Search found 57 matches

by Steffest
Thu Dec 13, 2007 11:37 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45428

Hey, I'm fiddling around with a flash based EM engine in Actionscript 2 ( available here ) Not nearly complete, just poking around with it. Compared to compiled languages actionscript is very slow, so I tried both 1 and 2 dim arrays. This is the engine with 2 dims This is the same engine with 1 dim ...
by Steffest
Wed Dec 12, 2007 11:25 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5207639

Hey! Well, I can't promise you the world, but I would certainly be interested in doing some graphical work. I converted the sprites from the Amiga game "Magic Pockets" to a boulder-imageset once ( screenshot here ) and started a new emerald mine imageset with 32x32 sprites that never got r...
by Steffest
Wed Dec 12, 2007 5:13 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5207639

Hey rOlZ ! Very interesting game concept! It was the first time I tried your Xor (or any Xor for that matter) There are some really cool puzzles in those levels! 1 thing that was discussed earlier in this thread are the graphics. I have currently not the intention to make new graphics for XOR, as th...
by Steffest
Wed Dec 12, 2007 8:16 am
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 24317

Whooo!
I didn't know that VBS-BD at http://www.artsoft.org/vbs_bd/
I can't believe I've missed that.
Amazing job Alan!!!

Steffest
by Steffest
Wed Dec 12, 2007 8:05 am
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45428

True, EM-caves are always 64 objects wide. it also seems that all (or most ?) EM-players use a 1-dimensional array to store the level. Thats why in borderless caves, if you walk to the right off the edge, you end up on the left end of the cave, but 1 row down, because, technically, thats the positio...
by Steffest
Tue Dec 11, 2007 6:28 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45428

Hey HerzAusGold, Just to be complete: not nececarily so. e.g. if you have something like 00 00 00 00 63 00 00 63 00 00 63 00 00 63 00 00 63 00 00 63 00 you would end up with 00 128 00 00 128 00 00 128 00 00 128 00 00 128 00 00 101 00 00 63 00 so with vertically stacked elements, the top ones would b...
by Steffest
Mon Dec 10, 2007 10:05 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387926

Hey! If we could start with the boulderdash en Emerald mines upto V7 objects, then we would have allready a pretty big common ground. the CE objects in RnD are indeed something else. Clearly RnD is the most advanced boulderdash-like engine around at this moment. It has grown to a game-platform/engin...
by Steffest
Mon Dec 10, 2007 11:31 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387926

Hey LogicDeLuxe! Thanks for the Link! Indeed - looks like a usable format for me. As I remember correctly, Paul Williams (from BD4) has a new textbased levelformat in use with double byte ascii indications of each Emerald Mine object, so I'll probalby use the same object-codes. HerzAusGold: you're r...
by Steffest
Fri Dec 07, 2007 8:23 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387926

Hey! Thanks for your input. in fact - proposals for a common BD format go back a long way. its commonly called the BDCFF : BoulderDash Common File Format. The last proposal to my knowledge is e.g. at http://www.boulder-dash.nl/bdcff_doc.html The problem is: this is solely a proposal for the BoulderD...
by Steffest
Fri Dec 07, 2007 2:00 pm
Forum: General Discussion
Topic: Emerald Mine Club shutting down.
Replies: 0
Views: 6251

Emerald Mine Club shutting down.

A message on the Emerald Mine Club homepage http://emc.a-biz.nl/ reads as follows: "In October 2007 the EMC Holland has stopped and with them their mailing list. There will also be no new editor or game and this website will stop somewhere in 2008." Anyone knows the why and how for this? S...
by Steffest
Fri Dec 07, 2007 7:49 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 387926

Current state of text based levelformats

Hey Guys! Recently my interest in Boulderdash spiked again, just like it happens once every few years :-) I picked up my online flash based boulder again and took it some steps further to the point where it should be loading actual levelmaps instead of creating random ones. instead of reinventing th...
by Steffest
Thu Dec 06, 2007 9:30 pm
Forum: Programmer's Corner
Topic: bd4 conversion program
Replies: 16
Views: 45428

Hey,
years and years and years ago I wrote a cave-editor that could extract en export to BD4 levels.

I wrote down some specs on

http://www.steffest.com/dxboulder/EMLevelformat.htm

Maybe it can be usefull.

See you
Steffest