Well its the same as what good is gravity good for?
Its basically just for different style levels.
Some people may want the player to be more careful, since they cant directally stop themselves moving without a solid block they would need to be extra careful.
Search found 236 matches
- Fri Jan 06, 2006 10:46 pm
- Forum: New Ideas
- Topic: contiuous input
- Replies: 16
- Views: 27452
- Fri Jan 06, 2006 10:37 pm
- Forum: New Ideas
- Topic: Change Delay + other
- Replies: 4
- Views: 7189
Ah! i just had an idea! rather than what i originally mentioned why not a *go to page* So if the action on the page is met, it goes to a different page and checks to see if that is possible. Of course... this would need some kind of tick box that makes the page only check if its triggered from anoth...
- Thu Jan 05, 2006 5:07 pm
- Forum: New Ideas
- Topic: Delayed snapping
- Replies: 6
- Views: 7885
For compatability sake it should be off by default, but its a great feature and should remain in the engine ;-) Also notice that some elements arnt dug correctally when snapped (mainly ones that arnt supposed to be snapped) Try it with the Diamond caves 2 landmine graphic when applied to a CE, it re...
- Thu Jan 05, 2006 5:01 pm
- Forum: Bug Reports
- Topic: Team-mode on EM engine
- Replies: 2
- Views: 4384
- Wed Jan 04, 2006 3:53 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-6
- Replies: 18
- Views: 27522
A bug im amazed noones ever noticed before, and extremely suprized I never noticed myself until now. If you have music disabled ingame, yet a levelset you open has music playing on the main menu that music will continue to play when you start a level even though in level music is supposed to be off,...
- Sat Dec 31, 2005 11:24 pm
- Forum: New Ideas
- Topic: Importing Sprites from Emerald Mines
- Replies: 3
- Views: 5616
I think Holger mentioned something a while ago about being able to use lower resolution graphics for the elements for use in the Emerald Mines engine. So if this is made possible it should be easy enough to change the graphics to a format usable by RnD. Of course I could be completely wrong... confi...
- Thu Dec 29, 2005 10:29 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-5
- Replies: 18
- Views: 30628
Small problem with the automover If one player is traveling one direction and another traveling another due to automovers, it can cause one of the players to go off screen, isnt really a problem since both players can still move but thought id mention it. *edit* it causes the screen to move over, ye...
- Wed Dec 28, 2005 8:11 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-5
- Replies: 18
- Views: 30628
Well, its still not 100% possible unless everytime a hammer was collected the walls, the chests and the nuts gain 1 variable but even then it wouldnt be 100% accurate since if a nut was spawned it wouldnt have the correct value. The hammer makes so whenever a wall, a nut or a chest is snapped, it ca...
- Wed Dec 28, 2005 7:33 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-5
- Replies: 18
- Views: 30628
- Wed Dec 28, 2005 6:13 pm
- Forum: New Ideas
- Topic: Change when- on initialize
- Replies: 4
- Views: 7001
- Wed Dec 28, 2005 4:23 pm
- Forum: New Ideas
- Topic: Change when- on initialize
- Replies: 4
- Views: 7001
Change when- on initialize
This would make so whenever an element is first created it would trigger an action.
This would be really useful for CE's that you want to have a starting variable, or create something upon first being created.
This would be really useful for CE's that you want to have a starting variable, or create something upon first being created.
- Wed Dec 28, 2005 3:54 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-5
- Replies: 18
- Views: 30628
One that comes to mind immediately isnt quite a bug but seems more of a feature. It seems that on the previous version, if a variable is 0 and you minus a value from it, it would act like it became 0 again however on the latest release it seems that this isnt the case, so it see's that the value is ...
- Wed Dec 21, 2005 9:44 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-4
- Replies: 6
- Views: 11243
- Wed Dec 21, 2005 9:38 pm
- Forum: Off Topic
- Topic: Spammers...
- Replies: 7
- Views: 11549
- Tue Dec 20, 2005 5:17 pm
- Forum: Off Topic
- Topic: Happy xmas
- Replies: 7
- Views: 10364