I don't remember. Probably not. If no one can think of a reason, we really might change this to be consistent with the other sections.cirix wrote:is there any reason why the format uses <level=x> instead of [level=x]?
the bracket variant is used for any other tags, like [game], [cave] and so on.
Search found 81 matches
- Sat Feb 02, 2008 11:02 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
Re: <level=x> tag in BDCFF
- Fri Feb 01, 2008 9:38 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
- Thu Jan 31, 2008 8:16 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
Some think which confuses me: Why does Sokoban need its own SOKOBANPLAYER and not the INBOX? Other BD clones also don't actually have an inbox but start with the player immediately, and yet, there is no special element defined for that purpose. And do we need LAMP and SOKOBANBOX? No, it's not a rhet...
- Wed Jan 30, 2008 12:28 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
That's true. But we should not use the ampersand too, because it's introduce a special char sequence. We should not use: semicolon - because it's for comment equalsign - becausse it's for a value assignment greater,less - because it introduce a HTML sequence brackets - because it introduce a new se...
- Tue Jan 29, 2008 10:17 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
- Tue Jan 29, 2008 9:07 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
Offcourse you could name then envelope1, etc ... but envelope seems like a graphic thing, maybe note is more general. Exactly. I once thought of implementing a scroll for the same purpose, but never did this due to C64 memory restrictions. Maybe someday in Crazy Light PC. [note1] Hi, this is game <...
- Tue Jan 29, 2008 5:36 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
@LogicDeLuxe: Is a exit in BD destroyable? It is. Always, any kind, any state. There are even many caves where you have more than one exit, and you need to destroy some of them as they can block your way. This is mainly done because there is no destructible Titanium Wall in PLCK and since the Exit ...
- Sun Jan 27, 2008 9:55 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
New Idea: About the map and the object section. I think they can coexists. If first the map comes and than the object section. The object section can set some special elements. [map] .P. ... .E. [/map] [objects] POINT=2 2 FIREFLYd [/objects] Since you can define any map codes you like in a BDCFF fi...
- Sun Jan 20, 2008 11:56 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
About AMOEBA and BD_AMOEBA. I think, since in Boulder Dash, enclosed amoebas always convert to diamonds (unless it is changed with a Diego effect), it should be assumed, that AMOEBA also does this in RnD, and for a nonconvertible amoeba, there should be EM_AMOEBA instead, and we would unflag EM supp...
- Sun Jan 20, 2008 11:19 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
I like that syntax. It is very readable and very parser-friendly at the same time, I think.HerzAusGold wrote:dummyProperties.diamondcollector=false
dummyProperties.penalty=true
dummyProperties.destructable=false
... so it's more extendable..
I don't see in what way it is more extendable than the others, though.
- Wed Jan 16, 2008 10:17 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
- Wed Jan 16, 2008 12:36 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
Sorry. Some little mistake. There actually is support for BOULDERfallingeffect and DIAMONDbouncingeffect in DAS, but no cave ever used them, iIrc. Besides those 16 PLCK elements, there are a few extensions. This shouldn't be confusing as those elements are either in the Bdex or Bdin category. I flag...
- Tue Jan 15, 2008 6:31 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
- Thu Jan 10, 2008 9:00 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
- Thu Jan 10, 2008 1:00 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 422834
How is it calculated for a C64 BD level ? From my XXX2DAS tool: {table for guess a delay value for c64 map} {not very exact, since there is a different level delay!} transverz: array[0..15] of byte =( 17, 17, 0, 0, 0, 0, 0, 0, 32, 32, 27, 17, 0, 0, 0, 0); In PLCK nybble code order: 0 Boulder 1 Diam...