Search found 47 matches

by Anonycat
Tue Oct 15, 2013 3:11 pm
Forum: Bug Reports
Topic: F1/F2 "quick save"/"quick load" often adds phantom tape data
Replies: 2
Views: 5915

F1/F2 "quick save"/"quick load" often adds phantom tape data

Loading tapes with F2 has always been a problem for me to the point where I never actually use it, preferring instead to fast-forward through several minutes of tape at each retry, since that actually works consistently. Allowing partial tapes to play through to completion and recording from where t...
by Anonycat
Mon Oct 14, 2013 5:20 am
Forum: Bug Reports
Topic: Tape random seeds break across 32/64-bit platforms
Replies: 1
Views: 4249

Tape random seeds break across 32/64-bit platforms

Last year, I rebuilt my machine using modern parts, which obviously included a 64-bit processor and OS, after I had been on a 32-bit system for the previous 9 years. Soon after that, I recompiled my custom RnD installation for the new architecture, and tried to play back some of my existing collecti...
by Anonycat
Mon Oct 14, 2013 2:09 am
Forum: Bug Reports
Topic: Supaplex engine bugs
Replies: 35
Views: 35294

Re: Supaplex engine bugs

The timer in the SP engine counts way too fast--once every 20 frames, which disagrees with the tape time if nothing else. Furthermore, it gets screwy at the end of a level--using the level 93 tape I linked earlier in the topic, many years ago (0:37.08 by the tape display), the timer counts up at an ...
by Anonycat
Mon Oct 14, 2013 1:53 am
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

Re: TAS runs?

The long downtime significantly dampens the unveiling, but presenting... Snake Bite (Entire Set) in 56:30.08 In the time since this video was compiled, my tape files directory has seen a few improvements, in level 12 (-0.04), 19 (-2.36), and 29 (-1.00), so the current chart looks like this: LEVEL |M...
by Anonycat
Wed Jul 28, 2010 11:56 pm
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

Zelda 2 might be worth a try once I finish out the SB books. I remember trying Zelda 1 and got to the water section before the large number of enemies and cramped spaces made it just too crowded to run through without fighting the whole population in every room, and that just looks slow. So on the w...
by Anonycat
Thu Jul 22, 2010 2:18 am
Forum: Bug Reports
Topic: Supaplex engine bugs
Replies: 35
Views: 35294

I claim that 93 was completable on the old engine, even if not in a way you'd want to play. From my TAS tapes folder... This tape completes on the RnD engine: http://soniccenter.org/sm/rnd/supaplex32_093_38.tape And this one completes on the SP engine: http://soniccenter.org/sm/rnd/supaplex_093_37.t...
by Anonycat
Sat Jul 10, 2010 5:25 am
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

Construction-wise it would be easier, but I don't see why a mushroom-snapping tape would desync in playback in 3.2. Pressing into a red mushroom causes it to change into a new object which looks the same, but now has all the fancy control features (and notably the new object is snappable). Snap keys...
by Anonycat
Sat Jul 03, 2010 12:52 am
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

It's certainly been much smoother sailing since 3.3.0.1 came out. It turns out Spike isn't the only element you can use to get god mode (the disembodied 1-square snake). I just found a much simpler way that only needs a chemical vat, plus room to move on the top or left side. In fact, god mode is us...
by Anonycat
Tue Jun 22, 2010 8:21 pm
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

A couple new SB level tapes: Level 20 "hunted!" in 2:00 -This is of course meant as quite a rigid level, hampered further by the expectation that the player will turn around at times and wait on Yorick to make it think "Hey, this is a dead end" and buy more time. Of course, it no...
by Anonycat
Wed Jun 09, 2010 2:18 am
Forum: New Ideas
Topic: Dedicated snap keys for each direction
Replies: 4
Views: 6824

I first tried it and found that it didn't work (the attempted snaps ended up being full steps), but I mapped the keys to KP4/6/8/2, which I would later discover to conflict with player 2's controls. After moving those controls off of the keyboard, they work just fine. I also made a first attempt at ...
by Anonycat
Tue Jun 08, 2010 4:36 pm
Forum: New Ideas
Topic: Dedicated snap keys for each direction
Replies: 4
Views: 6824

Null snaps for single-frame advance have been in since well before the current release--it's just that before, if you were pressing in a direction you couldn't move, it would remain unpaused and keep playing until the first chance you could move in that direction, and you could cancel the wait and r...
by Anonycat
Mon Jun 07, 2010 4:06 am
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

I have a bunch more levels done from Snake Bite. My video card broke since last time, so that I can't record the screen (especially not when it's displaying an SDL game) without an unacceptable amount of lag, but I do have tape files. They should all synchronize on at least 3.2 and 3.3 releases. Lev...
by Anonycat
Sat Jun 05, 2010 6:41 pm
Forum: New Ideas
Topic: Dedicated snap keys for each direction
Replies: 4
Views: 6824

Dedicated snap keys for each direction

I'm sure you're familiar with levels that put you in a tight spot and force you to "Snap right...but don't dare move right or you die!" Have you ever accidentally reached for snap+right in those situations only to hit right a bit too early? If we had a dedicated key that registered a snap ...
by Anonycat
Fri Jun 12, 2009 2:27 am
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

More recently on this front, I've taken to putting up actual videos. Niko Böhm's full tutorial, pretty much exactly as outlined in the top post Some Emerald Mine levels: Level 11 Level 72 Level 99 (without a second player!) I've recorded some other EM levels too (06, 20, 28, 48, 60, 64, 68, 70, 90, ...
by Anonycat
Sun Mar 30, 2008 3:04 am
Forum: General Discussion
Topic: TAS runs?
Replies: 17
Views: 28406

The current collections have been updated with some improvements: NB4: down a few frames, still 0:23 (it turns out the BD gem can be obtained with no time loss over the inevitable waiting for dynamite) NB10: down 5 to 0:17 (much better route selection, with one less dynamite to wait for) NB30: down ...