Search found 339 matches
- Sun Nov 12, 2006 7:50 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 113526
Yes, the wraparound technique is already made, and is available at bd-fans.com and zomis.net/rnd. I think most of my trouble with integrating it came from the fact that The Loader required specific border elements on specific positions in the border, and they could conflict with CEs from wraparound.
- Sun Nov 12, 2006 5:23 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 113526
So, now that there are two solutions for assignment 2, time has come for... Assignment 3 Modify a solution of assignment 2 (or create a new one) and add RnDZelda-like wraparound for it. The solution you make should have at least 6 rooms. Optional: search for the forum/RNDFA for any other useful tech...
- Sun Nov 12, 2006 4:05 pm
- Forum: New Ideas
- Topic: More characters
- Replies: 2
- Views: 4808
- Sun Nov 12, 2006 4:02 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 113526
- Sun Nov 12, 2006 10:59 am
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 113526
Uploaded. http://www.zomis.net/rnd/download.php?id=594
BTW I think I found an alternative technique that should work and isn't so slow as The Loader v1.
BTW I think I found an alternative technique that should work and isn't so slow as The Loader v1.
- Sat Nov 11, 2006 6:47 pm
- Forum: Level and Artwork Design
- Topic: The World Making Challenge
- Replies: 53
- Views: 113526
I don't know why, but the technique you posted doesn't seem to always work reliably. In the level I made a CE2 that changes to itself when switched, and changed CE1-CP1 to change after CBP (change-by-page) of CE2. Third and fourth changepages of CE1 were switched. Also, in the development version of...
- Sat Nov 11, 2006 3:29 pm
- Forum: Bug Reports
- Topic: Divided level structure
- Replies: 4
- Views: 7597
- Sat Nov 11, 2006 3:25 pm
- Forum: General Discussion
- Topic: Playing the good old Supaplex in Windows XP
- Replies: 18
- Views: 25770
- Sat Nov 11, 2006 1:51 pm
- Forum: New Ideas
- Topic: (Extended change target) - replace always
- Replies: 2
- Views: 6152
(Extended change target) - replace always
I thought that indestructible elements can't be replaced by change target, but it seems that it's not the case, as long as they're also walkable, diggable or collectible. http://www.artsoft.org/forum/viewtopic.php?t=37 So, if indestructible elements aren't really indestructible*, why don't we also h...
- Sat Nov 11, 2006 1:44 pm
- Forum: Bug Reports
- Topic: Divided level structure
- Replies: 4
- Views: 7597
Divided level structure
Current level structure is too divided into per-installation dir and per-user dir. For example, if I want to use Level Structure from bd-fans.com for both of those directories, my "levelset" screen ends up with duplicate entry for each levelset category. Solution proposal: (This isn't a pr...
- Fri Nov 10, 2006 5:17 pm
- Forum: Level and Artwork Design
- Topic: snapfield
- Replies: 8
- Views: 11314
- Fri Nov 10, 2006 5:14 pm
- Forum: New Ideas
- Topic: Music and sound effects in main menu
- Replies: 3
- Views: 5859
- Fri Nov 10, 2006 5:10 pm
- Forum: Testing Area
- Topic: Flying pictures
- Replies: 15
- Views: 39706
A correction: JavaScript is totally unrelated to Java, the only shared properties are the name and the C-like language syntax. (See also http://javascript.crockford.com/javascript.html )
- Thu Nov 09, 2006 4:57 pm
- Forum: Level and Artwork Design
- Topic: music
- Replies: 6
- Views: 9053
- Thu Nov 09, 2006 4:54 pm
- Forum: General Discussion
- Topic: Playing the good old Supaplex in Windows XP
- Replies: 18
- Views: 25770