dont know if this has been reported before but the stone doesnt go out of the quicksand into acid:
`002`004`002
`002`004`002
`002`000`002
`002`016`002
`100`022`101
`102`103`104
the rocks get stuck when they should fall through the quicksand, into the acid. both slow and fast quicksand is affected.
Search found 77 matches
- Thu Apr 03, 2008 6:00 am
- Forum: Bug Reports
- Topic: quicksand into acid bug
- Replies: 6
- Views: 8475
- Thu Jan 10, 2008 3:44 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397100
Dave wrote: these are not animations. they are equivalent to decor or the 4 different steel/wall/etc images. these occur in caves from the beginning. Hm, can you give an example? sure, play the original kingsoft emerald mine 1 level 4. run up and you see a long line of ameuba across the top which a...
- Wed Jan 09, 2008 3:58 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397100
wind_time: hmm ... I always thought the wind_time was infinite ... I guess I should check out the EMC editor you pointed out earlier. i added a few more options for things which i thought would be useful. everything else used a timer (wheel, wonderwall) so i thought wind should too. i also changed ...
- Sat Jan 05, 2008 9:32 pm
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397100
I updated http://www3.stef.be/projects/boulderflash/bdcff/ again with structures for the Yam content, notes, and several scores and times for the EM objects. i have posted some files which you might find useful. http://www.geocities.com/atwukonn/ it is information on the structure used when loading...
- Fri Jan 04, 2008 3:29 am
- Forum: Programmer's Corner
- Topic: Current state of text based levelformats
- Replies: 200
- Views: 397100
- Sun Dec 16, 2007 3:19 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
according to dox/game-v5.00.notes-uk in the emtools v5 disk (i probably got it from emerald web, i forget now) yep it's at: http://amiga.emucamp.com/emerald/utils/emtools500.html that seems to be the most recent version of the editor on there. i have a more recent version: EMERALD MINE TOOL DISK V6...
- Sun Dec 16, 2007 1:59 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
One thing that annoys me though is the pusching of rocks, but that's because you took the V6 EMC player as a target. In the original Kingsoft Emerald Mine, and also in the EMC version up to V5, thare was a random delay when you push a rock. my original code evolved through the kingsoft player to em...
- Fri Dec 14, 2007 1:53 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
better info is in filter.c in my emc engine. (also in the rocks'n'diamonds source code... src/game_em/filter.c i think). i looked and its not in there. must have been removed by holger. oh well, it is in Emerald Mine for X11 source code: http://www.zomis.net/rnd/info.php?f=702 in the file emerald/c...
- Thu Dec 13, 2007 4:19 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
True, EM-caves are always 64 objects wide. it also seems that all (or most ?) EM-players use a 1-dimensional array to store the level. Thats why in borderless caves, if you walk to the right off the edge, you end up on the left end of the cave, but 1 row down, because, technically, thats the positi...
- Tue Dec 11, 2007 12:14 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
for(i = 64; i < 2048; i++) { if(emc[i] == 63) emc[i - 64] = 128; } for(i = 64; i < 2048; i++) { if(emc[i] == 63) emc[i - 64] = 101; } for(i = 0; i < 36; i++) emc[i + 2048] = map_v4[bd4[i + 2149]]; /* eaters */ Hm the first for loop seems senseless because 128 is always overwritten with 101. What do...
- Sun Dec 09, 2007 2:04 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
I wrote down some specs on http://www.steffest.com/dxboulder/EMLevelformat.htm Maybe it can be usefull. better info is in filter.c in my emc engine. (also in the rocks'n'diamonds source code... src/game_em/filter.c i think). it covers all versions up to v6 (which includes bd4) and is pretty much co...
- Tue Nov 20, 2007 3:07 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
Hi can you upload some levels to Zomis filearchiv http://www.zomis.net/rnd/ ? I see the description in your code, but do have a more detailed description about the format? Your prog convert BD4 to EM-V6 format? Is it than playable by any EM-prog? Which? How many levels exists with this format? i do...
- Tue Nov 13, 2007 5:01 am
- Forum: Programmer's Corner
- Topic: bd4 conversion program
- Replies: 16
- Views: 46578
bd4 conversion program
i just wrote a small program to convert bd4 levels into emc levels, which should then be able to be loaded into r'n'd. as far as i can tell, bd4 is identical to kingsoft emerald mine (without emerald mine club enhancements) and they play okay in my player. i couldnt figure out how to attach a downlo...
- Fri Oct 26, 2007 1:15 am
- Forum: Bug Reports
- Topic: Quicksand Bug in 3.2.4
- Replies: 15
- Views: 17746
- Fri Oct 19, 2007 12:42 am
- Forum: Bug Reports
- Topic: Quicksand Bug in 3.2.4
- Replies: 15
- Views: 17746