This is part of my testings for custom elements, and this custom element I came up with, known as the Respawn Anchor, allows you to have a second chance in the same level after dying. If it sounds confusing, play the level and it will all make sense.
Have fun and give feedback!
SlappyHappy2000
Search found 110 matches
- Wed Aug 12, 2020 7:08 pm
- Forum: Level and Artwork Design
- Topic: Respawn Anchors and Cheating Death
- Replies: 4
- Views: 9053
- Wed Aug 12, 2020 7:03 pm
- Forum: New Ideas
- Topic: IDEA: Respawn anchors / checkpoints
- Replies: 9
- Views: 5149
Re: IDEA: Respawn anchors / checkpoints
Took me quite some time to find the root cause for that broken behaviour (it's really a long time since I had a deeper look into the native R'n'D game engine code), but I think I've found (and fixed) the problem now. Automated tape tests are still running, but look good so far... :-) I finished the...
- Wed Aug 12, 2020 1:59 pm
- Forum: New Ideas
- Topic: IDEA: Respawn anchors / checkpoints
- Replies: 9
- Views: 5149
Re: IDEA: Respawn anchors / checkpoints
Indeed... it only works if the CE directly changes to the player, but not when using the "extended change target" like you did (and which should also work perfectly fine, but apparently does not)! This looks like a bug in R'n'D! I have to check what's going on there...! :shock: Glad you f...
- Wed Aug 12, 2020 10:29 am
- Forum: New Ideas
- Topic: IDEA: Respawn anchors / checkpoints
- Replies: 9
- Views: 5149
Re: IDEA: Respawn anchors / checkpoints
SlappyHappy: Even though there is indeed the tape and snapshot system (as Anonycat mentioned), I think this nevertheless is a good idea for a new game element! And -- guess what! -- it can indeed be contructed by using a custom element! Try a CE that changes to the player using "[x] [explosion...
- Tue Aug 11, 2020 12:52 pm
- Forum: New Ideas
- Topic: IDEA: Respawn anchors / checkpoints
- Replies: 9
- Views: 5149
IDEA: Respawn anchors / checkpoints
So I was playing a stage from Snake Bite the other day (one of the more difficult ones) and just when I was about to beat the level, an enemy killed me. And I thought, "Aw man, now I got to start the whole thing all over again?" Which got me thinking: why not add a Respawn Anchor or a Chec...
- Tue Aug 11, 2020 11:36 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 27058
Re: Trial of the Emerald: The ultimate skill test
Whoa, don't despair! He(?)'s just pointing out some subtle flaws, where the flaws are more due to the original games' designs than your fault. I don't think you're required to know every subtlety to make great levels. Think of this as an amazing service where some anonymous person who apparently un...
- Mon Aug 10, 2020 9:15 pm
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 27058
Re: Trial of the Emerald: The ultimate skill test
RnD, for its part, does mitigate the potential for perceived injustices like that to irrevocably throw away large amounts of progress into a level, by virtue of its tape system. Even if you don't micromanage it to play in slow motion, anyone can still replay the most recent tape even after dying, f...
- Mon Aug 10, 2020 3:01 pm
- Forum: Bug Reports
- Topic: MP3s are not co-operating.
- Replies: 3
- Views: 1668
Re: MP3s are not co-operating.
To be able to do anything about the problem you encountered, I need more information: - What platform are you running the game on? - Does this problem only occur with that specific MP3 file, or does it also occur with other MP3 files? Then, if you could send me that MP3 file, I could also check for...
- Mon Aug 10, 2020 2:40 pm
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 27058
Re: Trial of the Emerald: The ultimate skill test
The level's most egregious flaw comes in this room near the end, just before the start of the time-limited section: trialofemerald.png Of course, what you're supposed to do is run under the two gems without taking them, then they fall down and serve as a closed door until you're done with the room ...
- Mon Aug 10, 2020 10:32 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 27058
Re: Trial of the Emerald: The ultimate skill test
Wow! What a level! :o Wow! What a tape! :shock: And no, I did not get very far in this crazy level... :D The tape is cool, indeed! To be honest, I was able to clear every section of the Trial individually, but not all at once. So, I'm glad someone in the forum beat it and sent me this amazing tape....
- Mon Aug 10, 2020 10:29 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 27058
Re: Trial of the Emerald: The ultimate skill test
Here's what the level looks like when you take full advantage of frame advance and repurposing some of the bombs to let you skirt a few of the challenges. 6:48.66. Woah... I am absolutely amazed! :shock: I would have never known that a tape like this would have surfaced on the forum only around TWO...
- Sun Aug 09, 2020 9:09 pm
- Forum: Help
- Topic: custom_(number).anim_mode: ???
- Replies: 2
- Views: 8925
custom_(number).anim_mode: ???
In custom elements, I've noticed different animation types and I have no idea which ones do what and which ones I should use. Examples: custom_(number).anim_mode: linear custom_(number).anim_mode: pingpong custom_(number).anim_mode: reverse Can anyone tell me what all the animation modes are and wha...
- Sun Aug 09, 2020 2:01 pm
- Forum: General Discussion
- Topic: What in the world are these?!?
- Replies: 1
- Views: 8348
What in the world are these?!?
sperms ; `812 bullet ; `813 heart ; `814 cross ; `815 frankie ; `816 What the hell are these elements? I found them while looking at this topic on the forum: https://www.artsoft.org/forum/viewtopic.php?f=16&t=1564&p=10615&hilit=404#p10615 They are in the game's sprite-sheets, but they ar...
- Sun Aug 09, 2020 10:18 am
- Forum: Help
- Topic: How to animate custom elements?
- Replies: 9
- Views: 12131
Re: How to animate custom elements?
I want the block to be animated by cycling through all 3 blocks. This can be done using a "graphicsinfo.conf" like this: custom_1: PNG_27.png custom_1.frames: 4 custom_1.delay: 10 THANK YOU! For the longest time, I have been trying to figure this out, and I just couldn't do anything with ...
- Sun Aug 09, 2020 10:13 am
- Forum: Bug Reports
- Topic: MP3s are not co-operating.
- Replies: 3
- Views: 1668
Re: MP3s are not co-operating.
To be able to do anything about the problem you encountered, I need more information: - What platform are you running the game on? - Does this problem only occur with that specific MP3 file, or does it also occur with other MP3 files? Then, if you could send me that MP3 file, I could also check for...