Search found 184 matches

by richard
Sat Jun 19, 2004 10:53 am
Forum: Level and Artwork Design
Topic: REALLY Hard Level (and hopefully more)
Replies: 13
Views: 14821

Oh, thanks Bojster ! I think now I have every needed tapes for EEM1. :D
And yes... now I even have the complete tapes for all 9 levelsets.
by richard
Sat Jun 19, 2004 9:44 am
Forum: Testing Area
Topic: Level sketch is back on stage! :-)
Replies: 23
Views: 53280

Good work Holger ! That thing too in such a short time lol. :P

I test now my perfect min-max random generator, that I can´t give it you... :cry: cause I don´t know how to convert a .vi to a c++ thing.

Anyways, here:

`058`257`101
`247`319`340
`028`326`243

Hmpf... seems fury. :)
by richard
Sat Jun 19, 2004 9:26 am
Forum: Level and Artwork Design
Topic: NetWars
Replies: 8
Views: 9881

Hm... it´s great ! The graphics are perfect, gameplay is guaranted. But: MG, pistol, sniper rifle don´t hurt in any way. Alan, you would have to set a CE called (maybe) "destroy", that removes in 0 frames. Set the "destroy" into the place, where the shot should destroy something....
by richard
Sat Jun 19, 2004 9:10 am
Forum: Level and Artwork Design
Topic: REALLY Hard Level (and hopefully more)
Replies: 13
Views: 14821

Ämm... you made a problem with the levelinfo.conf !
The levelinfo has no "first_level", so it takes the number 0. Your level is on 1. The result is, that Bojster wouldn´t play the level than. :wink:

Just insert: "first_level: 1" into the levelinfo.conf