Views: 11587

Thanks for the help with the bug. It actually needed a move delay of 9, not 8, but I wouldn't have worked that out without your help. And I'm still unsure about the keys thing. Following the help (thanks again), I managed to make a CE "give" you the red key with a property of 'Change after...
by Davacardo
Wed Aug 08, 2007 11:49 pm
Forum: Help
Topic: Help programming CEs
Replies: 8
Views: 11587

Help programming CEs

I was wondering if anyone could help me as I'm having some difficulty with CEs. 1. I'm trying to make a CE like a bug. It has the following properties: Can move [along right side] Can move into acid Deadly when [touching] Can explode [3x3] by fire / smashed, with content I copied the bug information...
by Davacardo
Sun Aug 05, 2007 4:09 am
Forum: New Ideas
Topic: Different way of grouping elements
Replies: 4
Views: 6744

Or the ability to create your own palette? Ah, this is possible! If you make a file called a editorsetup.conf in your level folder you can add items like this:- player_1 empty_space char_a custom_144 These favorites are placed at the bottom of the editor palette. It is too. I never noticed that. We...
by Davacardo
Sat Aug 04, 2007 11:53 am
Forum: New Ideas
Topic: Different way of grouping elements
Replies: 4
Views: 6744

Different way of grouping elements

This was sort of inspired by Alan's "MegaPal" idea. The addition of a Favourites (FAV) section? This section would go up the very top of the palette. Items could be added by going to Setup > Editor, then something like 'choose favourite elements'. This brings up a screen like the one in &q...
by Davacardo
Sat Aug 04, 2007 6:48 am
Forum: New Ideas
Topic: MegaPal
Replies: 8
Views: 15196

Yes, finding a certain element can at times be annoying. I would rather see a different grouping system where similiar elements are grouped together. As for CEs, I would like a 'drag and drop' system so you can place the CEs where you in the palette. But, yes, a full screen palette display would be ...
by Davacardo
Mon Jul 23, 2007 9:03 am
Forum: Bug Reports
Topic: Grey doors needing white keys 3.2.4rc1
Replies: 2
Views: 5611

Grey doors needing white keys 3.2.4rc1

I noticed when picking up a magnifier in test version 3.2.4rc1 that the grey doors needing a white key do not actually turn white.
by Davacardo
Mon Jul 23, 2007 8:48 am
Forum: New Ideas
Topic: Counting elements + amoeba
Replies: 5
Views: 7936

If I want the player to collect every last emerald, I'll set the counter to 999 and then play through the level and see how many are left on the counter. Then I do some "old-fashioned subtraction" :lol: to figure out how many I collected and, therefore, how many should be required. That's...
by Davacardo
Sun Jul 22, 2007 10:59 am
Forum: New Ideas
Topic: Counting elements + amoeba
Replies: 5
Views: 7936

Counting elements + amoeba

1. Different amoeba? Have 2 different types of amoeba, with different settings. E.g. you could have 1 amoeba grow and one not or have then grow at different speeds. Or perhaps have them contain different elements. 2. An element counter? When clicked, it displays the total number of all emeralds, dia...