Search found 3360 matches

by Holger
Sat Feb 04, 2006 4:56 pm
Forum: General Discussion
Topic: Unused graphics
Replies: 5
Views: 8029

> Care to enlighten us Holger? Well, there are no big secrets. ;-) Most are just left-overs from editing and adding stuff, like the toons borrowed from Karl Hörnell. > In the same file, under the acid drips there are some stars... These are the stars used for the gem twinkle effect -- look at some e...
by Holger
Sat Feb 04, 2006 4:44 pm
Forum: Level and Artwork Design
Topic: Rockfighter
Replies: 17
Views: 21093

Wow, very tricky CEs... And VERY quick fingers required! But good fun indeed, although I must admit that I got some problems in the last few levels... :-o

Maybe the combos in the last levels were a bit too hard and tricky for me. :-)
by Holger
Sat Feb 04, 2006 4:01 pm
Forum: General Discussion
Topic: looking for dx-diggem
Replies: 26
Views: 33941

> Steffest here, from DX-Boulderdash (really) Hey, Steffest! I'm happy and proud to welcome you in the R'n'D forum! :-) As some people might know, DX-Boulderdash (although a BD/EM clone by itself) was one of the big "idols" R'n'D was modelled on! :) > Wauw ... I can't believe how advanced ...
by Holger
Wed Feb 01, 2006 8:07 pm
Forum: New Ideas
Topic: Shooting a bullet without a free space ahead
Replies: 9
Views: 11237

> Hope Holger will have a look to this thread because all the thing about > "dynamite drop/protected CE" sounds buggy. In fact, it is! Let's see in more detail: > Now the question is: why a custom pickup can't be dropped on a walkable > element while a standard pickup like the dynamite can...
by Holger
Mon Jan 30, 2006 11:05 am
Forum: Help
Topic: Emerald Mine 83
Replies: 9
Views: 10875

> That's really good news! Can't wait for the EMC engine release! It's already available in the stable 3.1.2, but the EM/EMC levels are not yet converted. But if you change the engine type in the editor, you can already check it out... > The lower player can push the rocks to left and right until he...
by Holger
Mon Jan 30, 2006 12:32 am
Forum: Help
Topic: Emerald Mine 83
Replies: 9
Views: 10875

> Seems, the EMC engine needs a little fine tuning. Fortunately not! I misunderstood what happened -- with the new EMC engine, the level behaves exactly like in your video snapshot! :-) What I meant was only: How on earth can the second player reach the right side of the level -- the destructible wa...
by Holger
Mon Jan 30, 2006 12:24 am
Forum: Bug Reports
Topic: Very nasty bug - indestructible door destroyed bug
Replies: 2
Views: 4308

That was also me... *sigh*
by Holger
Mon Jan 30, 2006 12:22 am
Forum: New Ideas
Topic: define *.conf file inside the game
Replies: 11
Views: 11186

Maybe the best solution is to simply use ConfEdit for this! :-)
by Holger
Mon Jan 30, 2006 12:21 am
Forum: New Ideas
Topic: Object Generator.
Replies: 15
Views: 27104

That was also me... :-/
by Holger
Mon Jan 30, 2006 12:20 am
Forum: General Discussion
Topic: Transparent zip support with zomis file archive
Replies: 43
Views: 53529

Oops, seems that I was auto-logged out! :-o
by Holger
Sun Jan 29, 2006 4:05 am
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80324

> This will replace the element at the index position on <group element> > with the new <element>. Oops, this really sounds strange! :-o ;-) Although this would probably be possible, it doesn't really fit into the current implementation, because there is some amount of recursive pre-processing of gr...
by Holger
Sat Jan 28, 2006 2:23 pm
Forum: Bug Reports
Topic: Rewdraw-Bug in Joystick-Setup
Replies: 1
Views: 4521

Thanks for reporting this bug!

Just fixed it! :-)
by Holger
Sat Jan 28, 2006 12:26 pm
Forum: Level and Artwork Design
Topic: Working Gun Turret
Replies: 1
Views: 3524

Cool stuff -- and it really works!! :-)

Tried to do this by myself already, but failed -- it did not work right in too many situations... But this one is nice and simple and works quite fine! :-)
by Holger
Sat Jan 28, 2006 12:24 pm
Forum: Programmer's Corner
Topic: transparent zip support
Replies: 3
Views: 9370

> Now Snake-Bit and Snake-Bit-Jue run from zip!! > BD2K3 works too. That's great news! :-) > Only WAV-Files not loaded yet. > hm. It's seems without the wav's the other sfx sound themselves better ??? But all sound effects are wave files! Not sure what you mean here... > Btw: Holger feel free to put...
by Holger
Sat Jan 28, 2006 12:14 pm
Forum: New Ideas
Topic: Magic wall.
Replies: 1
Views: 4528

Good point! Worth considering to make these elements behave more similar and more consistent in both the R'n'D and the EMC engine!