Search found 599 matches
- Tue Oct 16, 2007 9:40 pm
- Forum: Bug Reports
- Topic: growing steel walls decay
- Replies: 13
- Views: 12974
Yup Sascha is right here, this is a bug. The two left steel walls turn to normal walls like this..... ¸000¸000¸000¸000¸013¸000¸000 ¸000¸000¸000¸000¸013¸000¸000 ¸013¸013¸002¸013¸013¸000¸000 ¸000¸000¸013¸000¸013¸000¸000 ¸000¸000¸002¸013¸013¸013¸013 ¸000¸000¸013¸000¸000¸000¸000 ¸000¸000¸013¸000¸000¸000...
- Tue Oct 16, 2007 2:35 pm
- Forum: Level and Artwork Design
- Topic: Some levels of my work and question
- Replies: 2
- Views: 6014
- Fri Oct 12, 2007 8:26 pm
- Forum: Level and Artwork Design
- Topic: Zelda for RND
- Replies: 69
- Views: 81968
Hi Gamer96, Should it work in 3.1.2? I can't remember what version I used. Do you mean empty in the preview window on the title screen? (its supposed to look like that and not give away the solution!) Or do you mean the level is empty (in the editor). There was a problem like this for pac-man where ...
- Sat Sep 29, 2007 3:49 pm
- Forum: Level and Artwork Design
- Topic: Sequencer
- Replies: 2
- Views: 5664
Heh, I made one like this too (with instruments as well). Its still in the archive, called Music Machine:- http://www.zomis.net/rnd/download.php?id=371 (check out levels 2 onwards) Mine started out a bit like yours I guess (drums only), but I just kept adding stuff. Anyway, funny you bring this subj...
- Fri Sep 21, 2007 4:46 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
- Wed Sep 19, 2007 10:25 pm
- Forum: Off Topic
- Topic: More Spammers?
- Replies: 9
- Views: 10884
- Wed Sep 19, 2007 2:36 pm
- Forum: Bug Reports
- Topic: Crash in editor on cursor keys -- reproducible?
- Replies: 12
- Views: 13958
- Tue Sep 18, 2007 3:21 pm
- Forum: Bug Reports
- Topic: Crash in editor on cursor keys -- reproducible?
- Replies: 12
- Views: 13958
All I did was to open up Zelda II, go to the level editor (on Link's belt), scroll right (using cursor keys) until map position 42,0 is on top left corner. Then down (still using cursor keys) until (42, 33) is in the top left corner. Ahhh ha! It does do it here everytime......I would always go back...
- Mon Sep 17, 2007 9:05 pm
- Forum: Bug Reports
- Topic: Crash in editor on cursor keys -- reproducible?
- Replies: 12
- Views: 13958
- Mon Sep 17, 2007 8:51 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
I tried your debug level and I can't reproduce it again. Did you fix anything ? Funny how it works when you haven't been playing that long. Tell me about it! :wink: Nope, I didn't fix anything.....this is exactly why its so hard to playtest these type of levels. So I'm just going to chalk this one ...
- Mon Sep 17, 2007 5:36 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
- Mon Sep 17, 2007 2:24 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
*relatively huge* is an understatement, this is a really huge bad problem. :( :oops: Just a guess but I take it you never killed all the zombies in the penultimate room? (and I don't blame you if you didn't! ;-) ) The fact that you can see butterflies means the left side scan never finished, so some...
- Sun Sep 16, 2007 12:41 am
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
- Sat Sep 15, 2007 9:55 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
- Sat Sep 15, 2007 8:31 pm
- Forum: Level and Artwork Design
- Topic: Zelda 2
- Replies: 42
- Views: 44978
Oh dear! Well, my current PC is a Pentium3 450mhz + Geforce3 so I think your ahead a bit, I get about 25 FPS which is a bit bad. If you're not bothered about how it looks then you can play RND in 256 colour mode and regain about 10 FPS! For anybody who wants to do this in XP, right click the RND exe...