Search found 81 matches
- Wed Dec 19, 2007 10:16 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 423104
are there any levels out? So far, there are only converted C64 levels, afaIk: http://www.boulder-dash.nl/bdcff.php?lang=en There is a problem with the bonus value. If not set, it sometimes means equal to the initial value, and some other times, it means zero. The best way to prevent this confusion ...
- Tue Dec 18, 2007 7:00 am
- Forum: Programmer's Corner
- Topic: bd conversion
- Replies: 10
- Views: 25689
Re: bd conversion
What is the slime permibility exactly? It uses the same pseudo random numbers as the random placements in BD1 and BD2. The sequence is not reset after building the cave. In PLCK etc., the random number generator is initiated with a seed of 0. The numbers are AND'ed with a byte value, then a Diamond...
- Tue Dec 18, 2007 6:47 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 423104
- Sun Dec 09, 2007 10:32 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 423104
The last proposal to my knowledge is e.g. at http://www.boulder-dash.nl/bdcff_doc.html No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html It is supposed to be on Tim Stridmann's site as well, as he told me, but he apparently disappeared since then. :( It's mainly updated f...
- Tue Jun 27, 2006 3:00 pm
- Forum: Level and Artwork Design
- Topic: Original BD
- Replies: 11
- Views: 14086
Maybe you could help me clarify a BD-BDII memory. If the amoeba is touching (?) a magic wall and you activate it, the entire amoeba turns to diamonds.......It only happened once to me, did I dream this or what? It was probably in BD3. If you drop a boulder into the magic wall and the only amoeba un...
- Tue Jun 27, 2006 12:45 pm
- Forum: Level and Artwork Design
- Topic: Original BD
- Replies: 11
- Views: 14086
(I don't know how many points a successful completion of intermission 3 is worth.) 140 for all the Diamonds and the remaining seconds times the level number when you reach the exit. It's a PAL bug. If you have an emulator, try this in NTSC! As a workaround, you can exploit another bug, as the Inbox...