Search found 47 matches
- Mon Sep 24, 2018 4:55 am
- Forum: Puzzles
- Topic: Step by Step Training
- Replies: 7
- Views: 14249
Re: Step by Step Training
BONUS: The level can be solved with the starting step count set to 33. SUPER RIDICULOUS: The level can still be solved if any one of the fuel containers is replaced by a spent fuel container, or a rock. (If the bottom left fuel is the one that becomes the rock, you can even make both the rock-replac...
- Sun Mar 04, 2018 10:54 pm
- Forum: Bug Reports
- Topic: Niko Boehm's tutorials - level 19 trick
- Replies: 1
- Views: 2048
Re: Niko Boehm's tutorials - level 19 trick
I have an old tape that demonstrates, perhaps, an interesting corollary to this. This is far more hectic than anyone can ever reasonably expect to play the level, and following along with what's happening is a nightmare, but basically the last of the amoeba cells in the top right dies off at an extr...
- Wed Oct 18, 2017 8:56 pm
- Forum: New Ideas
- Topic: More Envelopes or Custom Envelopes?
- Replies: 8
- Views: 7027
Re: More Envelopes or Custom Envelopes?
Did Alan even get the memo that the site came back from that 3-year downtime?
- Fri Jan 22, 2016 3:57 pm
- Forum: General Discussion
- Topic: config recommendation: tape player buttons & actions
- Replies: 10
- Views: 18891
Re: config recommendation: tape player buttons & actions
That's a phenomenon I've long noticed, to the point where I hex-edited all the mid-step waiting moves out of my tapes simply to compact the file sizes. Different branches of the game engine treat snaps differently: the BD and EM engines effectively only poll at 8-frame intervals, so anything you do-...
- Mon Aug 24, 2015 6:11 pm
- Forum: General Discussion
- Topic: Small graphical problem
- Replies: 3
- Views: 7589
Re: Small graphical problem
I reported it here, where I mentioned it was still erratic on 3.3.1.2. I haven't been keeping up with Git much.
- Sun Jun 14, 2015 9:24 pm
- Forum: Bug Reports
- Topic: copy level file, save, overwrites wrong level
- Replies: 5
- Views: 6878
Re: copy level file, save, overwrites wrong level
No matter where the file is physically stored, the binary data in the tape file contains an INFO block which is supposed to tell RnD what levelset and level number it's supposed to play, and copying the file obviously doesn't change the contents there. I'm not aware of any mechanism for playing back...
- Mon Aug 18, 2014 4:53 am
- Forum: Bug Reports
- Topic: Snake Bite 30 shows incorrect tiles
- Replies: 2
- Views: 5482
Snake Bite 30 shows incorrect tiles
I don't remember when it started, but recently Snake Bite level 30 (and no other level in the set) has been displaying graphical issues in most of its rooms, always one row at a time and always in the same places. I've noted another bug before that applies in a wider range of levels, but only when p...
- Fri Apr 18, 2014 6:20 pm
- Forum: New Ideas
- Topic: Writing Sequential Files
- Replies: 3
- Views: 6396
Re: Writing Sequential Files
We do have F1 and F2 keys. What those do is save and load replay data accounting for all the level progress so far, to be picked up when you want to resume trying
- Sat Apr 12, 2014 6:09 pm
- Forum: Bug Reports
- Topic: Bug on savegame (ver 3.3.1.2)
- Replies: 7
- Views: 11100
Re: Bug on savegame (ver 3.3.1.2)
I suspect it's the same bug as this, but in that case I was actually looking through the specific contents of the tape file.
- Tue Feb 04, 2014 10:29 pm
- Forum: Level and Artwork Design
- Topic: Supaplex level - EPIC TRIP
- Replies: 10
- Views: 17543
Re: Supaplex level - EPIC TRIP
It looks like you can rename the .sp file to "levels.dat" and it will work as a one-level set in RnD.
- Tue Feb 04, 2014 4:30 pm
- Forum: Off Topic
- Topic: Forum login problem
- Replies: 4
- Views: 31313
Re: Forum login problem
I get one cookie on the domain, labeled AWSUSER_ID which appears to be related to Advanced Web Stats, not the forum.
- Tue Feb 04, 2014 2:17 pm
- Forum: Bug Reports
- Topic: Explosion turns to red lights in specific conditions
- Replies: 5
- Views: 6849
Re: Explosion turns to red lights in specific conditions
Even in the SDL version, this bug sometimes occurs by putting a tape in "Warp Forward" mode then switching to paused.
- Wed Nov 06, 2013 5:49 am
- Forum: Level and Artwork Design
- Topic: Starry Night
- Replies: 3
- Views: 6904
Re: Starry Night
There is insufficient time to complete the first level (or rather, the 0th). Did you even test these to completion?
- Sun Nov 03, 2013 6:05 pm
- Forum: Bug Reports
- Topic: Bugs in EM and EMC
- Replies: 1
- Views: 3969
Re: Reported bugs in Rocks'n'Diamonds
Level 8 is indeed unsolvable in 2-player mode--even by handcrafting a tape to ensure both players attempt to make their first move simultaneously, P2 is not allowed to walk over P1, and as soon as P1 moves out of the way, the rock (by virtue of its position higher up, thus earlier in the reading ord...
- Wed Oct 30, 2013 6:13 am
- Forum: Help
- Topic: Sokoban Solution
- Replies: 3
- Views: 15226
Re: Sokoban Solution
The problem arises in libgame/setup.c: there are two similar functions that attempt to get the file name of a solution tape from a level number. getTapeFilename() only checks for the ".tape" extension, while getSolutionTapeFilename() also looks for .tape but considers .sln files if they ex...