Search found 29 matches

by ACME
Mon Jun 28, 2021 9:33 am
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 43
Views: 86214

Re: Emerald Mine Club levelset completion progress

The complete BUG MINE levels (99/100) can be found under the name: NOXON MINE 1,2,3,4,+5 (in Diamond Caves II) and the "new" ones NOXON MINE 6,7,8,9 (in Diamond Caves 3). Rebuild/made by the same guy Theo Boetzkes you mentioned here.
by ACME
Tue Jun 22, 2021 6:45 am
Forum: Help
Topic: How to play original Diamond Caves II level sets (dc2 files)?
Replies: 3
Views: 7517

Re: How to play original Diamond Caves II level sets (dc2 files)?

Back to dc2. I'm a little disappointed with the jewels levels, there are many mail envelope messages that are wrong (example: next level is 36 and you are at level 16). A lot of reused levels are mixed... it's a mess.
by ACME
Tue Jun 22, 2021 6:33 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

BryanFRitt, I already incorporated your fixes into my too graphicsinfo.conf

But it's good that you attached an almost complete file. Thank you!

When the issue with the level editor is resolved then it will be complete. :)
by ACME
Sun Jun 13, 2021 1:40 pm
Forum: General Discussion
Topic: Contributions 1995-2006
Replies: 16
Views: 25237

Re: Contributions 1995-2006

The people who created these levels "Contributions 1995-2006" where are they now?
by ACME
Sat Jun 12, 2021 11:51 am
Forum: New Ideas
Topic: Auto-save
Replies: 2
Views: 6907

Re: Auto-save

Hi Holger, and thanks :)

Good, I didn't know about "pause" and "backwards" and "forward".

It's different from the auto-save I was talking about, but this option also works well.
by ACME
Sat Jun 12, 2021 11:43 am
Forum: Help
Topic: How to play original Diamond Caves II level sets (dc2 files)?
Replies: 3
Views: 7517

Re: How to play original Diamond Caves II level sets (dc2 files)?

Thank you. I realized later how it works. Initially I tried dc3 and noticed that R'n'D does not support these files. I added it this way: name: Jevels15 levels: 99 first_level: 1 filename: Jewels15.dc2 filetype: DC2 I just need to fix the amoeba speed because it's insanely fast! PS. I have the Diamo...
by ACME
Wed Jun 09, 2021 6:37 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

filbo wrote: Mon Jan 08, 2018 5:50 am Holger: before the level starts, or while paused (including due to single-step), please have the player character slowly blink on and off.
filbo, it's been 3 years... why hasn't your idea come to fruition?
by ACME
Tue Jun 08, 2021 4:16 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

Yes, this is the right fix. It works as it should. Thanks again!

I agree, but RJ1 seems to be forever gone.
by ACME
Tue Jun 08, 2021 6:48 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

Update

The bug is present only with this setting: auto_play_next_level: on

So... can be fixed?
by ACME
Mon Jun 07, 2021 7:47 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

Well, found another bug. I've tried with Emerald Mine and once you finish level 1 (for example) the next level looks like this:
rocksndiamonds-2021-06-07-screenbug.jpg
rocksndiamonds-2021-06-07-screenbug.jpg (25.57 KiB) Viewed 11155 times
If I exit and start again everything goes back to normal.

Holger can you help us? :)
by ACME
Mon Jun 07, 2021 2:22 pm
Forum: New Ideas
Topic: Auto-save
Replies: 2
Views: 6907

Auto-save

Autosave. More relaxing having autosave if ever needed and using another key to this like 'backspace' (or you could use the default key for loading). Anyway, it should work as follows: -I haven't bothered/forgot saving. -I die, I press 'backspace' and I'm ready to continue in a 'blink' from where I...
by ACME
Mon Jun 07, 2021 1:37 pm
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

Eizzoux, it was simple but I'm not a code expert.

Thanks for the fix!
by ACME
Mon Jun 07, 2021 11:38 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 27
Views: 32017

Re: Widescreen Mode 1920x1080 (zip)

With a previous version
rocksndiamonds-4.0.1.4.jpg
rocksndiamonds-4.0.1.4.jpg (33.73 KiB) Viewed 11185 times

And with the latest version a piece on the right is missing
rocksndiamonds-4.2.3.1.jpg
rocksndiamonds-4.2.3.1.jpg (29.35 KiB) Viewed 11185 times

What could be the problem?
by ACME
Mon Jun 07, 2021 8:30 am
Forum: Bug Reports
Topic: Mirror Magic 3.0.0 is a bit broken :)
Replies: 6
Views: 5226

Re: Mirror Magic 3.0.0 is a bit broken :)

Holger wrote: Wed Apr 11, 2018 4:01 pm
Anyone still remembering the game "Sapphire Yours"?
Yes, I just played the game a few days ago. :)
An old and forgotten 2000 game... but is amazing that works set to 1920x1080 which is great for larger levels.
Sapphire_Yours_2021-06-07.png
Sapphire_Yours_2021-06-07.png (472.76 KiB) Viewed 2894 times