Search found 29 matches
- Mon Jun 28, 2021 9:33 am
- Forum: General Discussion
- Topic: Emerald Mine Club levelset completion progress
- Replies: 43
- Views: 86214
Re: Emerald Mine Club levelset completion progress
The complete BUG MINE levels (99/100) can be found under the name: NOXON MINE 1,2,3,4,+5 (in Diamond Caves II) and the "new" ones NOXON MINE 6,7,8,9 (in Diamond Caves 3). Rebuild/made by the same guy Theo Boetzkes you mentioned here.
- Tue Jun 22, 2021 6:45 am
- Forum: Help
- Topic: How to play original Diamond Caves II level sets (dc2 files)?
- Replies: 3
- Views: 7517
Re: How to play original Diamond Caves II level sets (dc2 files)?
Back to dc2. I'm a little disappointed with the jewels levels, there are many mail envelope messages that are wrong (example: next level is 36 and you are at level 16). A lot of reused levels are mixed... it's a mess.
- Tue Jun 22, 2021 6:33 am
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
Re: Widescreen Mode 1920x1080 (zip)
BryanFRitt, I already incorporated your fixes into my too graphicsinfo.conf
But it's good that you attached an almost complete file. Thank you!
When the issue with the level editor is resolved then it will be complete.
But it's good that you attached an almost complete file. Thank you!
When the issue with the level editor is resolved then it will be complete.
- Sun Jun 13, 2021 1:40 pm
- Forum: General Discussion
- Topic: Contributions 1995-2006
- Replies: 16
- Views: 25237
Re: Contributions 1995-2006
The people who created these levels "Contributions 1995-2006" where are they now?
Re: Auto-save
Hi Holger, and thanks
Good, I didn't know about "pause" and "backwards" and "forward".
It's different from the auto-save I was talking about, but this option also works well.
Good, I didn't know about "pause" and "backwards" and "forward".
It's different from the auto-save I was talking about, but this option also works well.
- Sat Jun 12, 2021 11:43 am
- Forum: Help
- Topic: How to play original Diamond Caves II level sets (dc2 files)?
- Replies: 3
- Views: 7517
Re: How to play original Diamond Caves II level sets (dc2 files)?
Thank you. I realized later how it works. Initially I tried dc3 and noticed that R'n'D does not support these files. I added it this way: name: Jevels15 levels: 99 first_level: 1 filename: Jewels15.dc2 filetype: DC2 I just need to fix the amoeba speed because it's insanely fast! PS. I have the Diamo...
- Wed Jun 09, 2021 6:37 am
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
- Tue Jun 08, 2021 4:16 pm
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
Re: Widescreen Mode 1920x1080 (zip)
Yes, this is the right fix. It works as it should. Thanks again!
I agree, but RJ1 seems to be forever gone.
I agree, but RJ1 seems to be forever gone.
- Tue Jun 08, 2021 6:48 am
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
Re: Widescreen Mode 1920x1080 (zip)
Update
The bug is present only with this setting: auto_play_next_level: on
So... can be fixed?
The bug is present only with this setting: auto_play_next_level: on
So... can be fixed?
- Mon Jun 07, 2021 7:47 pm
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
Re: Widescreen Mode 1920x1080 (zip)
Well, found another bug. I've tried with Emerald Mine and once you finish level 1 (for example) the next level looks like this:
If I exit and start again everything goes back to normal.
Holger can you help us?
If I exit and start again everything goes back to normal.
Holger can you help us?
Auto-save
Autosave. More relaxing having autosave if ever needed and using another key to this like 'backspace' (or you could use the default key for loading). Anyway, it should work as follows: -I haven't bothered/forgot saving. -I die, I press 'backspace' and I'm ready to continue in a 'blink' from where I...
- Mon Jun 07, 2021 1:37 pm
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
Re: Widescreen Mode 1920x1080 (zip)
Eizzoux, it was simple but I'm not a code expert.
Thanks for the fix!
Thanks for the fix!
- Mon Jun 07, 2021 11:38 am
- Forum: Level and Artwork Design
- Topic: Widescreen Mode 1920x1080 (zip)
- Replies: 27
- Views: 32017
Re: Widescreen Mode 1920x1080 (zip)
With a previous version
And with the latest version a piece on the right is missing
What could be the problem?
And with the latest version a piece on the right is missing
What could be the problem?
- Mon Jun 07, 2021 8:30 am
- Forum: Bug Reports
- Topic: Mirror Magic 3.0.0 is a bit broken :)
- Replies: 6
- Views: 5226