Search found 110 matches
- Tue Aug 25, 2020 6:37 pm
- Forum: Level and Artwork Design
- Topic: Rocks'n'diamonds - Show keys 2014
- Replies: 6
- Views: 14341
Re: Rocks'n'diamonds - Show keys 2014
I saw your other post asking for this, and I knew something like that was already created by Eizzouxx, but couldn't find it either! Good to know that you found it! Regarding PCX -> PNG, ask Uncle Google. There are a lot of free converters out there. :-) Did it! I'm kinda sad that the level indicato...
- Tue Aug 25, 2020 10:44 am
- Forum: Level and Artwork Design
- Topic: Rocks'n'diamonds - Show keys 2014
- Replies: 6
- Views: 14341
Re: Rocks'n'diamonds - Show keys 2014
YESSSSSSSS I can not thank you enough for making this!!!!! I was searching for this for nearly a week, for my two-player levelset, "Better Together", since that levelset uses a LOT of keys. I finally found it!!!!! But... ... is there any chance that you could make the .pcx file with the gr...
- Sun Aug 23, 2020 10:28 am
- Forum: Help
- Topic: R'n'D hub with 8 keys, anyone?
- Replies: 1
- Views: 6098
Re: R'n'D hub with 8 keys, anyone?
Note, the hub has to look like the original one, only difference begin the key counter showing 8 instead of 4 keys.
- Sat Aug 22, 2020 6:39 pm
- Forum: Help
- Topic: R'n'D hub with 8 keys, anyone?
- Replies: 1
- Views: 6098
R'n'D hub with 8 keys, anyone?
The normal R'n'D hub looks like this: RocksDoor.png There are only 4 keys, though. Does anyone know of a hub made that displays 8 keys, without disrupting anything else in the hub? I find it really annoying that I can't see if I have all 8 keys as I play, especially in my two-player levelset, "...
- Wed Aug 19, 2020 2:50 pm
- Forum: Level and Artwork Design
- Topic: Stating new project, accepting help: Supaplex 2!
- Replies: 0
- Views: 11465
Stating new project, accepting help: Supaplex 2!
2021 (next year) marks the year of Supaplex's 30th Anniversary! Supaplex is a game that has a huge legacy, having many many fans who shown their love towards the game in the Supaplex level collection. Without Supaplex, we might not have had Rocks'n'Diamonds as the great game we know it today. That's...
- Mon Aug 17, 2020 1:33 pm
- Forum: General Discussion
- Topic: Supaplex for ZX Spectrum
- Replies: 1
- Views: 11513
Supaplex for ZX Spectrum
How many of you knew that Supaplex was made for the ZX Spectrum? Click the link in this post to play the game. It's honestly nothing special in terms of graphics and controls (literally no other control other than "Cursor" works) but it has two music tracks, one completely unique. I just t...
- Mon Aug 17, 2020 10:42 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 23018
Re: Trial of the Emerald: The ultimate skill test
However, when pressing the "snap" key (but not releasing it yet), nothing happens, so you can continue pressing an additional direction key (to really execute a "snap" action), which also lets the engine advance by one frame now. But you can also just release the snap key again ...
- Sun Aug 16, 2020 10:51 pm
- Forum: Bug Reports
- Topic: Respawn Anchor defies all laws of time
- Replies: 0
- Views: 6626
Respawn Anchor defies all laws of time
Remember the Respawn Anchor that I made? If you use it in a timed level, when the time reaches 0, you will die, but then respawn in a sort of limbo where the time is stuck at zero but you can still move around. I fixed the anchor to give you 10 seconds when respawning before I even released the conc...
- Sun Aug 16, 2020 6:50 pm
- Forum: Help
- Topic: Buggy Base Snap Animation
- Replies: 1
- Views: 6776
Buggy Base Snap Animation
When you type in:
sp_buggy_base.diggable_like: sp_base
the buggy base will be digged by the player like a normal base.
But how do you have the buggy base be snapped like a normal base, with the squares imploding?
sp_buggy_base.diggable_like: sp_base
the buggy base will be digged by the player like a normal base.
But how do you have the buggy base be snapped like a normal base, with the squares imploding?
- Sun Aug 16, 2020 6:48 pm
- Forum: Level and Artwork Design
- Topic: DOS Supaplex Graphics
- Replies: 2
- Views: 7199
Re: [Zipped] DOS Supaplex Graphics
Maybe it's better to package it as a separate graphics pack, so you don't need to replace original files. Simple action, just few seconds to do, here it is as separate graphics pack: gfx_dos_supaplex.zip Installation: Unzip the .zip archive and drag the folder "gfx_dos_supaplex" into &quo...
- Sun Aug 16, 2020 4:06 pm
- Forum: Level and Artwork Design
- Topic: DOS Supaplex Graphics
- Replies: 2
- Views: 7199
DOS Supaplex Graphics
So a while back, my boy Eizzoux made a post called "R'n'D nostalgia graphics", which made all the graphics from version 1.3.0 available. Go check out the topic here: https://www.artsoft.org/forum/viewtopic.php?f=5&t=2753&p=15865 Anyways, one thing that ABSOLUTELY PISSED ME OFF was ...
- Sun Aug 16, 2020 2:33 pm
- Forum: New Ideas
- Topic: SUGGESTION: A nitpick with the New Supaplex Level Collection Hud
- Replies: 12
- Views: 15309
Re: Red disks: Three different variants of mine
Sorry for being a little bit too late, I was kind of busy last couple of days. So anyways, here are three different variants I came up with: spdisk1.png 1) Moves the time just a little bit to the left and adds the inventory counter on the right of it, but with a narrow counter just because the spac...
- Fri Aug 14, 2020 3:42 pm
- Forum: Off Topic
- Topic: Hello Alan Bond
- Replies: 2
- Views: 7792
- Fri Aug 14, 2020 11:10 am
- Forum: Off Topic
- Topic: Hello Alan Bond
- Replies: 2
- Views: 7792
Hello Alan Bond
Alan Bond, if you're out there and still active in the Rocks'n'Diamonds community, please make another cool levelset.
Also, maybe reply to this post.
Also, maybe reply to this post.
- Thu Aug 13, 2020 10:50 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: Trying to fix the things
- Replies: 2
- Views: 8308
Trial of the Emerald: Trying to fix the things
After feedback from jm28121977, filbo, and Anonycat, I brought myself to observe the level I have created once again to see what I could change about it to be a bit better. Here is the "changelog" for this attempt at fixing some of the issues in the original level: - Changed the section wi...