Search found 357 matches

by HerzAusGold
Wed Apr 26, 2006 10:56 am
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26009

Thanks. But I have some questions. right click to snap in a direction (wherever the cursor is), In which direction should be snaped? Where the cursor is? left click to move? Move to cursor location? With or without calc of shortest way? objects could be set so right clicking on the player drops an i...
by HerzAusGold
Tue Apr 25, 2006 7:31 pm
Forum: General Discussion
Topic: Next version...?
Replies: 18
Views: 31528

Really bad!
Yep seems like Jannik discribed.
May be the cable is broken or the connector have bad contact.
I thought ext3 have journal log. So with this it should be recoverable.
Ask the experts.

And if you recover the data - release it - then you have a backup :wink:

Good luck!
by HerzAusGold
Mon Apr 24, 2006 4:06 pm
Forum: General Discussion
Topic: What option in RnDTest do you use?
Replies: 14
Views: 20500

Oh only 8 options. Sorry, I dont know about it.
Hm, if you dont use any mode - have you tried it?
by HerzAusGold
Sun Apr 23, 2006 5:59 pm
Forum: General Discussion
Topic: What option in RnDTest do you use?
Replies: 14
Views: 20500

What option in RnDTest do you use?

Hi, can you tell me what option you use in RndTest (V2.0)? - mouse support (what sokomode) - warp to next level or level series - download support - transparent zip support - extract zip support - gameatwork - user name - home directory - none of them Do you tried any level series (snake_bite, sokob...
by HerzAusGold
Sat Apr 22, 2006 10:35 pm
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26009

rndTest Version 2.0

Hi, I uploaded Version 2.0 of "rndTest", here (rndTest20.zip): http://www.zomis.net/rnd/download.php?id=421 ONLY stable modes are included. Sorry, but I change some mode numbers. Code is cleaned up. The modes should be 100% compatible with RND !! - or vice versa :wink: All errors you get n...
by HerzAusGold
Wed Apr 19, 2006 9:56 pm
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26009

Just look "rndTest17" is out.
And try modes 5,15,25.
it's a little bit like Francesco suggested.
But more like mode 26.

Hm, but Franscesco idea is possible too.
(Like in sokoban like pushing the lamp. - this is for my brain)
Never though about it.
by HerzAusGold
Wed Apr 19, 2006 7:32 pm
Forum: New Ideas
Topic: Remembering game state in a tape
Replies: 8
Views: 10565

The loading of the tape is done in millisecs! Then after a quickload (F2) the tape are autoplayed with "warp forward". This takes some time - I dont take a look to this code up to now. In "rndTest16" I only check if it is possible to handle the tape like a "zip" file (w...
by HerzAusGold
Wed Apr 19, 2006 7:21 pm
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26009

Thanks for your response. Why don't you add a mode where you can click on an element and Rockford goes there to press it... it doesn't seem so diffucult to manage all elements, seen sokomode 26... Hm, yes this is possible. Watch out for the next version, and download them before a antivirus prog kil...
by HerzAusGold
Tue Apr 18, 2006 7:30 pm
Forum: New Ideas
Topic: Remembering game state in a tape
Replies: 8
Views: 10565

Hi, just test tape loading with "rndTest16", available here. http://www.zomis.net/rnd/download.php?id=477 Should be a little be faster. I cant check this with a real big tape (have only one with 12 min). *edit* But I think you dont mean the loading time, but the time for "warp forward...
by HerzAusGold
Mon Apr 17, 2006 10:10 pm
Forum: New Ideas
Topic: Force Feed Back Joystick
Replies: 2
Views: 5381

Force Feed Back Joystick

Only a silly idea.
A force feed back joystick should be supported.
So, you can feel how heavy is the stone that you have to push.
by HerzAusGold
Mon Apr 17, 2006 10:04 pm
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26009

Playing only with the mouse!

Hi, - Now I get it under keep control, let's dance the time warp ... I uploaded a new Version of "rndTest", here (rndTest15.zip): http://www.zomis.net/rnd/download.php?id=421 Now new REALLY stable modes are added. For Follow Mouse with Snap > rndTest -sokomode=27 For Follow Mouse with hold...
by HerzAusGold
Mon Apr 17, 2006 9:38 pm
Forum: Programmer's Corner
Topic: Building on MacOS X
Replies: 4
Views: 11261

On the other hand I cannot believe that dynamic linking can cause such a big problem Yes, thats true- But on windows the feeling with static libs is a little bit faster (my opinion). May be on your Intel-Mac you have to rebuild the SDL-Lib's. May some 'make' files or some 'defines' dont regognize t...
by HerzAusGold
Mon Apr 17, 2006 5:38 pm
Forum: Programmer's Corner
Topic: Building on MacOS X
Replies: 4
Views: 11261

Have you tried to link the SDL libraries static with the executable?
by HerzAusGold
Fri Apr 14, 2006 7:12 pm
Forum: Level and Artwork Design
Topic: The H. World Prerelease 1.00-1
Replies: 12
Views: 14476

Yeah, remove double speed! Or take a speed pill, so the player can choose.

For Jannik:
May be you dont know about it:
You can press "Fast Forward" or "Warp Forward" in the Recorder Panel.
So you have not so long to wait.
And "SingleStep" for fine control.
by HerzAusGold
Fri Apr 14, 2006 6:21 pm
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26009

With sokomode 3, it moves only if the destination point is no more than 8 fields away from the starting point: is it intended? There are two possibilities: Clicking with left mouse to a empty space move the player to that place. If there is a way (only empty spaces are checked) Here you can run thr...