Search found 567 matches
- Wed Dec 20, 2006 7:48 pm
- Forum: Bug Reports
- Topic: CE touching moving conveyor belt doesn't work
- Replies: 5
- Views: 8642
- Wed Dec 20, 2006 7:47 pm
- Forum: Bug Reports
- Topic: Explosion content
- Replies: 4
- Views: 7085
- Wed Dec 20, 2006 7:44 pm
- Forum: Level and Artwork Design
- Topic: Merry X-Mas! The new releases in 2k7 !
- Replies: 6
- Views: 10267
- Sun Dec 17, 2006 3:07 pm
- Forum: General Discussion
- Topic: RnD Documentation Pre-release
- Replies: 29
- Views: 34736
You're welcome, Jannik. The hover and slide effects could be achieved with javascript, I have to dig it a bit. Unfortunately some things are not supported by the poor CSS engine of IE7, just like the highlight in the elements table. The index is at the bottom side for no particular reason. I think I...
- Sun Dec 17, 2006 9:57 am
- Forum: Level and Artwork Design
- Topic: My 2006 levelset download link!
- Replies: 13
- Views: 17241
- Sun Dec 17, 2006 9:54 am
- Forum: Help
- Topic: level 33 niko bohm's tutorial
- Replies: 3
- Views: 6195
- Sun Dec 17, 2006 12:09 am
- Forum: Help
- Topic: level 33 niko bohm's tutorial
- Replies: 3
- Views: 6195
Hi Wistiti, welcome to the forum. Maybe you are stuck in the top-right part of the screen, where the emeralds and the bombs are. Well, maybe you should leave activated the blue belt, so that the rocks will be dropped on the bombs, when you'll set them free digging the sand. If you are stuck in anoth...
- Sat Dec 16, 2006 11:57 pm
- Forum: General Discussion
- Topic: RnD Documentation Pre-release
- Replies: 29
- Views: 34736
- Sat Dec 16, 2006 11:35 pm
- Forum: Level and Artwork Design
- Topic: My 2006 levelset download link!
- Replies: 13
- Views: 17241
Nice levels! Well done, some of them are quite tricky - for example, I completely skipped the Fireflies Nest, but I have really enjoyed the level with the Satellites. Unfortunately I have tried only the first 8 levels, but I'll check out more later. By the way, on level 8, the exit can be easily rea...
- Sat Dec 16, 2006 1:33 pm
- Forum: General Discussion
- Topic: Have I missed the 2006 levelset intake?
- Replies: 3
- Views: 6997
- Fri Dec 15, 2006 1:53 pm
- Forum: New Ideas
- Topic: Change when touching explosion
- Replies: 6
- Views: 8279
Another very nice idea, Sasha's one... Ok, let's imagine that Holger already added an element representing the explosion, and that it has been implemented as a standard element. We can use its graphics, and we can refer to it in CE programming... but what if it becomes a CE by itself? It would mean ...
- Fri Dec 15, 2006 1:20 pm
- Forum: New Ideas
- Topic: Change when touching explosion
- Replies: 6
- Views: 8279
- Fri Dec 15, 2006 11:26 am
- Forum: Bug Reports
- Topic: Exchange elements doesn't change the custom player explosion
- Replies: 0
- Views: 5987
Exchange elements doesn't change the custom player explosion
If you set a CE for the custom player explosion and then you move that CE with the exchange elements tool, the reference tile in the player's settings is not updated.
I didn't try that on the other settings (like "use artwork from element").
I didn't try that on the other settings (like "use artwork from element").
- Fri Dec 15, 2006 11:07 am
- Forum: New Ideas
- Topic: Change when touching explosion
- Replies: 6
- Views: 8279
- Wed Dec 13, 2006 2:42 pm
- Forum: New Ideas
- Topic: Change when touching explosion
- Replies: 6
- Views: 8279
Change when touching explosion
"Change when touching explosion" could be very useful, IMHO. Also adding an element that represents "the explosion" could be quite handy. Nothing more to add, it can be achieved with a couple of CEs, but it messes up some other things... I'll drop a level as example, in a couple ...