Search found 162 matches

by ncrecc
Mon Feb 11, 2019 2:32 pm
Forum: Bug Reports
Topic: Electron has a different starting direction in the RnD engine than it does in the SP engine
Replies: 2
Views: 2960

Re: Electron has a different starting direction in the RnD engine than it does in the SP engine

filbo wrote: Mon Feb 11, 2019 9:24 am That must be why the electron starts moving in Supaplex engine, but not RnD, in your 'Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine' animation?
Yes.
by ncrecc
Sun Feb 10, 2019 5:57 am
Forum: Bug Reports
Topic: Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine
Replies: 1
Views: 2448

Electron converting explosions into infotron-containing explosions is not yet reproduced in the RnD engine

https://i.frogbox.es/lik This specifically happens when an electron is killed by having a zonk or infotron dropped on it (directly, not through a chain reaction caused by another explosion), and its explosion catches SP objects that explode in a chain reaction (e.g. Snik-Snaks, orange disks, and ye...
by ncrecc
Sun Feb 10, 2019 5:07 am
Forum: Bug Reports
Topic: Dropping objects while inside of a blue tube has some odd behavior
Replies: 0
Views: 9584

Dropping objects while inside of a blue tube has some odd behavior

https://i.frogbox.es/lii 1. When you place an object, you and the object render as though you are above the tube until you step to another square. 2. Dynabombs never display under the tube, only above it. They also do not animate while they are counting down. 3. Nothing on the same square as you an...
by ncrecc
Sat Feb 09, 2019 11:47 pm
Forum: Bug Reports
Topic: Rules regarding gravity and ports are different between SP and RnD
Replies: 0
Views: 9538

Rules regarding gravity and ports are different between SP and RnD

https://i.frogbox.es/lih In Supaplex, gravity does not affect you if you're underneath a port that's passable from below (even if there's something on the other end that would prevent you from passing), and you cannot pass sideways while you're in midair. In RnD, gravity still affects you while you...
by ncrecc
Sat Feb 09, 2019 11:04 pm
Forum: Bug Reports
Topic: Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite
Replies: 0
Views: 9559

Red disks in the RnD engine act like RnD dynamite when they should be more like EM dynamite

https://i.frogbox.es/lig In their origin game: 1. Red disks explode with no chain reaction. 2. Red disks have to be set down by holding the drop button and not just pressing it. 3. Red disks detonate sooner than live RnD dynamite. The properties above also apply to EM dynamite. At the risk of being...
by ncrecc
Sat Feb 09, 2019 10:22 pm
Forum: Bug Reports
Topic: Electron has a different starting direction in the RnD engine than it does in the SP engine
Replies: 2
Views: 2960

Electron has a different starting direction in the RnD engine than it does in the SP engine

Image
(P.S. any chance you'll consider adding Snik-Snaks and Electrons with starting directions other than upwards to the RnD category of the editor? It's already happened with Yam-Yams, after all)
by ncrecc
Sat Feb 09, 2019 7:22 am
Forum: Help
Topic: How do I use irregular tiles like explosions and broken pearls in the editor?
Replies: 2
Views: 8491

Re: How do I use irregular tiles like explosions and broken pearls in the editor?

Second, this is pretty much intended, since it wouldn't really make sence of adding to editorsetup these specific animations of elements. Holger only made original elements, "active" states of few of them and different directions acceptable for editor palette (yamyam.left/right/up/down, m...
by ncrecc
Sat Feb 09, 2019 3:55 am
Forum: Help
Topic: How do I use irregular tiles like explosions and broken pearls in the editor?
Replies: 2
Views: 8491

How do I use irregular tiles like explosions and broken pearls in the editor?

In this particular case, I'm looking for how to use the animated "pearl breaking" tile as a user-defined element (since I want to detect when a pearl breaks on something). I know that it counts as an element, because it's regarded as an element by the "this element matches any element...
by ncrecc
Fri Feb 08, 2019 11:11 pm
Forum: Off Topic
Topic: The forum's search function doesn't seem to work
Replies: 4
Views: 17398

The forum's search function doesn't seem to work

I can go to search.php or use the search bar in the top-right, but when I try entering a search query, it loads for a moment and gives me HTTP error 500.
by ncrecc
Thu Feb 07, 2019 2:04 am
Forum: Bug Reports
Topic: Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released properly
Replies: 2
Views: 2662

Snapping an envelope and releasing the snap key while the envelope is displayed causes snap not to be released properly

https://i.frogbox.es/li5 I suppose it's just not logging snap key releases at all while an envelope is open. Interestingly enough, it seems that if you use a TAS snap keys to collect the envelope, you have to press any TAS snap key again to get unstuck, and vice-versa for snapping with the "sn...
by ncrecc
Thu Jan 31, 2019 2:09 pm
Forum: Bug Reports
Topic: D does not work as an input key in 4.1.1.1
Replies: 4
Views: 3665

Re: D does not work as an input key in 4.1.1.1

I think the DEBUG keys 'd' & 'v', as well as the speed keys '1'..'9', should be processed as debug keys only when at least two modifiers are pressed (out of shift / ctrl / alt / meta). Otherwise they're just too conflicty with normal configs. Much agreed. I normally use 1-5 to control player fo...
by ncrecc
Wed Jan 30, 2019 6:07 am
Forum: Bug Reports
Topic: D does not work as an input key in 4.1.1.1
Replies: 4
Views: 3665

D does not work as an input key in 4.1.1.1

So if Player 2's control scheme is WASD (as typical), then Player 2 will not go right no matter how many times you press D. Basically any control scheme with the D key in it is broken, since pressing D won't do anything. This is an oddly specific bug, but I'm pretty sure it's not purely on my end.
by ncrecc
Wed Jan 23, 2019 6:27 pm
Forum: Bug Reports
Topic: Dripper can grow amoeba under itself when in midair in RnD engine
Replies: 2
Views: 2852

Re: Dripper can grow amoeba under itself when in midair in RnD engine

This can also happen with regular amoeba, if it happens to either side of itself. https://i.frogbox.es/lgf Now we're at a minor dilemma: are "drippers growing amoeba under themselves" and "amoeba growing to the side of itself" bugs, or is "amoeba not growing under itself&quo...