Search found 3360 matches

by Holger
Sun Jul 24, 2005 6:45 pm
Forum: Bug Reports
Topic: Dig, leave behind/change to
Replies: 3
Views: 4940

OK, tape tests are just successfully finished.

This little new feature will then be available in 3.1.1.

(This could indeed work for creating "Dig Dug ghosts"...! :-) )
by Holger
Sun Jul 24, 2005 6:43 pm
Forum: Help
Topic: The user defined elements
Replies: 8
Views: 8895

Sorry, but I think it is currently not possible to completely emulate the conveyor belts by using CEs...
by Holger
Sun Jul 24, 2005 12:54 pm
Forum: Level and Artwork Design
Topic: Adventures of LOLO
Replies: 3
Views: 5202

There won't be a new engine for each and every new game idea. ;-)

Some games can be converted using CEs, others cannot.

(BTW: I've moved that topic from the "Puzzles" section to this section.)
by Holger
Sun Jul 24, 2005 11:33 am
Forum: New Ideas
Topic: Level Conditions page
Replies: 10
Views: 10924

Ah, now I understand... :-)
by Holger
Sun Jul 24, 2005 11:03 am
Forum: New Ideas
Topic: Diagonal turning style moving :)
Replies: 2
Views: 5137

> I have a new idea about "can move" :
> Diagonal turning is a "Arkanoid" ball moving style

Hmm, but how could a CE _turn_ diagonal if it cannot _move_ diagonal?
by Holger
Sun Jul 24, 2005 11:02 am
Forum: Help
Topic: The user defined elements
Replies: 8
Views: 8895

> You have Custom elements, then group elements, then user defined. > (Seek to Setup\Editor Settings for enable this) Ah, now I know what you mean! This is not another element type, but just a way to define your own order of elements in the level editor. Just create your own file "editorsetup.c...
by Holger
Sun Jul 24, 2005 10:56 am
Forum: Help
Topic: EMC Bond Mine 4-12
Replies: 5
Views: 6811

> Does this mean that all the levels where the magic walls don't last long > enough and where spaceships/bugs circle around themselves will be > playable to? yes, I really like these kind of levels If these levels were EM or EMC style levels in their originals, then yes: These levels will then all b...
by Holger
Sun Jul 24, 2005 10:54 am
Forum: New Ideas
Topic: Holgel, please include BD slime
Replies: 3
Views: 5112

> I must have slime to finished one of my "Negundo World 2" levels. > I can't create slime from CE's. Yes, I also think that it's nearly impossible to emulate "BD slime" by using CEs... > Please include this element in new R'n'D version or send me engine file > via e-mail (negund...
by Holger
Sat Jul 23, 2005 6:31 pm
Forum: New Ideas
Topic: Adjustable screen size
Replies: 2
Views: 5365

> The main reason against: The artwork of the menu, etc. is adjusted to > the current layout and it would make some levels easier if you's see > more than now. That's right. Nevertheless, I'm indeed still thinking about this. (I have a laptop with 1680x1050 screen resolution and I can see the proble...
by Holger
Sat Jul 23, 2005 6:22 pm
Forum: New Ideas
Topic: Change if touching two elements at the same time...
Replies: 7
Views: 8075

> That does not work, since only 1 change can be triggered for each > position each frame. Trust me, I've also tried that. Yes, but what if you let the "test CE" change again after one more frame? I could imagine that you could workaround the "only one change per frame" problem t...
by Holger
Sat Jul 23, 2005 6:13 pm
Forum: Help
Topic: The user defined elements
Replies: 8
Views: 8895

Hmm, what do you mean by "user defined section"?
by Holger
Sat Jul 23, 2005 6:09 pm
Forum: Help
Topic: EMC Bond Mine 4-12
Replies: 5
Views: 6811

> Can anyone help me with this level.... how do I pass the rocks above the > magic wall? Nasty one... And indeed unsolvable in R'n'D -- yet. > Just wait until the next version of Rocks 'n' Diamonds, which will have the > original code and these levels are possible then. That's right! But ... > Or yo...
by Holger
Fri Jul 22, 2005 9:05 am
Forum: Off Topic
Topic: SPAM posts
Replies: 2
Views: 4370

SPAM posts

As you might have noticed, the R'n'D forum is more and more target to spammers, mainly from Russia. Nearly every day I have to delete one or two new "users" with zero posts, but with a SPAM URL as their "homepage". Just a few minutes ago, I deleted another user without a SPAM &qu...
by Holger
Fri Jul 22, 2005 8:44 am
Forum: Bug Reports
Topic: Dig, leave behind/change to
Replies: 3
Views: 4940

This is definitely a bug! :-o Thanks for reporting it -- I'll have a look at it. Should (hopefully) be easy to fix. *edit* When looking at this again now: I simply overlooked the fact that this isn't a "CE change" at all. So it's not really a bug. But you might be right that one could prob...
by Holger
Thu Jul 21, 2005 6:56 pm
Forum: New Ideas
Topic: Level Conditions page
Replies: 10
Views: 10924

> Let's add a TXT1 chunk then > or using the same chunk as for the envelopes, but if I remember correctly > the id in that chunk is a game-element id, meaning that it would then use 1 > element for each TXT-"file". So a TXT1-chunk would probably be the best, > and then of course some GUI i...