Search found 3360 matches

by Holger
Tue Dec 20, 2005 12:37 am
Forum: Off Topic
Topic: Wait for my birthday...
Replies: 21
Views: 20815

> Actually, it's my birthday today... ;-) HAPPY BIRTHDAY, BOJSTER!!! :-) :-) :-) Hope you had a very nice day today! :-) Oops... Too late, it's already the next day. :-o But then... it's the Internet, isn't it? Just imagine I'm sitting somewhere in the U,S., at the west coast maybe, while I'm writin...
by Holger
Mon Dec 19, 2005 10:11 pm
Forum: Programmer's Corner
Topic: zip support
Replies: 18
Views: 33437

Hello HerzAusGold, maybe I have to apologize for not responding fast and detailed enough. The problem is that I do not earn any money with R'n'D (and don't want to), therefore I have to do some Real Work in the Real World. :-( ;-) This, combined with upcoming christmas, currently causes a huge lack ...
by Holger
Mon Dec 19, 2005 9:48 am
Forum: Level and Artwork Design
Topic: DC3 Elements update
Replies: 1
Views: 4177

> I know theres still a few issues, such as [...] the replicator remaining on > if you happen to press the switch at the exact moment it spawns a new > item. Although I wasn't able to try your test level so far, I think I know the cause for this behaviour -- CEs can only change exactly one time each...
by Holger
Fri Dec 16, 2005 9:05 pm
Forum: Programmer's Corner
Topic: zip support
Replies: 18
Views: 33437

> And so many global variables (I know game writing without is difficult). Yes, it looks a bit nasty... :-/ But as you said, it isn't really possible without. > But for version 7.0.0 try to seperate the game from the other stuff. The game engine already is separated in "game.c" (and in &qu...
by Holger
Fri Dec 16, 2005 12:47 am
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80555

> (Especially more CE action parameters...)

BTW: Which additional CE action parameters are you thinking of?

If anything impotant is missing, please let me know, and I'll add it, if possible. :-)
by Holger
Fri Dec 16, 2005 12:41 am
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80555

asikierka wrote: > You, Holger, can delete the CE data from .level file and move it to .cedata file. [some confusing suggestions removed] What the heck should this be good for?! Sorry, but I'm afraid you did not understand what this is all about. The R'n'D level file is build up from IFF style data ...
by Holger
Fri Dec 16, 2005 12:23 am
Forum: Off Topic
Topic: wrong borders on site
Replies: 129
Views: 107316

Also a very good HTML/CSS resource: SELFHTML! Try http://de.selfhtml.org/ (in German) or http://en.selfhtml.org/ (unfortunately, only the CSS part has been translated to English yet, but that may well be what you're looking for). Probably you can just perfectly use the German version -- the most use...
by Holger
Wed Dec 14, 2005 8:15 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80555

> > i have no idea what the 'If CE count is zero" or something means...) > If CE Count is zero this is "Change to x when CE count on board (this time) = 0" No, it isn't. (Please don't post answers to questions you don't really know the answer to -- it's too confusing to correct it the...
by Holger
Sun Dec 11, 2005 6:00 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-4
Replies: 6
Views: 11242

Yep, that's right. Sorry, I forgot to mention this: I changed the internal order of calculation operations, so please correct them in your levels build with 3.2.0-3... Things like that may happen without warning in pre-release versions, so please always test all new stuff with freshly created levels...
by Holger
Sun Dec 11, 2005 11:54 am
Forum: Bug Reports
Topic: pre-release 3.2.0-4
Replies: 6
Views: 11242

pre-release 3.2.0-4

OK, a new thread for a new pre-release version. :-) Please report bugs here! :-) (Please check out the bugs reported in the thread for the previous pre-release version, as they should be fixed now; especially the problems with CE delay and CE actions should be fixed now -- please have a look at this...
by Holger
Sun Dec 11, 2005 11:50 am
Forum: R'n'D Announcements
Topic: Pre-release version 3.2.0rc4 available!
Replies: 0
Views: 17075

Pre-release version 3.2.0rc4 available!

I have just uploaded a new pre-release version 3.2.0-4 of the upcoming new Rocks'n'Diamonds 3.2.0; it contains the following fixes and changes: * fixed major bug which prevented private levels from being edited * fixed graphical bug with player animation when player moves slowly * fixed graphical bu...
by Holger
Sat Dec 10, 2005 11:22 pm
Forum: Programmer's Corner
Topic: zip support
Replies: 18
Views: 33437

> Transparent using of zips would be appreciated, like in "winuae". > May be on some day, you can insert ".adf"-Files. This would both be possible by adding an abstraction layer for file access; you could then read files (levels, artwork etc.) directly from ZIP or ADF files. This...
by Holger
Sat Dec 10, 2005 11:19 pm
Forum: Bug Reports
Topic: User levels not writable (3.1.1)
Replies: 5
Views: 6492

Yes, you're perfectly right -- missing documentation is one of the bigger problems of R'n'D... :-(

At the current state of complexity of R'n'D, it really would need some better introductions, tutorials, HOWTOs, technical documentation and all that...
by Holger
Sat Dec 10, 2005 11:15 pm
Forum: New Ideas
Topic: CE change actions
Replies: 71
Views: 80555

This would probably be useful...

But I think that I won't make things more complicated for now. Let's wait if anybody has any use for these new functionality anyway... :-)
by Holger
Sat Dec 10, 2005 11:13 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-3
Replies: 24
Views: 21755

> Change by page of has no effect if the specific page is only an > action-page and not a change, I think it should have effect then too, > because it's still the same CE-change-page! Well, this condition should only be triggered in case of a CE change, but not for a CE action. But it would of cours...