Search found 572 matches
- Tue Sep 26, 2023 8:21 am
- Forum: New Ideas
- Topic: Just some more overall customizations for Mirror Magic objects
- Replies: 2
- Views: 9151
[3] Just some more overall customizations for Mirror Magic objects
Few more ideas I thought of recently: Property checkboxes for disabling starting random rotations for DF and MM mirrors, polarizers, crossway polarizers, MM teleporters; Property checkboxes for separating even or uneven polarizers (so rotating mm_polarizer_1 would only cycle it through '1,3,5,...,15...
- Tue Sep 19, 2023 8:41 pm
- Forum: Bug Reports
- Topic: Random element placement restriction can act a bit scummy
- Replies: 1
- Views: 6023
Random element placement restriction can act a bit scummy
sdasdadadd.png Honestly, a while ago I got problem that pretty much broke one of my levels (that was, like, in 2012-13 or like that), and since then I was avoiding that feature for pretty much decade at this point. Just today I decided to try it just for testing (and out of curiosity) and... And it...
- Sat Sep 16, 2023 7:16 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Tile cursor renders over global animations
- Replies: 14
- Views: 58444
Tile cursor renders over envelopes
That also reminds me, this one probably can't really be prevented because of cursor's "global anim" kind of nature, but cursor also can render over request and envelopes.
- Mon Sep 11, 2023 1:50 pm
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 48735
Re: Empty space in EM engine... + something else
I meant that empty space here is the same color as the background, dark pinkish red, but of course there are black gaps around the mini-tile walls which I can't exactly deal with for now because I can't apply texture for those parts. I hope we will rather be able to apply custom sprites for them or ...
- Sun Sep 10, 2023 2:46 pm
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 7477
Restart on GUI
I think it could be pretty reasonable to add restart button not just as a shortcut, but also as additional button for panel. Not sure about fully adding it to the vanilla game, but at least as a button anyone could implement into their levelsets/graphicsets. Also, possibly, buttons related to some o...
- Thu Sep 07, 2023 6:07 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1011422
[RF] Global anims on android (2)
Recently I decided to check how Reflektor works on Android (and since it's much easier to import custom levels now), but I've stumbled upon one problem. After I start the game and leave to the main menu, some of global anims are just fading out along with the touch... well, touch control buttons, I...
- Tue Aug 22, 2023 11:35 am
- Forum: General Discussion
- Topic: Help! New version messed something up in editor
- Replies: 4
- Views: 6496
Re: Help! New version messed something up in editor
Do they have separate sprites for the editor (bd_wall.EDITOR) defined or do they just have the element itself (bd_wall)? If some sprites are missing, I recommend you to check 'rocksndiamonds.log' (it's located in Username\Documents\Rocks'n'Diamonds\, but you can just search it in the Start search ba...
- Fri Aug 18, 2023 1:54 pm
- Forum: Bug Reports
- Topic: Empty space in EM engine... + something else
- Replies: 16
- Views: 48735
Empty space mini-tiles
Speaking of empty space, will we ever be able to apply texture to empty sub-tiles of walls. I did this kind of level preview in main menu with non-black background color, and, obviously, I can't really do much right now with those, so there's a lot of black space around any mini walls
- Thu Aug 17, 2023 7:30 am
- Forum: Bug Reports
- Topic: Music doesn't start up on title screen with very specific setup
- Replies: 4
- Views: 6730
Re: Music doesn't start up on title screen with very specific setup
Forgot to specify something related to that. It seems like it can not only happen when the first screen with global anim music instantly switches to second one with background music with no delay. You see, after posting that I decided to make some kind of manual workaround for such inconvenience. I ...
- Wed Aug 16, 2023 11:17 am
- Forum: Bug Reports
- Topic: rhythmloop.wav seems to be playing in levels now
- Replies: 2
- Views: 7785
rhythmloop.wav seems to be playing in levels now
Anyone noticed how for some reason vanilla music can now play rhythmloop.wav file as a song for each 4th level? Or is it just for me?
- Wed Aug 16, 2023 11:08 am
- Forum: Bug Reports
- Topic: Animating in MM
- Replies: 4
- Views: 6529
Re: Animating in MM
Oh, oops, didn't even notice. I have removed it anyways, but yeah, sometimes I'm just straight up blind.
- Wed Aug 16, 2023 11:07 am
- Forum: Bug Reports
- Topic: Really strange request envelope behavior
- Replies: 1
- Views: 5719
Really strange request envelope behavior
Game's viewports are starting to break when request goes away. To be more specific, when you're playing a levelset in R'n'D engine and, from what I can see, specifically with envelope-styled request window, forcing it to pop up and then close causes the screen to go all haywire while a trace of the ...
- Wed Aug 16, 2023 9:07 am
- Forum: Bug Reports
- Topic: Animating in MM
- Replies: 4
- Views: 6529
Re: Animating in MM
Partly related, but just noticed that the log actually specifies MM elements not knowing what is global sync. Strange that I didn't notice before, yeah, but I just didn't for some reason.
- Mon Aug 14, 2023 1:39 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1011422
[DF] Fixed mirrors (2)
I think I have come up with a possible solution. Today I just revisited this topic and got a random thought of the mirrors being fixed with... staples... or metal frames, I guess. Anyways, here's what I have come up with for the fixed mirrors. Done both with vanilla DF mirrors and redone RF ones. (...
- Fri Aug 04, 2023 11:21 am
- Forum: General Discussion
- Topic: GUI key logic
- Replies: 3
- Views: 6418
Re: GUI key logic
Extending the MM engine to four keys and four locks would be nice indeed, and also showing collected keys in the game panel. I am currently not sure if it is even possible to show a collected key in the MM engine on a custom game panel; if not, support for it should probably be added. Well, maybe a...