Search found 110 matches
- Tue Jun 29, 2021 10:06 pm
- Forum: Bug Reports
- Topic: CE change page "player collects element" option is kinda weird
- Replies: 12
- Views: 9825
CE change page "player collects element" option is kinda weird
Hi, everyone. While playing around with Custom Elements in Rocks'n'Diamonds, I wanted to have something change if the player collected a regular, non Custom Element emerald. However, "collecting" does not apply to all methods of collecting a gem! Snapping the gem does not trigger the Custo...
- Fri May 07, 2021 6:23 pm
- Forum: Help
- Topic: question about changing the background
- Replies: 6
- Views: 6921
Re: question about changing the background
Yes, thank you Eizzoux very much! You're always a big help around here. Though, I'm still curious on one thing: is it possible to set specific backgrounds WHILE you're playing a stage? For example, Stage 001 has a specific background, and then Stage 002 has a different background, sort of like how y...
- Wed Apr 28, 2021 9:10 pm
- Forum: Bug Reports
- Topic: Observation: Is this a bug or not
- Replies: 2
- Views: 2019
Observation: Is this a bug or not
Since I'm making a multiplayer levelset, I had to test all kinds of stuff that you can do with two players or more. In one of my levels, both players had to move at the same time to avoid the rocks falling on them. However, as I noticed, it only worked with the first player at the lead, because when...
- Wed Apr 28, 2021 3:25 pm
- Forum: New Ideas
- Topic: New option to have elements behave like acid
- Replies: 2
- Views: 5293
New option to have elements behave like acid
Acid is an element that cannot properly be reproduced with Custom Elements, even though there are indeed workarounds, it is admittedly very bulky. I wonder, is there a way to make a Custom Element "behave like acid", so elements can automatically fall in and be absorbed in said Custom Elem...
- Mon Apr 26, 2021 5:00 pm
- Forum: Bug Reports
- Topic: Game Crash when too much fill
- Replies: 2
- Views: 2095
Game Crash when too much fill
When using the fill tool on an area too big, like a 128x128 level, you get a very lovely game crash!
I found this out while making one of my levels and I didn't save it beforehand!
Lol!
I found this out while making one of my levels and I didn't save it beforehand!
Lol!
- Thu Apr 22, 2021 10:13 pm
- Forum: Bug Reports
- Topic: Mashing the click
- Replies: 2
- Views: 2057
Mashing the click
Not sure if this is a bug or just something, but when you mash the button on a title screen (say you click 5 times instead of 1 time on a single title card), the clicks actually register for as many future actions as buttons pressed. You can't register any other inputs until the clicks finished, exc...
- Thu Apr 08, 2021 8:54 pm
- Forum: Level and Artwork Design
- Topic: EMC LEVELS: Normal Wall 8 graphics seem to be missing
- Replies: 2
- Views: 5198
EMC LEVELS: Normal Wall 8 graphics seem to be missing
In a levelset like RuppelMine 7, this is how the Normal Wall 8 (the one that looks like two red bars) graphics look like: Ruppelmine7.PNG Looks fine, right? Now what about a levelset like RuppelMine 4? Ruppelmine4.PNG While the rest of the graphics are normal, the Normal Wall 8 seems to weirdly be i...
- Wed Apr 07, 2021 7:53 pm
- Forum: Help
- Topic: question about changing the background
- Replies: 6
- Views: 6921
Re: question about changing the background
And would you look at that, I actually managed to figure it out by myself. Haha, I should really think before I post a random request on the forum shouldn't I? For any of those wondering HOW to do it, you just put these configurations into the .conf file for the graphics: background.MAIN: something....
- Wed Apr 07, 2021 12:18 pm
- Forum: Help
- Topic: question about changing the background
- Replies: 6
- Views: 6921
Re: question about changing the background
Uhh...
Think I got the Setup screen working on accident.
Wonder if I can do the same for the other screens.
Think I got the Setup screen working on accident.
Wonder if I can do the same for the other screens.
- Tue Apr 06, 2021 4:33 pm
- Forum: Help
- Topic: question about changing the background
- Replies: 6
- Views: 6921
question about changing the background
Yo, people, It is I, SlappyHappy2000! Back from a bit of a hiatus with a question. You know how BD2K3 had that cool thing that changed the background of the Title Screen? I was wondering if it was possible to do that with other screens like the Info Screen, the Setup Screen, and the Levelset Select ...
- Tue Dec 29, 2020 4:38 pm
- Forum: New Ideas
- Topic: Animated GIFs as title cards.
- Replies: 2
- Views: 6215
Animated GIFs as title cards.
Is it possible to have animated title cards using GIFs?
Whenever I use a GIF as a title card, it never animates, it always defaults to the first frame.
P.S. Thank you Eizzoux for help on the editor music. You're a legend.
Whenever I use a GIF as a title card, it never animates, it always defaults to the first frame.
P.S. Thank you Eizzoux for help on the editor music. You're a legend.
- Sat Nov 07, 2020 11:19 am
- Forum: New Ideas
- Topic: Music in the level editor
- Replies: 1
- Views: 6139
Music in the level editor
I looked in the files for Snake Bite by Alan Bond (specifically, the music files), and I saw this: #--doesn't work background.EDITOR: treehouse.mod Honestly, I wished this worked, because working on a level for about an hour with no play-testing and no music tends to be really boring! Just wondering...
- Wed Nov 04, 2020 6:15 pm
- Forum: New Ideas
- Topic: Server for playing levels / levelsets
- Replies: 3
- Views: 6094
Re: Server for playing levels / levelsets
I know my opinion doesn't matter that much in the grand masses, but I really like this idea.
- Tue Nov 03, 2020 1:07 pm
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: Trying to fix the things
- Replies: 2
- Views: 6821
Trial of the Emerald
I think this might be the version I want to release to the next Contributions pack.
- Fri Oct 30, 2020 11:29 am
- Forum: Bug Reports
- Topic: 1-Step Mode in 2-Player Game
- Replies: 3
- Views: 2088