Search found 567 matches

by Francesco
Wed Dec 20, 2006 7:48 pm
Forum: Bug Reports
Topic: CE touching moving conveyor belt doesn't work
Replies: 5
Views: 8613

I vote for option 2, seems the best solution.
by Francesco
Wed Dec 20, 2006 7:47 pm
Forum: Bug Reports
Topic: Explosion content
Replies: 4
Views: 7036

I think that if the element is not set to "can explode", it should leave no sort of content even if it gets blown up. I would have expected an empty tile instead of that normal wall...
by Francesco
Wed Dec 20, 2006 7:44 pm
Forum: Level and Artwork Design
Topic: Merry X-Mas! The new releases in 2k7 !
Replies: 6
Views: 10253

The Tetris thing interests me very much. I'd like to see how you have solved the tons of problems related to such a game... isn't that you could give us some kind of preview? I mean, a playable preview, not a screenshot ;)
by Francesco
Sun Dec 17, 2006 3:07 pm
Forum: General Discussion
Topic: RnD Documentation Pre-release
Replies: 29
Views: 34703

You're welcome, Jannik. The hover and slide effects could be achieved with javascript, I have to dig it a bit. Unfortunately some things are not supported by the poor CSS engine of IE7, just like the highlight in the elements table. The index is at the bottom side for no particular reason. I think I...
by Francesco
Sun Dec 17, 2006 9:57 am
Forum: Level and Artwork Design
Topic: My 2006 levelset download link!
Replies: 13
Views: 17216

Maybe you would check out the rock-traps you have designed in the other levels. Using the BD-rock they result quite easier than if they were made by EM-rocks.
by Francesco
Sun Dec 17, 2006 9:54 am
Forum: Help
Topic: level 33 niko bohm's tutorial
Replies: 3
Views: 6123

Don't worry, all the players, sooner or later, get blocked in silly traps. Well, the NB tutorial is quite a though one, and it is already good that you didn't get stuck at level 12.
by Francesco
Sun Dec 17, 2006 12:09 am
Forum: Help
Topic: level 33 niko bohm's tutorial
Replies: 3
Views: 6123

Hi Wistiti, welcome to the forum. Maybe you are stuck in the top-right part of the screen, where the emeralds and the bombs are. Well, maybe you should leave activated the blue belt, so that the rocks will be dropped on the bombs, when you'll set them free digging the sand. If you are stuck in anoth...
by Francesco
Sat Dec 16, 2006 11:57 pm
Forum: General Discussion
Topic: RnD Documentation Pre-release
Replies: 29
Views: 34703

I've made some change to the online version : - Used a lighter blue as background color for the manual page ("Colorful" style) - Changed all the borders from "dotted" to "double" (both the "Colorful" and the "GrayScale" styles) - Narrowed down the te...
by Francesco
Sat Dec 16, 2006 11:35 pm
Forum: Level and Artwork Design
Topic: My 2006 levelset download link!
Replies: 13
Views: 17216

Nice levels! Well done, some of them are quite tricky - for example, I completely skipped the Fireflies Nest, but I have really enjoyed the level with the Satellites. Unfortunately I have tried only the first 8 levels, but I'll check out more later. By the way, on level 8, the exit can be easily rea...
by Francesco
Sat Dec 16, 2006 1:33 pm
Forum: General Discussion
Topic: Have I missed the 2006 levelset intake?
Replies: 3
Views: 6985

Send it to Holger and he will include it in Contributions 2006
It will probably be released during summer 2007 or something.
Cool, then, I still have plenty of time to refine Magic-CEs, Rockfighter and so on ;)
by Francesco
Fri Dec 15, 2006 1:53 pm
Forum: New Ideas
Topic: Change when touching explosion
Replies: 6
Views: 8273

Another very nice idea, Sasha's one... Ok, let's imagine that Holger already added an element representing the explosion, and that it has been implemented as a standard element. We can use its graphics, and we can refer to it in CE programming... but what if it becomes a CE by itself? It would mean ...
by Francesco
Fri Dec 15, 2006 1:20 pm
Forum: New Ideas
Topic: Change when touching explosion
Replies: 6
Views: 8273

Of course, such an element should behave like a real explosion. I mean that it should allow making a "custom dynamite" (just like Zomis' example) that "pulls out" the gems from the walls, just like a normal dynamite, and not like the workaround of my example, which destroys those...
by Francesco
Fri Dec 15, 2006 11:26 am
Forum: Bug Reports
Topic: Exchange elements doesn't change the custom player explosion
Replies: 0
Views: 5951

Exchange elements doesn't change the custom player explosion

If you set a CE for the custom player explosion and then you move that CE with the exchange elements tool, the reference tile in the player's settings is not updated.

I didn't try that on the other settings (like "use artwork from element").
by Francesco
Fri Dec 15, 2006 11:07 am
Forum: New Ideas
Topic: Change when touching explosion
Replies: 6
Views: 8273

Mmm, quite large as "couple of hours", anyway... Here is the example levelset - it is quite playable, even being a demo... http://www.zomis.net/rnd/download.php?id=616 Solution tapes included, of course. The idea "change when touching explosion" is shown in the second level, &quo...
by Francesco
Wed Dec 13, 2006 2:42 pm
Forum: New Ideas
Topic: Change when touching explosion
Replies: 6
Views: 8273

Change when touching explosion

"Change when touching explosion" could be very useful, IMHO. Also adding an element that represents "the explosion" could be quite handy. Nothing more to add, it can be achieved with a couple of CEs, but it messes up some other things... I'll drop a level as example, in a couple ...