Search found 167 matches

by Flumminator
Wed Mar 01, 2023 12:57 pm
Forum: Level and Artwork Design
Topic: Releasing "Niko's Bug Mine" - 180 levels
Replies: 16
Views: 12416

Releasing "Niko's Bug Mine" - 180 levels

Hi all! After more than a decade of - very sporadic - work, I finally did the last touches and hereby release Niko's Bug Mine `000`000`000`000`000`000`000`000`000 `000`000`000`000`000`006`006`006`000 `000`084`000`150`000`006`014`006`000 `000`000`000`000`000`006`006`006`000 `000`000`000`000`000`000`0...
by Flumminator
Tue Feb 28, 2023 9:25 am
Forum: Programmer's Corner
Topic: Rocks'n'Diamonds on Apple Silicon
Replies: 8
Views: 8163

Re: Rocks'n'Diamonds on Apple Silicon

It makes me think that (1) Rosetta is remarkably good, but also (2) the compiler optimization for ARM & especially Apple Silicon is apparently pretty weak so far... I would vote for the first one. I also remember Apple bragging about that some Intel Apps ran faster on the M1-chip than on their ...
by Flumminator
Mon Feb 27, 2023 10:51 am
Forum: Level and Artwork Design
Topic: Re-arranging / sorting of levels
Replies: 0
Views: 14302

Re-arranging / sorting of levels

Hi all! over the last 10 or more years, I've created a "few" levels I would soon like to share here in the forum. However, before I want to release them "into wilderness", I'd like to re-arrrange all the levels in the levelset, e.g. sort them for difficulty and so on. Since - to ...
by Flumminator
Mon Feb 27, 2023 10:33 am
Forum: Programmer's Corner
Topic: Rocks'n'Diamonds on Apple Silicon
Replies: 8
Views: 8163

Re: Rocks'n'Diamonds on Apple Silicon

If you could send me the scripts I would be willing to have a look ;) On the other hand - as you noticed - the Rosetta emulation is really good, so there's absolutely no urgency in providing a native build. For comparison: Even with the emulation the tapes run nearly twice as fast than on my previou...
by Flumminator
Sat Feb 25, 2023 7:02 pm
Forum: Programmer's Corner
Topic: Rocks'n'Diamonds on Apple Silicon
Replies: 8
Views: 8163

Re: Rocks'n'Diamonds on Apple Silicon

Btw, I did a little performance comparision by running a few tapes. Here's the Intel-Release of R'n'D 4.3.5.1 run using the "Rosetta 2" emulation: =============================================================================== Number of levels played: 177 Number of levels solved: 177 (100%...
by Flumminator
Sat Feb 25, 2023 6:55 pm
Forum: Programmer's Corner
Topic: Rocks'n'Diamonds on Apple Silicon
Replies: 8
Views: 8163

Rocks'n'Diamonds on Apple Silicon

Hi Holger and everybody! So I've just got myself a new and shiny MacBook and it comes with the "Apple Silicon" M2 processor. While checking all my installed apps whether there's a native build, I found that for Rocks'n'Diamonds there's not yet an Apple Silicon build. So I just went ahead, ...
by Flumminator
Sat Feb 25, 2023 6:30 pm
Forum: Programmer's Corner
Topic: Rocks'n'diamonds in a browser!
Replies: 20
Views: 19306

Re: Rocks'n'diamonds in a browser!

I just noticed this last week. This is absolutely fabulous :D

Great work!
by Flumminator
Thu Nov 05, 2020 9:18 pm
Forum: Bug Reports
Topic: Graphic glitch: The phantom gem
Replies: 1
Views: 1736

Graphic glitch: The phantom gem

Hi Holger, I was experimenting with a "teleport" CE (which counts collected items), and suddently encountered a gem which did not fall down, when I dug away the sand underneath. As it turns out, the gem is not actually there. It is counted as collected, but as the collection triggered the ...
by Flumminator
Mon Nov 02, 2020 8:03 pm
Forum: Level and Artwork Design
Topic: Trial of the Emerald: Trying to fix the things
Replies: 2
Views: 8425

Re: Trial of the Emerald: Trying to fix the things

Well, here's my try. Took a few hours and countless reloads (no single-stepping!) and here it is. But I didn't make the comparison to your initial version.

I really enjoyed playing the level. It's probably not suited as a tutorial, though ;)
by Flumminator
Sat Oct 31, 2020 3:51 pm
Forum: Bug Reports
Topic: Tape length limit
Replies: 3
Views: 2189

Tape length limit

After a long absence on Rocks'n'Diamonds I recently updated to the newes version and had some fun with it again. (still an awesome game!) And so it came that I got to play the excellent Zelda2-"level" from Alan Bond (which I can highly recommend to everybody). It is advertised at the Downl...
by Flumminator
Sun Aug 27, 2017 1:24 pm
Forum: Help
Topic: Flumminator's Rocks'n'Diamonds Wiki, Chat and Documentation
Replies: 2
Views: 10833

Re: Flumminator's Rocks'n'Diamonds Wiki, Chat and Documentation

Sadly, all of this is gone for quite some time now.

Holger, please consider un-pinning this topic from the "Help"-Forum, because it's actually no longer helpful :?
by Flumminator
Mon Dec 07, 2009 7:36 pm
Forum: Level and Artwork Design
Topic: Sudoku (in R'n'D of course)
Replies: 7
Views: 10184

Fantastic. :? Secondary DNS works with DNS-entries from 2007, so the host gets resolved to two different adresses. I didn't notice this before, because the old server was still serving the site and I hadn't it changed in years. I'm working on the problem, in the meantime I've mirrored the zip-file t...
by Flumminator
Sun Dec 06, 2009 10:02 pm
Forum: Level and Artwork Design
Topic: Sudoku (in R'n'D of course)
Replies: 7
Views: 10184

Sudoku (in R'n'D of course)

After a really, really long pause, I've done a little bit in R'n'D this weekend and am proud to presend the latest (ab-)use of custom elements to implement a totally different game within Rocks'n'Diamonds: Sudoku It's neither as ingenious nor creative as the stuff some other people managed to do (es...
by Flumminator
Sun Nov 29, 2009 7:33 pm
Forum: Bug Reports
Topic: 3.2.6.1: Steel Exit can be destroyed
Replies: 3
Views: 4905

3.2.6.1: Steel Exit can be destroyed

Hi, I've found that it is possible to destroy a (closed) steel exit (which is supposed to be indestructible). The key point is that the exit is not indestructible while the exit opens, i.e. while the opening animation is running. As soon as it is fully open, it is indestructiable again. Verification...