Search found 162 matches

by ncrecc
Sun Jan 29, 2023 10:39 am
Forum: New Ideas
Topic: Envelopes in Mirror Magic for a potential tutorial
Replies: 5
Views: 23805

Re: Envelopes in Mirror Magic

Here's my lazy take on how they would maybe look like (to be honest, they look like elements more for DF than for MM) infobulbanim.gif maybe that could be the deflektor version and the mindbender version could be like the book on the level select screen of MM that shows you the story when it's clic...
by ncrecc
Sat Dec 31, 2022 1:53 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.4.0 released!
Replies: 2
Views: 5208

Re: Rocks'n'Diamonds 4.3.4.0 released!

pretty rad. can ncrtorial get on the high score server?
by ncrecc
Thu Dec 22, 2022 12:08 am
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 26
Views: 55513

Re: R'n'D 64 - Possible style change for the future?

wow! what a Rockford. incredible spriting.
by ncrecc
Fri Sep 02, 2022 10:46 am
Forum: General Discussion
Topic: Goldfin, a single-screen Boulder Dash-like game by Michael Eberlein from simpleGUIDE
Replies: 5
Views: 6512

Re: Goldfin, a single-screen Boulder Dash-like game by Michael Eberlein from simpleGUIDE

curiously, even though the original page itself says it's a boulder dash clone, what you've described reminds me somewhat of the game kye : - extra lives that respawn you without resetting the level itself - levels all on one screen - discrete tile-based movement - fast game speed - no audio kye als...
by ncrecc
Thu Jul 14, 2022 8:55 pm
Forum: Level and Artwork Design
Topic: 36 interesting levels
Replies: 8
Views: 13675

Re: 36 interesting levels

These are really good levels; lots of unique ideas born from just the default elements in RnD, and some pretty good (though, often, way too difficult for me) puzzles in compact space and with few mechanics. (Gravedig, yes, but it's a shame no-one commented on this levelset.)
by ncrecc
Mon Jul 04, 2022 5:05 pm
Forum: Bug Reports
Topic: DF/MM walls in editor palette
Replies: 1
Views: 1670

Re: DF/MM walls in editor palette

I don't think this is a bug, if the 8x8 tile "elements" are just an easier interface for placing the wall combination elements than having to manually scroll through a bunch of different elements to find the specific combination you want. The wall combinations could probably be given icons...
by ncrecc
Sun Jul 03, 2022 4:28 am
Forum: New Ideas
Topic: Add "set white keys" action to CEs
Replies: 1
Views: 6124

Add "set white keys" action to CEs

Right now you can set the player's normal keys ( except keys 5-8 ), and you can set the player's inventory, but you can't set the amount of white keys the player has. I think this would be useful and doesn't sound too complicated to add. Could have the same options as "set time", "set...
by ncrecc
Sun Jul 03, 2022 4:22 am
Forum: Bug Reports
Topic: CE effect "set keys" +/- N doesn't work when N > 4
Replies: 0
Views: 10677

CE effect "set keys" +/- N doesn't work when N > 4

Set keys - 1 removes the red key, set keys + 1 gives you the red key, set keys - 2 removes the yellow key, set keys - 2 gives you the yellow key... etc. That all works fine and dandy, but in the editor, "set keys" can be up to 8: https://i.imgur.com/4SmIfcT.png When the number argument of ...
by ncrecc
Wed Jun 22, 2022 7:53 pm
Forum: General Discussion
Topic: High score server web site now has high score tables
Replies: 4
Views: 6514

Re: High score server web site now has high score tables

jm28121977 wrote: Tue Jun 21, 2022 8:24 pm Wow! This is so cool. It's amazing to see how much R'n'D gets played around the world.
It's very cool! RnD is the last game I thought I'd ever do casual individual-level speedrunning in, and here we are :D
by ncrecc
Wed Jun 22, 2022 7:52 pm
Forum: Level and Artwork Design
Topic: ncrtorial
Replies: 2
Views: 4996

Re: ncrtorial

I think it should be fine. Niko Bohm's tutorial has some pretty hard puzzles in it, like "Snap It!", "Let There Be Light", "Growing Walls", "I Love Penguins", and "Supaplex III" (in my opinion), and I think the levels here are mostly less difficult t...
by ncrecc
Fri Jun 10, 2022 3:28 am
Forum: Level and Artwork Design
Topic: ncrtorial
Replies: 2
Views: 4996

ncrtorial

ncrtorial is a tutorial I made from 2018-2019 that deals entirely with game elements that are not documented in the pre-existing built-in tutorials , such as DC2 magic walls, Magic Balls, and white keys. It uses a sidebar design by Eizzoux that displays white keys and the four extra Emerald Mine Clu...
by ncrecc
Fri Jun 10, 2022 2:33 am
Forum: General Discussion
Topic: Problems with the two baked-in tutorials
Replies: 5
Views: 6116

Re: Problems with the two baked-in tutorials

I have my own problems with them. Specifically: Since all tutorials are outdated, there is no mention about the unique properties of some of the newer elements. What I believe is the worst case of this being DC Magic Walls. I have had an unfinished tutorial set sitting around since early 2019, and ...
by ncrecc
Fri May 20, 2022 3:41 am
Forum: General Discussion
Topic: Multiplayer types
Replies: 3
Views: 5605

Re: Multiplayer types

turn-based hotseat would be something like super mario world i think, where you take turns playing each level... also play-by-email sounds a tad slow for rnd :p
by ncrecc
Sat Apr 30, 2022 12:27 am
Forum: Bug Reports
Topic: Player's "use level start element" property does not appear to do anything
Replies: 4
Views: 1262

Re: Player's "use level start element" property does not appear to do anything

Then perhaps it could be renamed to "Use camera start element" and the description could be "Start camera at this element's position"
by ncrecc
Thu Apr 28, 2022 10:40 pm
Forum: Bug Reports
Topic: Player's "use level start element" property does not appear to do anything
Replies: 4
Views: 1262

Player's "use level start element" property does not appear to do anything

Image
The description of the property is "Start level at this element's position"