Search found 357 matches

by HerzAusGold
Thu Jan 03, 2008 11:31 am
Forum: Testing Area
Topic: test element_info
Replies: 4
Views: 15272

test element_info

(Takes a while...) -###- Printing ElementInfo -###-: 0 ; empty_space ; `000 1 ; sand ; `001 2 ; wall ; `002 3 ; wall_slippery ; `003 4 ; rock ; `004 5 ; key_obsolete ; `005 6 ; emerald ; `006 7 ; exit_closed ; `007 8 ; player_obsolete ; `008 9 ; bug ; `009 10 ; spaceship ; `010 11 ; yamyam ; `011 12...
by HerzAusGold
Wed Jan 02, 2008 10:58 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

Even I like more the '1's as the '0's: I have to post again ;) FIREFLYd should have the two-byte code "od", FIREFLYr should have "or", aso. isn't it? Question: For the BUGleft - a change to "BUGl" is not necessary? Or for the other elements, which kind of this? Seems, I...
by HerzAusGold
Wed Jan 02, 2008 1:18 pm
Forum: Off Topic
Topic: Happy New Year!
Replies: 6
Views: 11155

Ein gesundes und gutes neues Jahr!
by HerzAusGold
Wed Jan 02, 2008 1:12 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

The element names are used in some level files.
Like the BDCFF ones from "Arno Weber's Webpage".
So they should be compatible with the old ones,
which mentioned in "LogicDeLuxe's proposal".
by HerzAusGold
Mon Dec 31, 2007 6:03 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

I changed some elements for BD-C64 support: 20;BUTTERFLYd ;c;bd; 21;BUTTERFLYl ;C;bl; 22;BUTTERFLYu ;b;bu; 23;BUTTERFLYr ;B;br; 10;FIREFLYl ;Q;ol; 11;FIREFLYd ;o;od; 12;FIREFLYu ;O;ou; 13;FIREFLYr ;q;or; 14;BOULDER ;r;rr; 15;DIAMOND ;d;dd; only checked BD-C64 elements. release BDCFF support next yea...
by HerzAusGold
Sun Dec 30, 2007 8:56 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

This is cool! Also have planned to write a editor... (with QT) Too bad that I'm late. I took a first try with the editor and it look's very good. And the feature list is great. Even a ADF support is integrated. Do you plan to make the source of the editor open source? What program language do you us...
by HerzAusGold
Fri Dec 28, 2007 7:33 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

LogicDeLuxe wrote:
No, it's not. Take a look here: http://www.gratissaugen.de/erbsen/bdcff.html
I'm actually rewrite the BDCFF stuff, and want to integrate the mentioned proposal for RnD. If I have any deeper questions, I think it better I send you a email
by HerzAusGold
Wed Dec 26, 2007 10:27 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122307

Hi, I just upload "rndTest325-tc6" (Christmas-Edition) This edition can download from Zomis-Filearchiv within the normal menue. Start it with (or make a shortcut): > rndTest_jue0 -urlbase=rndfalist: (Don't forget the doublepoint at the end) A new main group "rndfa" is added, wher...
by HerzAusGold
Fri Dec 21, 2007 8:06 pm
Forum: Off Topic
Topic: Happy Xmas!
Replies: 6
Views: 10995

Happy Xmas!

Happy Christmas.
Frohe Weihnachten.
Noël heureux.
Feliz Navidad.
Felice Natale.
....

Keep cool!
HerzAusGold
by HerzAusGold
Thu Dec 20, 2007 11:41 am
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

Not for DX Boulderdash, but for RnD, it's quite a bit of work. Hm, so I see... the pascal conversion is not the problem.. it's the integration in RnD... where I doubt that I'm able to do it, because I'm not familiar with the game engine code in RnD. And have always problems with the technique which...
by HerzAusGold
Thu Dec 20, 2007 11:34 am
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 24129

It will use BDCFF natively. That engine will be GPL'd once the final version is released.
This are sound good...
by HerzAusGold
Wed Dec 19, 2007 8:20 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122307

Hi,
anyone out which try out the BD, BDCFF or BD4 native loader?

.....
by HerzAusGold
Wed Dec 19, 2007 7:58 pm
Forum: Programmer's Corner
Topic: Current state of text based levelformats
Replies: 200
Views: 386944

Thanks for your answers LogicDeLuxe.
Maybe I wait for Steffens release...
/*edit*/ Pascal source should be no problem...
by HerzAusGold
Wed Dec 19, 2007 7:54 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 24129

Holger has the code already and permission to convert it under GPL. My old engine was written in Pascal. Besides this, After finishing the Crazy Light Tools on the C64, I plan to write a new engine from scratch, probably using SDL, so it can be easily ported. ...Holger is very occupied at the momen...
by HerzAusGold
Tue Dec 18, 2007 7:42 pm
Forum: Programmer's Corner
Topic: bd conversion
Replies: 10
Views: 24129

Hi LogicDeLuxe,
as far as I know, you wrote a BD engine for RnD (or a part of)
If you send me the code (with related stuff) I can try to integrate it in RnD.