> Is there anyone who still has this on his PC?
Mais oui! :-)
Check your mail! :-)
Search found 3360 matches
- Fri Jan 13, 2006 9:58 pm
- Forum: General Discussion
- Topic: looking for dx-diggem
- Replies: 26
- Views: 33942
- Fri Jan 13, 2006 9:47 pm
- Forum: Bug Reports
- Topic: The same 3.2.0-6 bug with RND 3.1.1:
- Replies: 13
- Views: 13816
- Fri Jan 13, 2006 8:08 pm
- Forum: Help
- Topic: snake bite graphics not correctly loaded
- Replies: 3
- Views: 5324
Just checked out your zip archive! I have absolutely no idea why it does not work for you -- it works just fine for me and shows all and everything it should from the SnakeBite gfx set, in the main menu and when playing, just as it does in original SnakeBite (and as I would expect when looking at th...
- Fri Jan 13, 2006 7:58 pm
- Forum: Off Topic
- Topic: Board with shoutbox.
- Replies: 1
- Views: 3862
- Fri Jan 13, 2006 7:11 pm
- Forum: New Ideas
- Topic: Sequential delay
- Replies: 1
- Views: 4367
- Fri Jan 13, 2006 7:01 pm
- Forum: New Ideas
- Topic: Ideas for Rocks'n'Diamonds
- Replies: 8
- Views: 11318
- Fri Jan 13, 2006 6:19 pm
- Forum: Bug Reports
- Topic: The same 3.2.0-6 bug with RND 3.1.1:
- Replies: 13
- Views: 13816
> Nope. With the updated 3.2.0-6 it works great. Goood to know. :-) > I wonder what exactly caused the bug...? I free()'d up some memory and then happily used it. Bad idea! ;-) As this bug happened only under Windows (which seems to be more strict here -- or maybe Linux uses some sort of FIFO (first...
- Fri Jan 13, 2006 6:11 pm
- Forum: Bug Reports
- Topic: Acid bug
- Replies: 2
- Views: 4293
Woa! That's really a big, nasty, hairy bug!!! :-O Just fixed it. This fix should not break any tapes, as the difference would only show up when the player dies, in which case the tape wouldn't solve the corresponding level anyway... Well, the level tape unit test I will run next night will show it...
- Fri Jan 13, 2006 6:07 pm
- Forum: Level and Artwork Design
- Topic: Single Multi-Random Level
- Replies: 3
- Views: 5057
- Fri Jan 13, 2006 5:58 pm
- Forum: Level and Artwork Design
- Topic: Parallax scrolling
- Replies: 7
- Views: 8311
- Fri Jan 13, 2006 5:48 pm
- Forum: Level and Artwork Design
- Topic: IconXT Pack of RND graphics (also with animated icons!).
- Replies: 17
- Views: 19018
Nice set of graphics ready to use for own CEs! :-) > yeah, i found that in the emc_object.pcx from RND 3.2.0-0 (dont kill me, > Holger) and i also scale it. No problem... :-) BTW: Scaling for 16x16 (or smaller) graphics is not needed -- just use the following directives: custom_x: foo.pcx custom_x.s...
- Thu Jan 12, 2006 1:35 am
- Forum: New Ideas
- Topic: Player speeds
- Replies: 2
- Views: 4493
- Wed Jan 11, 2006 10:56 pm
- Forum: Level and Artwork Design
- Topic: Warparound Murphy!
- Replies: 2
- Views: 4572
- Wed Jan 11, 2006 10:47 pm
- Forum: Level and Artwork Design
- Topic: Help about frames and "leaving event" timing
- Replies: 12
- Views: 11611
> Well, it would be better if this CE could be pushed to any side while > standing in it, not just in one direction. [...] > Maybe a pushable/walkable CE, so you can push it from both faces of the side. Hmmm... But how do you then tell if the player should leave the CE or push it? I mean, it could t...
- Wed Jan 11, 2006 10:27 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 3.1.2 released!
- Replies: 0
- Views: 16404
Rocks'n'Diamonds 3.1.2 released!
This version is an important bugfix release , as it removes a major bug in version 3.1.1 which prevents private levels from being edited with the level editor. Everybody who wants to create his or her own levels is strongly encouraged to update to version 3.1.2. (Besides that, version 3.1.2 is ident...