Search found 599 matches

by Alan
Wed Jul 28, 2004 1:51 pm
Forum: New Ideas
Topic: Rocks N Diamonds in 3-D?
Replies: 25
Views: 28033

Would Rockford fall down then or not? Or vertically? In which direction do rocks fall then? I wouldn't mention this Holger :wink: ..... don't forget that BD,SP,EM are all based on a really stupid perspective. The very 1st time I saw BD, I thought "well it's a maze game with a top down view&quo...
by Alan
Wed Jul 28, 2004 1:23 pm
Forum: Level and Artwork Design
Topic: new boulderdash levels
Replies: 3
Views: 6686

Cool! There are a few I don't have here.... I'm after NoOnes Boulder 13-15 I have written a program that dumps C64 tapes and converts them to R&Ds levels, but it takes a while... I have dumped about 107 games, Alphabetically I'm only up to "B" Also there are a lot of duplicates, DonPed...
by Alan
Tue Jul 27, 2004 10:51 am
Forum: Off Topic
Topic: Back from Brittany
Replies: 16
Views: 17593

Welcome back!
by Alan
Mon Jul 26, 2004 5:20 pm
Forum: Off Topic
Topic: 1000
Replies: 8
Views: 9967

Ahhh see..

If you had registered you'd have been eligible for the 1000th post prize!

Oh dear.... :wink:
by Alan
Sat Jul 24, 2004 12:37 am
Forum: Off Topic
Topic: Webcams
Replies: 11
Views: 14761

Webcams

Do you have a webcam near you? I don't mean your own personal webcam, but one that is near your location (looking at a near tourist attraction or something). If you find one then link the jpg, like I have done.... so you get a realtime update. This webcam is from some guy at the bottom of my street ...
by Alan
Fri Jul 23, 2004 10:43 pm
Forum: New Ideas
Topic: Elements move together
Replies: 13
Views: 13977

This is an automatically generated Delivery Status Notification.

Delivery to the following recipients failed.

zomis2k@hotmail.com
oops.... what goes on here?
by Alan
Fri Jul 23, 2004 8:51 pm
Forum: New Ideas
Topic: Elements move together
Replies: 13
Views: 13977

Honestly didn't thought it'd need 44 CEs to make such a cube Actually it's 2x3 , but you dont see 2 CEs. 44 CEs because the big CE moves smoothly in four directions, and has 16 frames of animation for each direction. It was horrible to do, and I don't advise it..... You have to shift the large 64x6...
by Alan
Wed Jul 21, 2004 7:06 pm
Forum: General Discussion
Topic: Mouse?
Replies: 18
Views: 21252

Richard, I was only joking about the RTS game.....

but a FPS, hummm... there's an idea! :wink:
by Alan
Wed Jul 21, 2004 6:59 pm
Forum: New Ideas
Topic: Elements move together
Replies: 13
Views: 13977

>but I NEED IT! We all do.... but I don't think it will happen. It's one of the reasons Boulderdash doesn't work 100%. In BD you can have a line of fireflys with out any spaces in between, and they all move in formation. In R&D they spilt up and wander off.. But it can be done with CEs. I have m...
by Alan
Wed Jul 21, 2004 11:35 am
Forum: General Discussion
Topic: Mouse?
Replies: 18
Views: 21252

Richard, this is your craziest idea yet! I can almost hear my wrist screaming out in pain... Why not click on the map, and Rockford travels to where you clicked? :wink: Better still, why not drag a box around the elements you want to move, then click on the other side of the map? Then they could att...
by Alan
Wed Jul 21, 2004 11:26 am
Forum: Bug Reports
Topic: No speed delay for maze runner and maze hunter style
Replies: 7
Views: 8595

True, but in an actual maze there aren't very many places where you can move in a diagonal. I suppose so..... after all it is called the "maze hunter". And I don´t make any mazes, they aren´t that good. Well... are they ? I'm also not a big fan of maze levels. And as Richard says (and I a...
by Alan
Tue Jul 20, 2004 10:58 am
Forum: Bug Reports
Topic: No speed delay for maze runner and maze hunter style
Replies: 7
Views: 8595

Yep, this is needed.

With the current mazehunter you can easily evade it by simply moving in diagonals...... it can't catch up!
by Alan
Sun Jul 18, 2004 2:31 pm
Forum: Level and Artwork Design
Topic: Making RnD Levels
Replies: 5
Views: 7399

Wasn't it BD 2004?

I see you have given yourself an extra year to finish it :wink:
by Alan
Tue Jul 13, 2004 8:45 pm
Forum: Level and Artwork Design
Topic: new *level*
Replies: 5
Views: 6874

Cool game.. >It's also the first usage of the "lock the player in a corner with control CEs" trick, So you haven't seen the Space Invaders game I made, a while back? That doesn't use the player at all..... *edit* Thanks to Richard, I have it back again (phew!) .... I'll upload it later
by Alan
Tue Jul 13, 2004 5:17 pm
Forum: Off Topic
Topic: 1 week vacation
Replies: 9
Views: 9243

not too far away... I'm from Merseyside, but I'm not a scouser :wink: