Search found 648 matches

by filbo
Thu Mar 01, 2018 10:57 am
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

I made a tarball of all the tapes (solved & not-solved). It's ~8MB compressed.

Would like to upload it to you *not* for public view -- not until we've spent a little effort on un-breaking old broken tapes. Is there a way I can do that through this forum thingy?
by filbo
Wed Feb 28, 2018 10:58 pm
Forum: Bug Reports
Topic: can't autotest levels with space in name
Replies: 4
Views: 2811

Re: can't autotest levels with space in name

Hmmm, wow, I don't think so ... will have to investigate tonight. My directory structure was initially out of Ubuntu (Debian) packages of RnD 3.x (possibly 2.x), including their install script which, after installing the binaries, would ask whether you wanted to download stuff that didn't meet their...
by filbo
Wed Feb 28, 2018 10:45 pm
Forum: Bug Reports
Topic: 'play until shortly before death' isn't quite that
Replies: 5
Views: 3260

Re: 'play until shortly before death' isn't quite that

For the 'continued game operation after level solved', ... There are two time displays visible. I don't know the right terminology. One is the _counter_, let's say, which (in most levels) counts down how much time you have left, but in levels with no limit, counts up how much time you have consumed....
by filbo
Wed Feb 28, 2018 10:37 pm
Forum: Bug Reports
Topic: 'play until shortly before death' isn't quite that
Replies: 5
Views: 3260

Re: 'play until shortly before death' isn't quite that

>> Play with specified display parameters, until death; then display 'replaying to before death' >> (with better wording :) and silent-warp from beginning to (now known) time N seconds before death. > Hmmm, not sure if I got that?! Could you please describe it again with other words? :-| Yeah, it wa...
by filbo
Wed Feb 28, 2018 10:32 pm
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

>> So, it seems that I have a total of 13776 tapes in my collection, of which 12112 are 'solved' by 4.0.1.1, and >> 12031 by 4.0.1.3; the remainder are not solved. About 1200 of the not-solved levels are in directories with >> 'emc' in their names. I suspect a large fraction of these might be suscep...
by filbo
Wed Feb 28, 2018 10:26 pm
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

>> $ bin/20180204-sdl1/rocksndiamonds --mytapes -e "autotest emc_eagle_mine_07" >> >> results in an immediate seg fault! : ( > Ouch! This should never happen! (Ahh, we're on-topic again! ;-) ) Hmmm, probably not. My top-level build script builds both SDL1 and SDL2 binaries, ever since you ...
by filbo
Wed Feb 28, 2018 10:23 pm
Forum: Bug Reports
Topic: can't autotest levels with space in name
Replies: 4
Views: 2811

Re: can't autotest levels with space in name

Yeah, I can do that. Don't really like to change it from what a future download would produce, since that leads to future bugs / duplications / misbehaviors... AFAICR, the directory named 'Legend Of Zelda' came directly out of files downloaded from artsoft.org. It is, in fact, a frequent annoyance t...
by filbo
Wed Feb 28, 2018 9:15 am
Forum: Bug Reports
Topic: can't autotest levels with space in name
Replies: 4
Views: 2811

can't autotest levels with space in name

No permutation which I have tried has worked for:

$ rocksndiamonds --mytapes --execute "autotest Legend Of Zelda"
rocksndiamonds: fatal error: no such level identifier: 'Legend'
rocksndiamonds: aborting
by filbo
Wed Feb 28, 2018 9:05 am
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

Ok, so maybe something like: $ rocksndiamonds --mytapes --trytape amoeba32 --execute "autotest LEVELDIR" -- test all the tapes in LEVELDIR, with the amoeba32 flag forced, and report results (DO NOT actually edit the tapes) $ rocksndiamonds --mytapes --fixtape amoeba32 --execute "autot...
by filbo
Wed Feb 28, 2018 8:45 am
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

Heh. Even though my post is an hour after your PS post, somehow I hadn't seen that one and basically proposed exactly what you'd already said! So, it seems that I have a total of 13776 tapes in my collection, of which 12112 are 'solved' by 4.0.1.1, and 12031 by 4.0.1.3; the remainder are not solved....
by filbo
Wed Feb 28, 2018 8:33 am
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

You seem to be saying that those broken tapes would be OK if a single-bit decision were taken the other way: if RnD recognized that some previous 'long' field was 64-bit rather than the 32-bits it believes. Is there an unused header field somewhere in those tapes? Could you provide a simple standalo...
by filbo
Wed Feb 28, 2018 2:15 am
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 43
Views: 82316

Re: Emerald Mine Club levelset completion progress

Regarding the 'go invisible' part: Are you saying that your character no longer displays on screen, but otherwise plays normally (will be killed by the usual things, etc.)? Or are you invisible and invulnerable? For RnD implementation, is it really necessary for that part to be emulated, or can it j...
by filbo
Wed Feb 28, 2018 2:13 am
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 43
Views: 82316

Re: Emerald Mine Club levelset completion progress

I've sent Holger annoy-o-grams several times about implementing side-wraparound in the EMC engine. :) From what you describe, levels should also be configurable whether they wrap to the same vertical position or +/-1 in linear-wraparound fashion. I'd want the RnD save format for the levels (and tape...
by filbo
Wed Feb 28, 2018 2:03 am
Forum: Bug Reports
Topic: 'play until shortly before death' isn't quite that
Replies: 5
Views: 3260

Re: 'play until shortly before death' isn't quite that

How about:

Play with specified display parameters, until death; then display 'replaying to before death' (with better wording :) and silent-warp from beginning to (now known) time N seconds before death.

?
by filbo
Wed Feb 28, 2018 2:00 am
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 8212

Re: AmoebeAbleger(): This should never happen!

Ok, 80 of 81 solved, with the failure expected since I didn't actually solve the level. See attached tarball: 81 tapes, autoplay report from 4.0.1.3 (46 solved, 34 failed unexpectedly, 1 failed since tape is not a solution). BTW, please add to allowed upload extensions: .tbz .tgz .txz .xz (didn't ch...