Search found 131 matches

by Jannik
Wed Jun 14, 2006 3:20 am
Forum: Programmer's Corner
Topic: Compile with Visual Studio
Replies: 11
Views: 22288

If I just remove #include <sys/time.h> #include <unistd.h> it compiles! :) Unfortunately, linking fails: :evil: error LNK2019: Verweis auf nicht aufgelöstes externes Symbol ""void __cdecl EventLoop(void)" (?EventLoop@@YAXXZ)" in Funktion "_SDL_main". error LNK2019: Verw...
by Jannik
Tue Jun 13, 2006 1:20 am
Forum: Programmer's Corner
Topic: Compile with Visual Studio
Replies: 11
Views: 22288

Yes, WordPad works, but I definitely prefer Notepad for .txt files and I think Notepad is the standard windows application for .txt files ... Anyway, this was just a little cosmetic issue I wanted you to know ... Very strange! As far as I see, these source files do not contain multi-line #defines at...
by Jannik
Mon Jun 12, 2006 8:27 pm
Forum: Programmer's Corner
Topic: Compile with Visual Studio
Replies: 11
Views: 22288

Compile with Visual Studio

I tried to compile the source of RnD v3.2.0rc8 with Visual Studio, but get many, many errors. :cry: Here some of the first ones: - no backslash before newline character in multiline #defines: conf_chr.c conf_cus.c conf_grp.c - can't find <unistd.h>, seems to be rather Unix-specific? What's defined i...
by Jannik
Sun Jun 11, 2006 1:23 am
Forum: New Ideas
Topic: Set Speeds
Replies: 9
Views: 9789

In my opinion setting speeds for standard elements is not a good idea. I like to see a level, think about a walkthrough, imagine running this way, calculate the dropping rocks, explosions, ... and then just do it (and commonly die :wink: ). For me, that's the fun of RnD. If there are too many custom...
by Jannik
Sun Jun 11, 2006 12:35 am
Forum: Bug Reports
Topic: pre-release 3.2.0-8
Replies: 18
Views: 20907

My experience from playing several E.M.C. Mine 3 testlevels is, that many levels are not designed for two players and are impossible to solve. I think it's not good, if multiplayer levels and single player levels are randomly mixed in a levelset. My suggestion: You could save the maximum (and maybe ...
by Jannik
Sat Jun 10, 2006 11:30 pm
Forum: Puzzles
Topic: A nut puzzle
Replies: 3
Views: 11688

I solved it yesterday. Nice puzzle, thank you! :D

Didn't thought you need a tape for it ... :wink:

Here's the level and a tape:

Nut Puzzle by Ryan P.
by Jannik
Tue Jun 06, 2006 11:42 pm
Forum: Help
Topic: How do I play an internet game of Rocks'n'Diamonds?
Replies: 1
Views: 4870

Hello eam! 1. You have to find your fellow players on your own, there is no central game server ... Ask your friends or find someone here in the forum ... 2. Install RnD and the levelsets you want to play on every PC. 3. Create a shortcut to rocksndiamonds.exe and change the target property from som...
by Jannik
Tue May 30, 2006 12:48 pm
Forum: Level and Artwork Design
Topic: Jannik One: 10 small multiplayer levels
Replies: 10
Views: 11882

Jannik One: 10 small multiplayer levels

Here's my first level set: " Jannik One "! :D I love team playing in RnD and because the emerald mine engine is not yet ready for the EMC levels, I decided to create some multiplayer levels. The levelset contains 10 small levels (only 15x15 tiles), no custom elements, but some really trick...
by Jannik
Mon May 29, 2006 8:03 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-8
Replies: 18
Views: 20907

Some strange behaviour of the Rocks'n'Diamonds engine:

`013`013`004`013`013`013
`081`080`001`001`001`107
works :)

`013`013`004`013`013`013
`080`081`001`001`001`107
works not :shock:

Both work not with Emerald Mine engine.

Is that the way it should be :?:
by Jannik
Mon May 29, 2006 12:04 pm
Forum: Bug Reports
Topic: EMC Doors in 3.1.2
Replies: 7
Views: 8041

I don't really see a difference in the normal player speed ... :shock:
But with the emerald mine engine, speed pills don't work any more ... :oops:
by Jannik
Mon May 29, 2006 11:38 am
Forum: Bug Reports
Topic: EMC Doors in 3.1.2
Replies: 7
Views: 8041

You have to activate the emerald mine engine for this level (level creator, info, game engine). :!:
by Jannik
Mon May 29, 2006 11:29 am
Forum: Bug Reports
Topic: pre-release 3.2.0-8
Replies: 18
Views: 20907

I tried to play these "E.M.C. Mine 3" testlevels (no gfx) with RnD v3.2.0rc8 in network mode with 2 players: - if you select your player colour on the client before the host selected its player colour, the client will quit - you have to set "Team-Mode (Multi-Player)" on in setup,...
by Jannik
Mon May 29, 2006 10:53 am
Forum: Off Topic
Topic: how to sharpen an image by less than one point
Replies: 2
Views: 4202

What about this one?

Image

288x224 Pixel, 16 Colours
by Jannik
Wed May 24, 2006 9:39 am
Forum: Level and Artwork Design
Topic: A way of separating rocks from diamonds
Replies: 12
Views: 12067

Nice idea with the bomb at the end, Francesco! 8)
by Jannik
Mon May 22, 2006 10:36 am
Forum: Level and Artwork Design
Topic: A way of separating rocks from diamonds
Replies: 12
Views: 12067

You could hire a penguin to collect the emeralds which block the quicksand. :wink:

It all depends on James' original plans, why he needed an emerald sort machine ...