Search found 3360 matches
- Sat Feb 17, 2024 9:10 pm
- Forum: Help
- Topic: rocksndiamonds linux apps
- Replies: 7
- Views: 2526
Re: rocksndiamonds linux apps
how do i run and installing with rocks'n'diamonds 0.9 on linux commands? It's relatively easy if you know how to execute Linux commands on the command line. First, install git, gcc, make and the Xpm library (you will need both the runtime and development package). This can be done with the followin...
- Sat Feb 17, 2024 9:33 am
- Forum: Bug Reports
- Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
- Replies: 9
- Views: 1659
Re: Sokomania in the Spaceship 1, level 4
amirnatsheh7, is this related to the topic? Else please open a new thread for it!
- Sat Feb 17, 2024 9:30 am
- Forum: Help
- Topic: rocksndiamonds linux apps
- Replies: 7
- Views: 2526
Re: rocksndiamonds linux apps
Regarding version numbers, I assume you mean R'n'D version 0.9 / 0.9b (which were the first publicly available versions of the game)? In this case you have to recompile anyway, as the included binaries from those historic packages do not run on current Linux systems. However, for those interesed in ...
- Fri Feb 16, 2024 11:20 am
- Forum: Bug Reports
- Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
- Replies: 9
- Views: 1659
- Fri Feb 16, 2024 9:36 am
- Forum: Help
- Topic: rocksndiamonds linux apps
- Replies: 7
- Views: 2526
Re: rocksndiamonds linux apps
Yes, this may happen, especially on Linux systems, which is a more heterogenous platform than the Windows/Mac/Android systems (although it currently may also happen on Mac systems, as there is still no native ARM ("Apple Silicon") binary available, but it can be run using Rosetta 2). BTW: ...
- Fri Feb 16, 2024 9:29 am
- Forum: Bug Reports
- Topic: [CONFIRMED] Sokomania in the Spaceship 1, level 4
- Replies: 9
- Views: 1659
Re: Sokomania in the Spaceship 1, level 4
Hi Cosmos, welcome to the forum! :) I am almost sure that this is a bug that was most probably caused not by the level designer, but by the programmer of the game (oops, that's me :oops: ). This level was created in 2003, which was a year or frequent and heavy changes in the game program, not always...
- Wed Feb 14, 2024 8:11 am
- Forum: Help
- Topic: rocksndiamonds linux apps
- Replies: 7
- Views: 2526
Re: rocksndiamonds linux apps
Just run it using the following command:
Code: Select all
./rocksndiamonds
- Tue Feb 13, 2024 4:32 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 24353
Re: Boulderdash conversion
Yes, exactly. The upcoming native BD engine will handle this correctly.
- Mon Feb 12, 2024 5:48 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 24353
Re: Boulderdash conversion
Amoeba growing speed: Do you have an example for me? Filename or GameName? Level? Then I can check them. This one: btw. BDCFF -> this levelset is original BD01 with 20*5 levels. For example, see level 8, which has an amoeba with speed 75, which is incredibly fast. In comparison, I use the value &qu...
- Mon Feb 12, 2024 5:37 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 141400
Re: HaG@HaG
Check if "bdcff.conf" exists and is in right format (Unix/Windows). If a program crashes or not should not depend on the existence or correct format of a config file. :-D When does it happen? Starting RND and play BDCFF first? or after starting some other Levels? In both cases. Try my &qu...
- Sun Feb 11, 2024 11:44 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 24353
Re: Boulderdash conversion
Have you already played one of the BD games? Or all caves? Not all ;-), but some of them indeed seem to be playable, although levels using the amoeba sometimes are unplayable, as it grows too fast. :( Now it's up to you Holger to write a Boulderdash engine. :wink: Yes, and as mentioned, I'm current...
- Sun Feb 11, 2024 11:34 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 141400
Re: HaG@HaG
The Boulder Dash level format stuff (loading native BD style files in BD, BDCFF and GAMEBD format) looks promising. I have compiled the modified game and was successfully able to load some of the included native BD levels! However, I also got a crash (Segmentation fault) on level set "BDCFF&quo...
- Sat Feb 10, 2024 9:18 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 6712
Re: Restart on GUI
the point of this idea was just higher accessibility to object rotation for mobile users That's right, but the question is: Are there really any people out there which create new levels on a mobile device? I think R'n'D should definitely be playable on mobile devices, and it should also be possible...
- Sat Feb 10, 2024 9:07 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1364
Re: glitch screen
by "BBcode" i meant phpBB. i'm daft No problem, I did understand what you meant. :) However, I think I will go without such plugin (which may exist or not, not sure), because my experience with phpBB is that any change from "vanilla" phpBB makes upgrading harder, and more work. ...
- Thu Feb 08, 2024 8:25 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1364
Re: glitch screen
First of all, thanks a lot for your comments on this topic, which I consider quite important. I think that Eizzoux is perfectly right that it would be *very* helpful to know (for a bug reporter, and for others) to be able to see if a reported bug was (a) noticed at all, (b) confirmed, (c) considered...