Search found 3360 matches
- Mon Jan 08, 2024 7:53 am
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 1951
Re: mirror magic adventure is finally done! out now!!!!
Hi Amir, I've just played the first 10 levels of your new level set, and my first impression is that it is quite some fun to play it! :D You also did a good job with all the graphics and sound customizations (although it's really a heavy load of ~70 MB of sounds and ~170 MB of music). You even added...
- Sun Jan 07, 2024 11:39 pm
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 1951
Re: mirror magic adventure is finally done! out now!!!!
Hi amirnatsheh7, that one looks cool and like a lot of work -- 151 levels, wow! :D I'll give it a try soon! :) Hi ncrecc, i think this should be moved to the "level design and artwork" subforum... you're right -- done! didnt even know topics could be created in R'n'D Announcements Didn't k...
- Thu Jan 04, 2024 11:47 am
- Forum: Bug Reports
- Topic: [NEW] Window icon goes missing
- Replies: 4
- Views: 1879
Re: Window icon goes missing
Happy new year everybody! :-D These are in fact two bug reports (well, three, to be precise)... Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations: pointer doesn't click because the entire screen is covered by an anim...
- Wed Jan 03, 2024 6:46 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Problem RnD from flatpak
- Replies: 3
- Views: 1013
Re: Problem RnD from flatpak
I'm glad to hear that you were able to solve the problem! :) Does the solution that works now uses a more recent version of the game? Just curious. BTW: It's very interesting to read about the systems you are using (especially the "immutable system" aspect), because I also have to set up a...
- Tue Jan 02, 2024 11:14 am
- Forum: Bug Reports
- Topic: [RESOLVED] Problem RnD from flatpak
- Replies: 3
- Views: 1013
Re: Problem RnD from flatpak
X Error of failed request: BadValue (integer parameter out of range for operation) This seems to be the cause of the error, and it looks like an error in R'n'D itself, which apparently causes an unrecoverable error within the X11 server operation, which apparently causes the program to fail. Could ...
- Tue Jan 02, 2024 11:03 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.1 released!
- Replies: 3
- Views: 1834
Re: Rocks'n'Diamonds 4.3.8.1 released!
No, it isn't.
- Fri Dec 29, 2023 9:28 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.1 released!
- Replies: 3
- Views: 1834
Rocks'n'Diamonds 4.3.8.1 released!
A new patch release version is available which contains the following changes: changed setup option to disable global animations to only affect toons fixed bug caused by support for only eight global animations in the past fixed correctly using defined draw order of global animations fixed always dr...
- Mon Dec 18, 2023 8:09 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 837302
Re: What if Deflektor had some elements from Mindbender
It looks really cool, and very xmas-ish -- especially when it's also snowing*! :-D And I wasn't able to break the christmas lights, even though I just tried very hard! ;-) If this should be reproducibly somehow, I could have a look what's going on, but so far everything looked just nicely! *Snow can...
- Mon Dec 18, 2023 11:38 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 1455
Re: background of door_1 has a really strange behavior
Yes, that's indeed what had caused the visual glitch here. But this should not happen at all, as door_1 should already be in "closed" state when fading in on the main menu screen. This is fixed now, so that a closed door_1 is fading in now (instead of an open door with graphically broken c...
- Mon Dec 18, 2023 8:22 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 1455
Re: background of door_1 has a really strange behavior
Thanks for your detailed description -- I was more or less directly able to reproduce this.
Now I have to find out what's going on here...
Now I have to find out what's going on here...
- Wed Dec 13, 2023 5:42 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 18251
Re: Boulderdash conversion
amirnatsheh7: well can you do engine rnd with repton, DC 3, DC steam, heartlight, Supaplex sr and ruby hunter for rndtest for next day or week? Would next hour also be fine for you? :lol: ncrecc: that sounds like a tall order; implementing another game into rnd (especially one as different as repton...
- Sun Dec 10, 2023 12:52 pm
- Forum: General Discussion
- Topic: Is it snowing?
- Replies: 12
- Views: 21595
Re: Is it snowing?
Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way? No magic here; the snowflakes are just simple sprites (but not stored as PN...
- Sat Dec 09, 2023 7:28 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Global anim starts from non-first part
- Replies: 2
- Views: 11250
Re: Global anim starts from non-first part
Just did that, and pushed everything out as a new game version 4.3.8.0! See the release notes for some more details. (Especially most of the quirks and issues with global animations that we discussed the last few days should be fixed now.)I think I really should change this!
- Sat Dec 09, 2023 7:23 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.0 released!
- Replies: 1
- Views: 9029
Re: Rocks'n'Diamonds 4.3.8.0 released!
Some details on how to use some of the new global animation features: Regarding "added support for fading in and fading out global animations": To fade global animations in or out, use the attribute ".fade_mode" with value "fade_in" or "fade_out" and the attri...
- Sat Dec 09, 2023 7:16 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.0 released!
- Replies: 1
- Views: 9029
Rocks'n'Diamonds 4.3.8.0 released!
This new minor release version contains the following additions and fixes: added random push delay for rocks, nuts and bombs to Emerald Mine game engine added support for fading in and fading out global animations added support for setting alpha value for global animations added support for setting ...