Search found 3360 matches

by Holger
Sat Feb 11, 2006 11:50 am
Forum: Level and Artwork Design
Topic: Locating nth instance of an element
Replies: 8
Views: 15509

> it may be stored also as CE value or whatever, but if possible, it should > work on current stable version No help (sorry!), but a little clarification: The current stable version is 3.1.2 and does not yet contain the "CE value" concept. (I think you know this, and would want it only as ...
by Holger
Fri Feb 10, 2006 8:36 pm
Forum: Bug Reports
Topic: players keys bug
Replies: 5
Views: 6888

> Furthermore I thought that a multiplayer level couldn't be tested on a > single instance for exactly that fact of the screen/players relation: I just > considered it to be not possible... The original Emerald Mine solved this by using key shortcuts to switch between players. I'm just about adding ...
by Holger
Fri Feb 10, 2006 8:34 pm
Forum: Programmer's Corner
Topic: One little program
Replies: 7
Views: 22277

Don't worry -- I probably could never write or understand such programs... It would take too much time which I would better like to spend on other things. :-)

But it looks crazy and it's always nice to see that it actually does something! :-)
by Holger
Fri Feb 10, 2006 8:31 pm
Forum: Level and Artwork Design
Topic: Original BD
Replies: 11
Views: 14075

Cool!

Too bad that this wasn't R'n'D, as I just wanted to ask for the tapes! :-)
by Holger
Fri Feb 10, 2006 6:37 pm
Forum: Off Topic
Topic: Some snow.
Replies: 16
Views: 18073

> Here in Germany/Bavarian we have at least 150 cm (59 inches) of it!! > Minimum - Everywhere. [...] > I know a small village with 500 cm (200 inches) snow - no lie!! Five fucking meters of snow???!!! Oh my god!!! :-O The whole town must be one single white plain then! :-o Glad to live in a bit more...
by Holger
Fri Feb 10, 2006 6:31 pm
Forum: Help
Topic: CE value help needed!
Replies: 4
Views: 6437

> Uncheck the "change to" box and it will work. This is correct. > As it is for you now, the CE-value is resetted for you when you press the > CE, since it changes to a new instance of the CE the value is set back to > the default. This is NOT correct. ;-) As Rockford4ever said, he has che...
by Holger
Thu Feb 09, 2006 7:30 am
Forum: Bug Reports
Topic: players keys bug
Replies: 5
Views: 6888

> Hey, wait a moment, it means that I can check out multiplayer levels from > within a unique instance of RnD? Not every multi-player level (currently), but in general: yes! There is always "local multi-player team mode" and "network multi-player team mode". Select "team mod...
by Holger
Thu Feb 09, 2006 12:17 am
Forum: Bug Reports
Topic: players keys bug
Replies: 5
Views: 6888

This is not a bug, but a feature. :-) If you have configured input devices for more than one player, but play a single-player level, all four player's input will be combined and used to move the one existing player. In other words: If you configure the cursor keys for player one and the joystick for...
by Holger
Wed Feb 08, 2006 9:34 am
Forum: General Discussion
Topic: Transparent zip support with zomis file archive
Replies: 43
Views: 53574

Or just open a Windows command line window (in the same directory where the EXE file lives) and just type it exactly like in HerzAusGold's post!
by Holger
Wed Feb 08, 2006 9:31 am
Forum: Off Topic
Topic: Can't login!
Replies: 3
Views: 4940

Yes, maybe... :-/
by Holger
Wed Feb 08, 2006 8:18 am
Forum: Off Topic
Topic: Can't login!
Replies: 3
Views: 4940

I think I had this once, but it went away by itself...

Try restarting your browser or deleting all cookies. Maybe this helps...
by Holger
Tue Feb 07, 2006 9:32 am
Forum: Bug Reports
Topic: Time Bonus
Replies: 1
Views: 4933

> you get 10 times as much time bonus! Oops -- you shouldn't! :-o It was changed from "10 points for 10 seconds" to "1 point for 1 second" (as the default setting). So you should always get the same time bonus for the same time left after solving a level. I have checked the level...
by Holger
Sun Feb 05, 2006 7:05 pm
Forum: New Ideas
Topic: Shooting a bullet without a free space ahead
Replies: 9
Views: 11244

> you are going to put the above addon in the next release... aren't you,

Most probably not, because of the 3.2.0 feature freeze.

If I don't stop adding features now, the new version will never be released, so this is actually a good thing. :-)
by Holger
Sat Feb 04, 2006 5:07 pm
Forum: Level and Artwork Design
Topic: Memory - the classic children's game
Replies: 2
Views: 4519

Cool! A very nice and playable demonstration of what one can do with custom elements! (Especially as you can see them "working" before the game starts! :-) ) A cool thing would probably be a two-player mode where both players have to turn "cards" one after the other (and have the...
by Holger
Sat Feb 04, 2006 4:59 pm
Forum: New Ideas
Topic: Shooting a bullet without a free space ahead
Replies: 9
Views: 11244

> Ah no, I ment just change the walkable element to another if you drop
> something on it.
>
> Say CE1 is walkable dropzone, and you drop CE2 on it, it turns to CE3.

Ah, OK. Yes, this would indeed be easier! :-)