Search found 110 matches

by SLAPPYHAPPY2000
Fri Oct 30, 2020 10:32 am
Forum: Bug Reports
Topic: 1-Step Mode in 2-Player Game
Replies: 3
Views: 2157

1-Step Mode in 2-Player Game

On my Windows 10 PC, I wanted to use 1-step mode to more easily test levels in my multiplayer levelset. However, 1-step mode with more than one player is more like frame-by-frame mode. Oh, and only the first player is able to move, the other two players are immobile. And I am playing on the latest v...
by SLAPPYHAPPY2000
Fri Oct 23, 2020 7:46 pm
Forum: Testing Area
Topic: test element_info
Replies: 4
Views: 15469

Re: test element_info

This is really helpful for knowing what the elements are referred to when changing custom graphics, thanks.
by SLAPPYHAPPY2000
Fri Oct 23, 2020 11:23 am
Forum: Puzzles
Topic: Is the puzzle section dead
Replies: 1
Views: 8094

The puzzle section is not dead

Good to know
by SLAPPYHAPPY2000
Sat Oct 10, 2020 7:11 pm
Forum: Bug Reports
Topic: Two-Player Camera can be whack sometimes
Replies: 1
Views: 1814

Two-Player Camera can be whack sometimes

I found this bug when I made both players walk in the same direction, and then I made the player behind sharply go the other direction. The result? The other player is off-screen, and the player onscreen is being blocked by an invisible border (as if both players were on-screen and you were not allo...
by SLAPPYHAPPY2000
Fri Oct 02, 2020 6:47 pm
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 12
Views: 15412

Supaplex Bomb Counter for Supaplex Level Collection

When are you going to be done with your bomb counter for Supaplex, Holger?
I need it as soon as possible for a thing that I am working on.
by SLAPPYHAPPY2000
Mon Sep 28, 2020 8:30 pm
Forum: Level and Artwork Design
Topic: Trial of the Emerald: The ultimate skill test
Replies: 21
Views: 23258

Re: Trial of the Emerald: The ultimate skill test

So, having recently learnt that you can save and load your progress in a level, I decided to go back to this level tonight and I've completed it. Incredible level. One of the best ever. Jamie x Thanks for your kind words about my level! Makes me happy to know that people do indeed like my stages. :...
by SLAPPYHAPPY2000
Fri Sep 25, 2020 11:06 am
Forum: New Ideas
Topic: Supaplex Ending Message
Replies: 1
Views: 6080

Supaplex Ending Message

If you die in the original Supaplex, it says: "Hard luck! You have collected X out of Y infotrons needed. Why not give it another try?" And if you die when collecting all of the infotrons, it says: "Hard luck! You completed all of the necessary infotrons, but failed to reach the exit....
by SLAPPYHAPPY2000
Wed Sep 16, 2020 7:37 pm
Forum: New Ideas
Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
Replies: 12
Views: 15412

Re: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud

@Holger

When is your official Supaplex bomb counter gonna be done, Holger?
I like Eizzoux's, but I would love it if we could get something a bit more faithful to the original game.
by SLAPPYHAPPY2000
Wed Sep 09, 2020 11:27 am
Forum: Help
Topic: How do I change the death message?
Replies: 1
Views: 6423

How do I change the death message?

You know how when you die, the screen pops up saying, "Game Over! Play it again?"? I thought there was no way to change it, but then I saw in the Mindbender levelset, it said, "Magic Spell hit McDuffin! Play it again?", or something like that. If you can change the death message ...
by SLAPPYHAPPY2000
Tue Sep 01, 2020 3:12 pm
Forum: New Ideas
Topic: Walkable EMC doors
Replies: 3
Views: 3538

Re: Walkable EMC doors

Holger wrote: Mon Aug 31, 2020 9:46 am So there are simply no R'n'D style walkable doors 5 to 8.
Well, of course I knew that there were no walkable doors 5 to 8. That's why I asked if you could ever introduce them in the future? They would not seem too out of place.
by SLAPPYHAPPY2000
Mon Aug 31, 2020 12:48 pm
Forum: Bug Reports
Topic: No custom door graphic disply when you collect lens
Replies: 3
Views: 2163

Re: No custom door graphic disply when you collect lens

I just checked with the magnifier, and... nope. Even when I redefine the gray door and the normal door graphics, when I collect a magnifier, it still reverts to the original door graphic. I even checked in BD2K3 to see if the custom graphics of the door would revert to the default, and it does. Go t...
by SLAPPYHAPPY2000
Mon Aug 31, 2020 11:09 am
Forum: Bug Reports
Topic: No custom door graphic disply when you collect lens
Replies: 3
Views: 2163

No custom door graphic disply when you collect lens

I don't know if you qualify this as a bug, but if you use custom graphics for EM doors, place down the gray variant, and then collect a lens, the custom graphic for the door won't display for the lens, but the original graphic will.
It's weird.
by SLAPPYHAPPY2000
Sun Aug 30, 2020 11:07 am
Forum: New Ideas
Topic: Walkable EMC doors
Replies: 3
Views: 3538

Walkable EMC doors

If we have walkable doors for the first four EM keys, why can we not have walkable doors for the next four EMC keys? And before somebody says, "But SlappyHappy2000, you can just recreate the door using custom elements", I tried it, and it is NOT fully functional. Mainly, it is not accessib...
by SLAPPYHAPPY2000
Wed Aug 26, 2020 11:45 am
Forum: Help
Topic: Custom element walkable to only one player?
Replies: 2
Views: 7379

Custom element walkable to only one player?

Is there anyway to make a custom element walkable by only one of the two players?
For context, I am trying to make a custom pink door that corresponds to Key 5 (spritesheet attached).
I just need to know how, and then I can do the rest of the fancy stuff on my own.
by SLAPPYHAPPY2000
Tue Aug 25, 2020 8:56 pm
Forum: Level and Artwork Design
Topic: Rocks'n'diamonds - Show keys 2014
Replies: 6
Views: 14513

Re: Rocks'n'diamonds - Show keys 2014

Eizzoux wrote: Tue Aug 25, 2020 8:14 pm Weeeell... Maybe only this, but except it has, like, a bunch of random stuff compacted and plastered on one panel at once.
Yikes. That is definitely too complicated for my purposes, but thank you anyways.