Search found 3360 matches
- Sat Feb 04, 2006 4:56 pm
- Forum: General Discussion
- Topic: Unused graphics
- Replies: 5
- Views: 8029
> Care to enlighten us Holger? Well, there are no big secrets. ;-) Most are just left-overs from editing and adding stuff, like the toons borrowed from Karl Hörnell. > In the same file, under the acid drips there are some stars... These are the stars used for the gem twinkle effect -- look at some e...
- Sat Feb 04, 2006 4:44 pm
- Forum: Level and Artwork Design
- Topic: Rockfighter
- Replies: 17
- Views: 21093
- Sat Feb 04, 2006 4:01 pm
- Forum: General Discussion
- Topic: looking for dx-diggem
- Replies: 26
- Views: 33941
- Wed Feb 01, 2006 8:07 pm
- Forum: New Ideas
- Topic: Shooting a bullet without a free space ahead
- Replies: 9
- Views: 11237
- Mon Jan 30, 2006 11:05 am
- Forum: Help
- Topic: Emerald Mine 83
- Replies: 9
- Views: 10875
> That's really good news! Can't wait for the EMC engine release! It's already available in the stable 3.1.2, but the EM/EMC levels are not yet converted. But if you change the engine type in the editor, you can already check it out... > The lower player can push the rocks to left and right until he...
- Mon Jan 30, 2006 12:32 am
- Forum: Help
- Topic: Emerald Mine 83
- Replies: 9
- Views: 10875
> Seems, the EMC engine needs a little fine tuning. Fortunately not! I misunderstood what happened -- with the new EMC engine, the level behaves exactly like in your video snapshot! :-) What I meant was only: How on earth can the second player reach the right side of the level -- the destructible wa...
- Mon Jan 30, 2006 12:24 am
- Forum: Bug Reports
- Topic: Very nasty bug - indestructible door destroyed bug
- Replies: 2
- Views: 4308
- Mon Jan 30, 2006 12:22 am
- Forum: New Ideas
- Topic: define *.conf file inside the game
- Replies: 11
- Views: 11186
- Mon Jan 30, 2006 12:21 am
- Forum: New Ideas
- Topic: Object Generator.
- Replies: 15
- Views: 27104
- Mon Jan 30, 2006 12:20 am
- Forum: General Discussion
- Topic: Transparent zip support with zomis file archive
- Replies: 43
- Views: 53529
- Sun Jan 29, 2006 4:05 am
- Forum: New Ideas
- Topic: CE change actions
- Replies: 71
- Views: 80324
> This will replace the element at the index position on <group element> > with the new <element>. Oops, this really sounds strange! :-o ;-) Although this would probably be possible, it doesn't really fit into the current implementation, because there is some amount of recursive pre-processing of gr...
- Sat Jan 28, 2006 2:23 pm
- Forum: Bug Reports
- Topic: Rewdraw-Bug in Joystick-Setup
- Replies: 1
- Views: 4521
- Sat Jan 28, 2006 12:26 pm
- Forum: Level and Artwork Design
- Topic: Working Gun Turret
- Replies: 1
- Views: 3524
- Sat Jan 28, 2006 12:24 pm
- Forum: Programmer's Corner
- Topic: transparent zip support
- Replies: 3
- Views: 9370
> Now Snake-Bit and Snake-Bit-Jue run from zip!! > BD2K3 works too. That's great news! :-) > Only WAV-Files not loaded yet. > hm. It's seems without the wav's the other sfx sound themselves better ??? But all sound effects are wave files! Not sure what you mean here... > Btw: Holger feel free to put...
- Sat Jan 28, 2006 12:14 pm
- Forum: New Ideas
- Topic: Magic wall.
- Replies: 1
- Views: 4528