Search found 650 matches
- Wed Nov 30, 2022 9:16 am
- Forum: Bug Reports
- Topic: Pause sometimes doesn't unpause when a button is pressed
- Replies: 11
- Views: 2013
Re: Pause sometimes doesn't unpause when a button is pressed
I think I understand the reason for this behavior is that tape state is precious. If you were playing back a tape, intending to append to it, but slipped and hit any key along the way, you would not want it to immediately cut the tape there. The tape is only cut on an explicit 'record' command. You'...
- Sat Nov 05, 2022 8:08 am
- Forum: Help
- Topic: Custom artwork not working
- Replies: 7
- Views: 8678
Re: Custom artwork not working
If moving aside the current setup.conf fixes the problem ... don't delete it! Post a copy of the bad version here so the knowledgable (Holger) and the curious (me) can look at it and figure out why it was so problematic, and how to not be susceptible to whatever-it-is in the future...
- Thu Oct 13, 2022 11:35 pm
- Forum: Bug Reports
- Topic: X11 -- choosing which screen to appear on
- Replies: 15
- Views: 5169
Re: X11 -- choosing which screen to appear on
A new pull from master-next-patch-release builds cleanly & supports multi-monitor as intended / expected.
- Thu Oct 13, 2022 11:16 pm
- Forum: Bug Reports
- Topic: Bug with option "force solving levels"?
- Replies: 1
- Views: 733
Re: Bug with option "force solving levels"?
This was as I was revisiting a levelset I finished years ago, so -- I have no idea how it was set at that time. But, supposing it is as you say -- this makes an ugly situation. No way to fix that levelset, except either manually edit its levelsetup.conf, or go back and play every level in sequence? ...
- Thu Oct 13, 2022 8:37 am
- Forum: Bug Reports
- Topic: X11 -- choosing which screen to appear on
- Replies: 15
- Views: 5169
Re: X11 -- choosing which screen to appear on
I'm not doing any further specific testing with this, it seems to just work -- as long as I prevent it from checking that such a screen number actually exists. I'm having a new problem which I'm not sure if it's caused by the recent code updates. When I switch to a levelset I've solved some levels o...
- Thu Oct 13, 2022 1:01 am
- Forum: General Discussion
- Topic: Possibly the best levelset ever
- Replies: 8
- Views: 9649
Re: Possibly the best levelset ever
> BTW: Filbo, according to that thread, you should also have downloaded that level set. Heh. Yeah, I just hadn't found it in my quick search... and I don't think I've ever properly unpacked it into my system-wide levelset hierarchy. I try to do good cleanup / triage on stuff before that happens, and...
- Thu Oct 13, 2022 12:46 am
- Forum: Bug Reports
- Topic: X11 -- choosing which screen to appear on
- Replies: 15
- Views: 5169
Re: X11 -- choosing which screen to appear on
$ ./rocksndiamonds --display 9 [WARN] invalid display 9 -- using display 0 (SDL_GetNumVideoDisplays() returns 0) I don't have 9 displays, but I do have two. RnD 'future' insists on displaying on the first one, which we see here is due to SDL insisting only one exists. It plays fine on the 2nd scree...
- Wed Oct 12, 2022 10:22 pm
- Forum: Bug Reports
- Topic: X11 -- choosing which screen to appear on
- Replies: 15
- Views: 5169
Re: X11 -- choosing which screen to appear on
So, origin/master-next-patch-release doesn't build: gcc -DDEBUG -g -Wall -Wstrict-prototypes -Wmissing-prototypes -DTARGET_SDL2 -I/usr/include/SDL2 -D_REENTRANT -c files.c files.c: In function ‘CreateCollectElementImages’: files.c:13492:51: error: ‘SDL_PIXELFORMAT_RGBA32’ undeclared (first use in th...
- Wed Oct 12, 2022 10:09 am
- Forum: Bug Reports
- Topic: X11 -- choosing which screen to appear on
- Replies: 15
- Views: 5169
Re: X11 -- choosing which screen to appear on
Why do you have a separate repo hostname instead of just branches on the one repo? I ask this from the perspective of 'I am comfortable switching between remote branches on a single repo, but haven't learned git multi-repo stuff yet...' :) I just tried this and kablooie: $ git remote add --fetch bui...
- Wed Oct 12, 2022 9:46 am
- Forum: Programmer's Corner
- Topic: "magic" file entries for R'n'D
- Replies: 7
- Views: 15739
Re: "magic" file entries for R'n'D
Here's an update with a bunch of improvements. But still shows dates off-by-a-month, because the fix for that is just too ugly... This basically just makes it able to display most of the same info about older files, back to RnD save file version 1.0 (with more and more info available as the format i...
- Wed Oct 12, 2022 7:27 am
- Forum: General Discussion
- Topic: Possibly the best levelset ever
- Replies: 8
- Views: 9649
Re: Possibly the best levelset ever
@jm28121977 -- it would help to include a link to what you found! (I see Holger's going off to find it, but that shouldn't be necessary...) The first 56 are on my system as: /usr/share/games/rocksndiamonds/levels/Contributions/Contributions_2003/rnd_gavin_davidson -- i.e. part of Holger's 'contribut...
- Sat Aug 20, 2022 12:50 am
- Forum: Help
- Topic: Anyone know how to fix the bug? Game crash for example in Level 0.
- Replies: 7
- Views: 8247
Re: Anyone know how to fix the bug? Game crash for example in Level 0.
You said you changed a directory from hidden to not-hidden; that must be the difference.
- Sun Aug 14, 2022 11:50 am
- Forum: Help
- Topic: Anyone know how to fix the bug? Game crash for example in Level 0.
- Replies: 7
- Views: 8247
Re: Anyone know how to fix the bug? Game crash for example in Level 0.
Not only don't need Administrator, but, you should not run things as Administrator if you can possibly avoid it. I would be deeply suspicious of any game that demanded to be run as Administrator. Your error message shows: C:\Games\Rocks'n'Diamonds\rocksndiamonds.exe Can you show a simple DOS directo...
- Thu Jun 09, 2022 1:21 am
- Forum: New Ideas
- Topic: An option to lock changing orientation on Android
- Replies: 8
- Views: 9378
Re: An option to lock changing orientation on Android
There are endless issues with the 'easy to use' orientation switch in Android. It really would be better for the game to have its own control. The version of Android I'm using has a setting where orientation doesn't automatically change when rotated; instead, a little symbol appears in the corner, w...
- Thu Jun 02, 2022 12:49 am
- Forum: General Discussion
- Topic: Problems with the two baked-in tutorials
- Replies: 5
- Views: 7812
Re: Problems with the two baked-in tutorials
I think those two tutorial sets are Historic Artifacts and don't need any changes. They are what they are, from the times they came from. (I'm a little inconsistent on this, because if there's a Historic Levelset where some of the levels are unplayable due to original design errors -- never were pla...