Search found 571 matches

by Eizzoux
Mon Oct 08, 2018 1:44 pm
Forum: Level and Artwork Design
Topic: The level solution buttons
Replies: 2
Views: 4664

The level solution buttons

Manually these buttons are just not on the screen even when they're implemented in the game, so this little gfx set adds them on the screen.

Screenshot:
hdopsf.png
hdopsf.png (46.57 KiB) Viewed 4664 times
Download:
32842301__gfx_solut_buttons_by_tog__19039235.rar
(3.29 KiB) Downloaded 370 times
by Eizzoux
Sun Oct 07, 2018 4:55 pm
Forum: Level and Artwork Design
Topic: Some DC3 elements
Replies: 1
Views: 5427

Some DC3 elements

I just tried to recreate few elements from Diamond Caves III after one of recent topics about those, because why not :v Current list of elements: Ruby (costs 2 emeralds) Some walls with content (rock, ruby, keys and dynamite) Megabomb Wooden doors Gem door Multicolored door Range Mine Slippery wall ...
by Eizzoux
Fri Oct 05, 2018 5:13 pm
Forum: Bug Reports
Topic: MM cursor is only visible on Bitmap/Texture mode
Replies: 0
Views: 7707

MM cursor is only visible on Bitmap/Texture mode

One time I accidentally switched the Special rendering from default "Bitmap/Texture mode" option to Double texture and tried first DF level with my "Deflektor Amiga" graphics, the cursor tile didn't appear for some reason. I tried moving left and rotating the mirror in front of l...
by Eizzoux
Wed Oct 03, 2018 2:33 am
Forum: Bug Reports
Topic: Co-op in RnD engine only cares if Player 1 reaches the exit
Replies: 5
Views: 3623

Re: Co-op in RnD engine only cares if Player 1 reaches the exit

Wait, isn't that normal? I think it could be a feature for levels where game requires you to bring all players to one exit whatever exit this is. I think there's nothing wrong, in fact, it doesn't require the first player to go last, any player who enters exit last, closes it. Or it really isn't nor...
by Eizzoux
Sun Sep 30, 2018 7:46 pm
Forum: Bug Reports
Topic: ESC at 'door'
Replies: 1
Views: 2028

Re: ESC at 'door'

Yeah, this might be little annoying, but that can only be explained as "door has one button, so it counts both keys for it alone", not really much to say here. I can agree, that would be good if instead of giving "Dismiss" button it would request "This level is read only! Do...
by Eizzoux
Sun Sep 30, 2018 4:13 pm
Forum: Bug Reports
Topic: [MM] problems with drawing beam correctly + beam leaves some traces
Replies: 1
Views: 2095

[MM] problems with drawing beam correctly + beam leaves some traces

Laser beam in MM sure has some problems: Laser beam kinda bends in the end if you point it at an absorbing wall, lock, block or grid. I'm guessing that was made to prevent other glitch to happen I listed here. mmprob1.png Laser beam kinda cuts corners of MM grids. I replaced normal grids with walls ...
by Eizzoux
Sat Sep 29, 2018 1:57 pm
Forum: Bug Reports
Topic: Emerald Mine engine can't support few chars
Replies: 3
Views: 3681

There's couple more problems of chars

I'm also questioning couple other little things: 1. Last three chars doesn't have their real token in their info, just (steel_)char_unused instead of 'up', 'down' and 'button'. I don't think that's intentional, ks.png 2. 'steel_char_space' doesn't support EDITOR icon for some reason, even if it's in...
by Eizzoux
Sat Sep 29, 2018 3:54 am
Forum: Bug Reports
Topic: Emerald Mine engine can't support few chars
Replies: 3
Views: 3681

Emerald Mine engine can't support few chars

New element groups sorting system for different game engines has a little issue: some of Chars are not supported, but they're still visible for that engine. Yeah, I know, Emerald Mine didn't have space, or dollar, or @, or umlauts, but that can get pretty confusing for some people that wants to make...
by Eizzoux
Fri Sep 28, 2018 3:42 am
Forum: Bug Reports
Topic: Mirror Magic doesn't work when added as a levelset in RnD
Replies: 7
Views: 4312

Re: Mirror Magic doesn't work when added as a levelset in RnD

Hi, thanks for the replies. After writing my first post I realized that I needed to copy across the graphics, sounds and music folders from MM, but also the files in the conf folder (I must have read this from a posting to the forum but I cannot say exactly which one). So I did all that. The proble...
by Eizzoux
Thu Sep 27, 2018 1:48 pm
Forum: Level and Artwork Design
Topic: Randomized walls & sand
Replies: 0
Views: 8845

Randomized walls & sand

This... thing... just changes walls, invisible walls, slippery walls and sand to the more "random" ones. It randomizes the sizes of bricks of walls and just randomizes sand to make it look less... repetitive? I dunno, really. Maybe could be useful for some people, who knows. Screenshots: H...
by Eizzoux
Thu Sep 27, 2018 1:11 pm
Forum: Bug Reports
Topic: Mirror Magic doesn't work when added as a levelset in RnD
Replies: 7
Views: 4312

Re: Mirror Magic doesn't work when added as a levelset in RnD

I dunno what's the problem here, because everything works fine for me, I dropped Classic_Games from MM to RND, then all "gfx_mirrormagic", "mus_mirrormagic" and "snd_mirrormagic" from "graphics", "music" and "sounds" of MM to analogues ones...
by Eizzoux
Sun Sep 16, 2018 8:20 pm
Forum: Level and Artwork Design
Topic: EMC levelsets use incorrect artwork definitions
Replies: 10
Views: 13758

Re: EMC levelsets use incorrect artwork definitions

• The Android 's diagonal movement graphics are in reverse order. (It's "entering space" animation is its "leaving space" animation, and vice-versa) That's actually true, some of levelsets has android shrinking and growing animations swapped. And I mean swapped because they are ...
by Eizzoux
Thu Sep 13, 2018 2:02 pm
Forum: Help
Topic: Conveyor belt in Elements info
Replies: 1
Views: 9451

Conveyor belt in Elements info

I have a problem with adding Conveyor belts to the elements info screen. You know, for spinning conveyor left and right game uses the same animation but manually reverses already existing animations for clockwise rotation. Alright, here's a problem: how do I use both animations in the "Elements...
by Eizzoux
Wed Sep 12, 2018 11:49 am
Forum: Level and Artwork Design
Topic: Playlist mode
Replies: 3
Views: 4743

Playlist mode upd 2

Okay, here's another little update only changing list sizes for some menus so the music button wouldn't cover the bottom buttons which just looks awkward.
R'n'D playlist compare
R'n'D playlist compare
pl_upd_rnd.png (145.83 KiB) Viewed 4665 times
MM playlist compare
MM playlist compare
pl_upd_mm.png (94.36 KiB) Viewed 4665 times
Just redownload it (again) or click here -> (a shortcut)
by Eizzoux
Wed Sep 12, 2018 3:24 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 941529

What if Deflektor had some elements from Mindbender

I don't know why, but I changed some MM elements visually just to "add new elements" to Deflektor.
lifx.png
lifx.png (203.45 KiB) Viewed 149456 times