Search found 167 matches
- Wed Mar 01, 2023 12:57 pm
- Forum: Level and Artwork Design
- Topic: Releasing "Niko's Bug Mine" - 180 levels
- Replies: 16
- Views: 12416
Releasing "Niko's Bug Mine" - 180 levels
Hi all! After more than a decade of - very sporadic - work, I finally did the last touches and hereby release Niko's Bug Mine `000`000`000`000`000`000`000`000`000 `000`000`000`000`000`006`006`006`000 `000`084`000`150`000`006`014`006`000 `000`000`000`000`000`006`006`006`000 `000`000`000`000`000`000`0...
- Tue Feb 28, 2023 9:25 am
- Forum: Programmer's Corner
- Topic: Rocks'n'Diamonds on Apple Silicon
- Replies: 8
- Views: 8163
Re: Rocks'n'Diamonds on Apple Silicon
It makes me think that (1) Rosetta is remarkably good, but also (2) the compiler optimization for ARM & especially Apple Silicon is apparently pretty weak so far... I would vote for the first one. I also remember Apple bragging about that some Intel Apps ran faster on the M1-chip than on their ...
- Mon Feb 27, 2023 10:51 am
- Forum: Level and Artwork Design
- Topic: Re-arranging / sorting of levels
- Replies: 0
- Views: 14302
Re-arranging / sorting of levels
Hi all! over the last 10 or more years, I've created a "few" levels I would soon like to share here in the forum. However, before I want to release them "into wilderness", I'd like to re-arrrange all the levels in the levelset, e.g. sort them for difficulty and so on. Since - to ...
- Mon Feb 27, 2023 10:33 am
- Forum: Programmer's Corner
- Topic: Rocks'n'Diamonds on Apple Silicon
- Replies: 8
- Views: 8163
Re: Rocks'n'Diamonds on Apple Silicon
If you could send me the scripts I would be willing to have a look ;) On the other hand - as you noticed - the Rosetta emulation is really good, so there's absolutely no urgency in providing a native build. For comparison: Even with the emulation the tapes run nearly twice as fast than on my previou...
- Sat Feb 25, 2023 7:02 pm
- Forum: Programmer's Corner
- Topic: Rocks'n'Diamonds on Apple Silicon
- Replies: 8
- Views: 8163
Re: Rocks'n'Diamonds on Apple Silicon
Btw, I did a little performance comparision by running a few tapes. Here's the Intel-Release of R'n'D 4.3.5.1 run using the "Rosetta 2" emulation: =============================================================================== Number of levels played: 177 Number of levels solved: 177 (100%...
- Sat Feb 25, 2023 6:55 pm
- Forum: Programmer's Corner
- Topic: Rocks'n'Diamonds on Apple Silicon
- Replies: 8
- Views: 8163
Rocks'n'Diamonds on Apple Silicon
Hi Holger and everybody! So I've just got myself a new and shiny MacBook and it comes with the "Apple Silicon" M2 processor. While checking all my installed apps whether there's a native build, I found that for Rocks'n'Diamonds there's not yet an Apple Silicon build. So I just went ahead, ...
- Sat Feb 25, 2023 6:30 pm
- Forum: Programmer's Corner
- Topic: Rocks'n'diamonds in a browser!
- Replies: 20
- Views: 19306
Re: Rocks'n'diamonds in a browser!
I just noticed this last week. This is absolutely fabulous
Great work!
Great work!
- Thu Nov 05, 2020 9:18 pm
- Forum: Bug Reports
- Topic: Graphic glitch: The phantom gem
- Replies: 1
- Views: 1736
Graphic glitch: The phantom gem
Hi Holger, I was experimenting with a "teleport" CE (which counts collected items), and suddently encountered a gem which did not fall down, when I dug away the sand underneath. As it turns out, the gem is not actually there. It is counted as collected, but as the collection triggered the ...
- Mon Nov 02, 2020 8:03 pm
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: Trying to fix the things
- Replies: 2
- Views: 8425
Re: Trial of the Emerald: Trying to fix the things
Well, here's my try. Took a few hours and countless reloads (no single-stepping!) and here it is. But I didn't make the comparison to your initial version.
I really enjoyed playing the level. It's probably not suited as a tutorial, though
I really enjoyed playing the level. It's probably not suited as a tutorial, though
- Sat Oct 31, 2020 3:51 pm
- Forum: Bug Reports
- Topic: Tape length limit
- Replies: 3
- Views: 2189
Tape length limit
After a long absence on Rocks'n'Diamonds I recently updated to the newes version and had some fun with it again. (still an awesome game!) And so it came that I got to play the excellent Zelda2-"level" from Alan Bond (which I can highly recommend to everybody). It is advertised at the Downl...
- Sat Oct 31, 2020 11:52 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 0.9 released 25 years ago!
- Replies: 3
- Views: 6983
Re: Rocks'n'Diamonds 0.9 released 25 years ago!
Happy Anniversary!
- Sun Aug 27, 2017 1:24 pm
- Forum: Help
- Topic: Flumminator's Rocks'n'Diamonds Wiki, Chat and Documentation
- Replies: 2
- Views: 10833
Re: Flumminator's Rocks'n'Diamonds Wiki, Chat and Documentation
Sadly, all of this is gone for quite some time now.
Holger, please consider un-pinning this topic from the "Help"-Forum, because it's actually no longer helpful
Holger, please consider un-pinning this topic from the "Help"-Forum, because it's actually no longer helpful
- Mon Dec 07, 2009 7:36 pm
- Forum: Level and Artwork Design
- Topic: Sudoku (in R'n'D of course)
- Replies: 7
- Views: 10184
Fantastic. :? Secondary DNS works with DNS-entries from 2007, so the host gets resolved to two different adresses. I didn't notice this before, because the old server was still serving the site and I hadn't it changed in years. I'm working on the problem, in the meantime I've mirrored the zip-file t...
- Sun Dec 06, 2009 10:02 pm
- Forum: Level and Artwork Design
- Topic: Sudoku (in R'n'D of course)
- Replies: 7
- Views: 10184
Sudoku (in R'n'D of course)
After a really, really long pause, I've done a little bit in R'n'D this weekend and am proud to presend the latest (ab-)use of custom elements to implement a totally different game within Rocks'n'Diamonds: Sudoku It's neither as ingenious nor creative as the stuff some other people managed to do (es...
- Sun Nov 29, 2009 7:33 pm
- Forum: Bug Reports
- Topic: 3.2.6.1: Steel Exit can be destroyed
- Replies: 3
- Views: 4905
3.2.6.1: Steel Exit can be destroyed
Hi, I've found that it is possible to destroy a (closed) steel exit (which is supposed to be indestructible). The key point is that the exit is not indestructible while the exit opens, i.e. while the opening animation is running. As soon as it is fully open, it is indestructiable again. Verification...