Search found 184 matches

by richard
Wed Jul 21, 2004 10:50 am
Forum: General Discussion
Topic: Mouse?
Replies: 18
Views: 21366

Well, controlling the player like that is bad, but other stuff would be good. Like to be able to click on a CE and it changes than, or having an inventory and being able to click on the items to drop or to prepare to drop. And not item change by drop+snap and so drop. That is only weird. Grunt, you ...
by richard
Tue Jul 20, 2004 10:34 pm
Forum: Bug Reports
Topic: No speed delay for maze runner and maze hunter style
Replies: 7
Views: 8722

Well, I use maze hunter for example to hunt the player effective ! And if the CE has to move fast (and not normal) it looks a bit weird. So a normal moving, player hunting CE would be perfect. And I don´t make any mazes, they aren´t that good. Well... are they ? Anyways Alan is completely right ! Th...
by richard
Tue Jul 20, 2004 10:29 pm
Forum: Help
Topic: Help
Replies: 6
Views: 9164

Well, the only one people doing it so are me and Andreas Buschbeck.
by richard
Tue Jul 20, 2004 10:26 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 143468

I know, how shall I call that then ? Anyways you know what I meaned. :)
by richard
Tue Jul 20, 2004 10:21 am
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 143468

There are over 10000 bugs in the emc levels yet, please don´t report every single bug in them. They are not compatible with RnD, that´s the reason why they don´t work !
by richard
Tue Jul 20, 2004 10:18 am
Forum: Bug Reports
Topic: [Fixed] CE value editing not considered changing level...
Replies: 4
Views: 6006

Holger would kill me... Umg... yes, ämm... I knew that bug too lol, but I had much to work ! :o)

Yes, there could be 2 undos, 1 undo store for the playfield objects and 1 undo store for the non-playfield stuff. And only 1 undo would be very bad for me and all other level makers (probably) !
by richard
Tue Jul 20, 2004 10:14 am
Forum: Help
Topic: Help
Replies: 6
Views: 9164

(Level creators haven't worked out a standardized system for this yet.) Hm ??? :shock: Maybe you mean me with that lol ? :D That´s the best way for extracting the levelsets ! ;) Anyways: Here are all known levelsets you can find in the RnD-forum: http://artsoft.org/rocksndiamonds/levels.html But I ...
by richard
Tue Jul 20, 2004 12:16 am
Forum: Off Topic
Topic: 1 week vacation
Replies: 9
Views: 9325

Hi again !
by richard
Mon Jul 19, 2004 5:02 pm
Forum: Bug Reports
Topic: No speed delay for maze runner and maze hunter style
Replies: 7
Views: 8722

No speed delay for maze runner and maze hunter style

There is a problem by maze runner and maze hunter styles.
You can´t set a move delay !

Maybe you have forgot that, or couldn´t insert that, for some special reasons. But maybe you could, Holger, fix that ??? :D
by richard
Mon Jul 19, 2004 9:46 am
Forum: Level and Artwork Design
Topic: Making RnD Levels
Replies: 5
Views: 7436

Yes hmm, I am making a secret project for RnD...
and it´s already begun... I mean begun as begun, and not as just "begun", ya understand ? :D
by richard
Mon Jul 19, 2004 9:42 am
Forum: New Ideas
Topic: Write into CEs and GEs
Replies: 8
Views: 9371

*trying to persuade Holger to implent that, ommm...*

Let´s hope that works. X-)
by richard
Sun Jul 18, 2004 1:02 pm
Forum: New Ideas
Topic: Write into CEs and GEs
Replies: 8
Views: 9371

Write into CEs and GEs

You know that one write thing in the editor, where you can write text into the playfield (the "T"). That should also be in the CE contents and GE contents. Especially in the GE contents, if you want to make text on the playfield with some CEs. --- OR --- MEs. ME means "Message Element...
by richard
Wed Jul 14, 2004 2:22 pm
Forum: New Ideas
Topic: Indestructible against changes
Replies: 3
Views: 4873

I mean a CE, that is immune against destructible extended changes, but is destroyable by explosions / smashings / impacts.
by richard
Wed Jul 14, 2004 12:35 pm
Forum: New Ideas
Topic: Indestructible against changes
Replies: 3
Views: 4873

Indestructible against changes

I have an idea. "Indestructible against extended changes". Means: CE can´t be destroyed/removed by any extended changes. Yeah, it´s easily possible by making it indestructible, but what is, if I want to make it destroyable by explosions ? My idea: Indestructibility + Can explode by fire / ...
by richard
Mon Jul 12, 2004 11:30 pm
Forum: Off Topic
Topic: 1 week vacation
Replies: 9
Views: 9325

Have fun !