Search found 110 matches

by SLAPPYHAPPY2000
Sun Aug 09, 2020 1:17 am
Forum: Bug Reports
Topic: MP3s are not co-operating.
Replies: 3
Views: 1588

MP3s are not co-operating.

When I try to put in an MP3 file as a custom song for a stage, it often degrades in terms of loudness and sound quality. You can barely hear the music most of the time, and it always sounds muffled. Please fix this so all MP3s sound nice and crisp. (There was also an instance where the MP3 slowed do...
by SLAPPYHAPPY2000
Sat Aug 08, 2020 9:56 pm
Forum: Help
Topic: Expert Mine 3 Level 78
Replies: 17
Views: 22219

Re: Expert Mine 3 Level 78

Yo, Jamie,

I played the level, and I also came up with one emerald short. Sorry, but I really think that this level is impossible.
As a joke though, I could modify the level to have one less emerald in the emerald count, so that the level is actually possible... :lol:

SlappyHappy2000
by SLAPPYHAPPY2000
Sat Aug 08, 2020 5:14 pm
Forum: Level and Artwork Design
Topic: Trial of the Emerald: The ultimate skill test
Replies: 21
Views: 19934

Trial of the Emerald: The ultimate skill test

Here is a level that I made before the forum was created. This is the ultimate test of skill for all vanilla R'n'D players, and I am curious to see how far everyone gets. This level is not intended to be completed, only to see how far into the level you can make it. If you do complete it, I will giv...
by SLAPPYHAPPY2000
Sat Aug 08, 2020 12:13 pm
Forum: Level and Artwork Design
Topic: Another random concept preview
Replies: 2
Views: 8665

Re: Another random concept preview

I really want to see this used in a levelset, this is amazing!
Reminds me of the Mario games... :D
by SLAPPYHAPPY2000
Sat Aug 08, 2020 9:52 am
Forum: Help
Topic: Expert Mine 3 Level 78
Replies: 17
Views: 22219

Re: Expert Mine 3 Level 78

I've just tried that level and ... came up 1 short. I did find a way to expose the needed emeralds, but not helpfully. At the last 2 bugs, instead of pushing the rock onto the top bug, stand under the rock (so it doesn't fall) and let the bug hit you -- boom, 3 emeralds, 1 diamond, 1 dead player :(...
by SLAPPYHAPPY2000
Fri Aug 07, 2020 7:11 pm
Forum: Help
Topic: How to animate custom elements?
Replies: 9
Views: 8168

Re: How to animate custom elements?

What exactly do you want to do? There should be nothing that you can do with PCX files that you cannot do with PNG files -- one reason that older level sets (and older versions of R'n'D itself) did not use PNG files is that the PNG file format did not exist when R'n'D was released first... :-) Well...
by SLAPPYHAPPY2000
Thu Aug 06, 2020 8:34 pm
Forum: Help
Topic: Expert Mine 3 Level 78
Replies: 17
Views: 22219

Re: Expert Mine 3 Level 78

Yo, Jamie, It's me! I know this post was made over a year ago (people call this "necroposting" and they call it a bad thing :shock: ) but I don't care. What I'm interested in is if you still need help with this, because I am all ears with this! There is a screenshot of a stage attached to ...
by SLAPPYHAPPY2000
Tue Aug 04, 2020 4:03 pm
Forum: Help
Topic: Two player levelsets
Replies: 14
Views: 14413

Re: Two player levelsets

Yo, Jamie, Here are the levels!: 001: Teamwork Tower 002: Cell City 003: Uneasy Transportation 004: Hall of 1000 Gates 005: Wasteland Facility (originally titled "Composter") 006: Metropolis (originally scrapped. this one had a few oddities, such as an incorrect gem count and a few walls t...
by SLAPPYHAPPY2000
Tue Aug 04, 2020 3:26 pm
Forum: Help
Topic: How to animate custom elements?
Replies: 9
Views: 8168

Re: How to animate custom elements?

Holger wrote: Mon Aug 03, 2020 9:21 pm Check your mail -- I already answered it half a day ago. ;-)
Thanks for the response! I understand everything.
BD2K3 has 3D elements as opposed to 2D animated ones. Plus, BD2K3 uses the .pcx extension. Is there anyway to do this with PNGs, and if so, how?
Thanks.
by SLAPPYHAPPY2000
Tue Aug 04, 2020 3:24 pm
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 12
Views: 13102

Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud

Holger wrote: Mon Aug 03, 2020 9:23 pm I'll also give it a try... it's a bit special, as it appears and disappears. Not sure if it can be 100% emulated though...
Nice! Again, if you do complete it... give me a download? :lol:
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:19 pm
Forum: Off Topic
Topic: I really like Puyo Puyo
Replies: 0
Views: 9901

I really like Puyo Puyo

I was bored, so I made this post.
Forgive me.
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:18 pm
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 12
Views: 13102

Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud

Holger wrote: Mon Aug 03, 2020 8:50 am Yes, you're right, the bomb counter is indeed missing.

As Eizzoux already mentioned, it should be possible to add it...
Cool!

I just hope that Eizzoux actually does take some time to make it...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:17 pm
Forum: Level and Artwork Design
Topic: Puyo Puyo in Rocks'n'Diamonds
Replies: 3
Views: 5529

Re: Puyo Puyo in Rocks'n'Diamonds

I'm thinking of porting Puyo Puyo to Rocks'n'Diamonds, with a few extra additions. Who wants me to go forth with this? Alright then, Puyo Puyo time! It's my favorite puzzle style game (aside form Rocks'n'Diamonds puzzle levelsets), and to have an excuse to study its intricate strategies more... ama...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:13 pm
Forum: Help
Topic: How to animate custom elements?
Replies: 9
Views: 8168

Re: How to animate custom elements?

For getting ConfEdit to work on recent Windows versions, look here: https://www.artsoft.org/rocksndiamonds/tools/ But you can also simply use just any graphics program and any ordinary text editor to create graphics and animations for your custom elements, plus the definitions for the configuration...
by SLAPPYHAPPY2000
Mon Aug 03, 2020 6:09 pm
Forum: Testing Area
Topic: Lasers in R'n'D
Replies: 5
Views: 7967

Re: Lasers in R'n'D

Ah, OK! Very cool! :D You might like to have a look at the "Snakebite" level set then, which also uses something similar, including working reflections! 8) I definitely will, thank you! I'm also thinking of making all-new elements (not inspired at all by Mirror Magic), one of them being a...