I want to do the tricky Player Clone and the your RockFighter give me an inspiration.
Player clone do that which player does but sometimes in other direction
Search found 133 matches
- Sat Feb 04, 2006 7:22 am
- Forum: Level and Artwork Design
- Topic: Rockfighter
- Replies: 17
- Views: 21106
- Fri Feb 03, 2006 3:03 pm
- Forum: General Discussion
- Topic: Unused graphics
- Replies: 5
- Views: 8041
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Holger, please make a use of that graphics!
- Thu Feb 02, 2006 7:14 am
- Forum: New Ideas
- Topic: Online leveleditor.
- Replies: 5
- Views: 7524
Online leveleditor.
For level teamwork we can do the application to teamwork on level. That application will be a RND level editor for online. Or we can that build in RND. It's really better than other application. (Maybe better online support (like that) and 4 next player color will be cool, with online leveleditor wi...
- Mon Jan 30, 2006 7:46 am
- Forum: New Ideas
- Topic: define *.conf file inside the game
- Replies: 11
- Views: 11188
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Link is here. (Link deleted by Zomis because of pure SPAM)
OK OK, it's not real link because there is not that.
OK OK, it's not real link because there is not that.
- Mon Jan 30, 2006 7:36 am
- Forum: General Discussion
- Topic: Transparent zip support with zomis file archive
- Replies: 43
- Views: 53549
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Holger, you can add it, as next level engine!
- Mon Jan 30, 2006 7:34 am
- Forum: Level and Artwork Design
- Topic: Master-Rocks, a MasterMind clone
- Replies: 18
- Views: 24322
Plans...
I have for you small idea:
change that player to cursor graphic, then that will be better
change that player to cursor graphic, then that will be better
- Fri Jan 27, 2006 8:16 am
- Forum: Level and Artwork Design
- Topic: The Eggects (Effects) project.
- Replies: 0
- Views: 4900
The Eggects (Effects) project.
I do the Eggects Effect no. 1. Inspired by Adder Blower, Great and with 3 CEs as state indicators, FIRETrowing! (i not think about names, only about CEs). Levels links: FIRETrowing: http://www.asland.bighost.pl/rnd/1levels/002.level CE hibernating: http://www.asland.bighost.pl/rnd/1levels/003.level ...
- Thu Jan 26, 2006 8:45 am
- Forum: Help
- Topic: A tutorial for Custom Element creation
- Replies: 10
- Views: 12769
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I've work for documentation for beginners which read your draft.
(STOP WORKING, please delete that post)
(STOP WORKING, please delete that post)
- Mon Jan 23, 2006 9:55 am
- Forum: Level and Artwork Design
- Topic: IconXT Pack of RND graphics (also with animated icons!).
- Replies: 17
- Views: 19022
Animated.
I found the great application to convert ANI to BMP with all frames. Animated icons will begin! EDIT: It's ready, full package have 511 KBytes (full) EDIT2: Colour-reversed versions of some graphics & General electronic elements & some more animations update is ready! Deleted some unneded im...
- Sun Jan 22, 2006 12:43 pm
- Forum: Level and Artwork Design
- Topic: Help with RnD data compression
- Replies: 5
- Views: 6549
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If you need more CEs, thrn send holger the unfinished level which need >256 CEs and Holger add more into next RND! And do change every 1 frame in everyplace when you can, then it could be fast. PS. You do the small decompression system with text input or some other but on RnDFA, use that to do compr...
- Sun Jan 22, 2006 12:21 pm
- Forum: Level and Artwork Design
- Topic: emerald easy factory.
- Replies: 1
- Views: 3505
emerald easy factory.
Useful for party-levels because it use only rocks&nuts&some CEs.
for every side you need 1 CE.
+ 2 ce if you use it (auto-deleter CE&rock generator CE)
Link: Here!
for every side you need 1 CE.
+ 2 ce if you use it (auto-deleter CE&rock generator CE)
Link: Here!
- Sat Jan 21, 2006 12:43 pm
- Forum: Level and Artwork Design
- Topic: IconXT Pack of RND graphics (also with animated icons!).
- Replies: 17
- Views: 19022
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I want to please all for WAIT!
I'm working on BIGGER version of graphics package, which be better.
EDIT: It's ready (MORE BlueSky icon colours)
I'm working on BIGGER version of graphics package, which be better.
EDIT: It's ready (MORE BlueSky icon colours)
- Fri Jan 20, 2006 1:28 pm
- Forum: Testing Area
- Topic: Poll testing - Enemy's
- Replies: 8
- Views: 23727
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MY best is that from BD2K3, Robot Rockford.
- Fri Jan 20, 2006 8:01 am
- Forum: New Ideas
- Topic: Envelope script
- Replies: 14
- Views: 14771
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BASIC yeah? Better will be, and no that chunks! example 2: I don't know BASIC but its easy 10 IF "player1" has "ce5" collected then goto 20 else goto 40 20 print "Sorry man, this is a die key!" 30 goto 60 40 print "Thanks for the God..." 50 goto 70 60 load &qu...
- Thu Jan 19, 2006 7:22 am
- Forum: Level and Artwork Design
- Topic: IconXT Pack of RND graphics (also with animated icons!).
- Replies: 17
- Views: 19022
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Hey, i don't see anyone which want to use my graphics. (i not talk about Franesco). I do big work in it, resizing 16x16 graphics, searching big amount of my PC time for looking at graphics, i work also after school, but I close the project until I not found something more