Search found 150 matches
- Sat Dec 29, 2007 11:31 am
- Forum: General Discussion
- Topic: Standalone EMC graphics
- Replies: 1
- Views: 4586
Standalone EMC graphics
Could anyone make a pack with just the graphics from the EMC games? I really like the new AGA graphics but don't feel like downloading thousands of game packs which takes up too much space!
- Thu Dec 27, 2007 5:48 pm
- Forum: New Ideas
- Topic: New reference element: forced empty space
- Replies: 3
- Views: 7733
- Thu Dec 27, 2007 3:51 pm
- Forum: Testing Area
- Topic: New signs
- Replies: 4
- Views: 16815
New signs
`812`813`814`815...
Where are these used in R'n'D?
Where are these used in R'n'D?
- Thu Dec 27, 2007 1:44 pm
- Forum: Off Topic
- Topic: Happy Xmas!
- Replies: 6
- Views: 10991
- Thu Dec 27, 2007 1:33 pm
- Forum: New Ideas
- Topic: New reference element: forced empty space
- Replies: 3
- Views: 7733
New reference element: forced empty space
An idea for a new reference element that forces the CE extended change to become something with empty space, instead of not overwriting at all. Before this, you could use CEs that change into empty space after 0 frames, but I think this would be easier. Example: (C = CE1, e = empty space, R = rock, ...
- Mon Jul 02, 2007 7:30 am
- Forum: Help
- Topic: Original Supaplex - Level 16 - Just do it!
- Replies: 3
- Views: 7524
- Fri Jun 29, 2007 4:25 pm
- Forum: Help
- Topic: Original Supaplex - Level 16 - Just do it!
- Replies: 3
- Views: 7524
Original Supaplex - Level 16 - Just do it!
I kinda get the point that you have to open the small rooms by smashing the Sniksnaks, but somehow it's really hard to get the SnikSnaks to where you want them to be. I lost the url of bojster's tape archive, but actually I want to do it myself anyway. Any help on what can be used as a trick, or is ...
- Fri Jun 29, 2007 4:21 pm
- Forum: General Discussion
- Topic: Where did 'Intellidraw' go? :)
- Replies: 5
- Views: 8538
- Wed Jun 27, 2007 5:01 pm
- Forum: General Discussion
- Topic: Where did 'Intellidraw' go? :)
- Replies: 5
- Views: 8538
- Sun Jun 24, 2007 4:28 pm
- Forum: General Discussion
- Topic: Where did 'Intellidraw' go? :)
- Replies: 5
- Views: 8538
Where did 'Intellidraw' go? :)
http://www.artsoft.org/forum/viewtopic.php?t=1337 (Lol, 1337!) Anyways, Holger said it would be a new function in the prerelease. I checked out the Shift+Click, which works, and is awesome (it even turns base into buggy base! :D), but Intellidraw for conveyor belts etc. isn't there as far as I see. ...
- Sun Jun 24, 2007 4:10 pm
- Forum: New Ideas
- Topic: Test Debugging
- Replies: 5
- Views: 8823
Test Debugging
Here's the deal: a menu accessable by some key during testing edited levels, that gives you options like 'Give Key 1', 'Teleport' and 'Switch Gravity' so if you want to test a certain part, you don't have to permantently put the player on an other spot and put a key next to him.
- Sun Jun 24, 2007 4:03 pm
- Forum: General Discussion
- Topic: Richard's Site on the Level Download Page
- Replies: 4
- Views: 8124
- Sun Jun 24, 2007 2:35 pm
- Forum: Bug Reports
- Topic: Tricks or bugs, you decide.
- Replies: 7
- Views: 9824
Tricks or bugs, you decide.
I've found numerous bugs in R'n'D which I actually use in levels sometimes - acting like they're tips and tricks to do. But I actually think it would be fair to report these and see which have to be fixed and which don't have to be. Here's a list of most of them, each with a little explanation and a...
- Mon Nov 13, 2006 5:19 pm
- Forum: Off Topic
- Topic: Back from the deaaaad...
- Replies: 3
- Views: 5719
- Mon Nov 13, 2006 1:57 pm
- Forum: Off Topic
- Topic: Back from the deaaaad...
- Replies: 3
- Views: 5719
Back from the deaaaad...
After leaving. I just wanted to let everyone know I'm still playing R'n'D, but I'm in for other stuff actually too! Like GaiaOnline, MegaZeux - A ZZT clone, and some other forums. But to let everyone know, I'm alive after a long time. Hi again!