Search found 74 matches

by Nathan H.
Tue Sep 25, 2007 7:54 pm
Forum: Level and Artwork Design
Topic: MegaMan Battle Network: Rocks'n'Diamonds!
Replies: 2
Views: 6144

Cool. I have Megaman battle network 5: Team Colonel for GBA.
by Nathan H.
Mon Sep 24, 2007 9:44 pm
Forum: Bug Reports
Topic: Playing level of mine. Worked in 3.2.3, crashes now.
Replies: 4
Views: 6542

Playing level of mine. Worked in 3.2.3, crashes now.

I made a level once and when I try to play it in 3.2.4 it crashes. This bug is very very easy to recreate, but I don't know what causes it. Has anyone seen something similar?
by Nathan H.
Fri Sep 21, 2007 8:14 pm
Forum: Level and Artwork Design
Topic: Zelda 2
Replies: 42
Views: 44707

>>Post may be spoiler. Press quote button to view post anyway.<<

[size=0]
I also missed many strength enhancers, only found 4 before near the end, when I found eventually 2 more. At first I thought the end was near hopeless, but the I discovered the ghost's contents.[/size]
by Nathan H.
Thu Sep 20, 2007 9:24 pm
Forum: Level and Artwork Design
Topic: Zelda 2
Replies: 42
Views: 44707

I finished the whole thing without cheating. Very good, easier then the first one, but my tape is around 3 1/2 hours long!
by Nathan H.
Fri Sep 14, 2007 9:01 pm
Forum: New Ideas
Topic: Separate In-Game handicap option for every levelset
Replies: 5
Views: 8464

Thats why I called it "In-Game"...

But yes, you're right. I don't know much about the .conf files, but levelinfo is an exception. Easy, just time consuming for many levelsets at once.
by Nathan H.
Wed Sep 12, 2007 7:51 pm
Forum: New Ideas
Topic: Separate In-Game handicap option for every levelset
Replies: 5
Views: 8464

Forty-niner wrote:Lazy TC alert!
What does that mean anyways?
by Nathan H.
Tue Sep 11, 2007 11:49 pm
Forum: New Ideas
Topic: Separate In-Game handicap option for every levelset
Replies: 5
Views: 8464

Separate In-Game handicap option for every levelset

Sometimes I like handicap on, sometimes off... It mainly depends on what levelset I'm playing. So, why not have an option for every level set? You would go to the 'handicap' menu option and a list of all the levelsets would appear in some organized way for you to turn on/off individually or in large...
by Nathan H.
Tue Sep 11, 2007 7:52 pm
Forum: Help
Topic: Ben Braithwaite, level 47 - Magic Crunchers
Replies: 5
Views: 9907

Thought so. What about "Get ten and don't give up!" (lvl 52 in his 200 levels in 2000)?
by Nathan H.
Mon Sep 10, 2007 9:28 pm
Forum: Level and Artwork Design
Topic: NES Boulder Dash
Replies: 27
Views: 31666

oh, should've found that. Thanks, good job!
by Nathan H.
Mon Sep 10, 2007 9:03 pm
Forum: Help
Topic: contributions2002 rudiger schafer100
Replies: 3
Views: 8164

Nice levelset... very time-consuming though. I'm only on level 4!
by Nathan H.
Mon Sep 10, 2007 8:59 pm
Forum: Help
Topic: Ben Braithwaite, level 47 - Magic Crunchers
Replies: 5
Views: 9907

I have trouble with level 50 (same levelset) how do you get to the back row of light bulbs at the top of the "tree"?
by Nathan H.
Mon Sep 10, 2007 8:27 pm
Forum: New Ideas
Topic: Worldwide, on-line hi-score and times listings?
Replies: 5
Views: 9084

This is a great Idea, we should get it done, but what about levels like pac-man? crowded list! Maybe it shouldn't display two scores by the same person but instead just his/her highest score. I like the idea of having a 'par' score too.
by Nathan H.
Mon Sep 10, 2007 8:17 pm
Forum: New Ideas
Topic: Restart without going to main menu
Replies: 5
Views: 9160

Personally I'm so used to hitting escape then enter (or F2) that it makes no difference to me. But you're right, I didn't know you could save and load for a long time. :wink: (not to mention snapping!)
by Nathan H.
Mon Sep 10, 2007 8:12 pm
Forum: Level and Artwork Design
Topic: NES Boulder Dash
Replies: 27
Views: 31666

Hi all. I am Nathan and I really liked this levelset! (except levels 70 and 94 which are impossible due to a lack of diamonds... there are 76 and u need 77 and 80, respectively.) Much easier than the original BD, but it would be harder without "pass-by-tricking" I made most of the levels i...