Search found 131 matches

by Yoshi348
Tue Jul 13, 2004 6:31 pm
Forum: Help
Topic: Playing tutorial tapes - how???
Replies: 9
Views: 12997

TomV wrote:Thanks for your help, it's a pity there's no word about it in the README.
Story of RnD's life...

Seriously, the README is extremly antiquated and is probably now wrong in several places.
by Yoshi348
Mon Jul 12, 2004 5:29 pm
Forum: Bug Reports
Topic: Problem with first level in jue1
Replies: 2
Views: 4631

You know those square thingies that float in the air and you push around? Those are actually Sokoban objects.
by Yoshi348
Mon Jul 12, 2004 5:26 pm
Forum: New Ideas
Topic: Chip's Challenge in RnD?
Replies: 18
Views: 22365

I'm thinking the force fields (that move you around) would make it impossible for now... player manipulation commands aren't that good in RnD. It's key that the force fields move you around fairly quickly, BUT you can jump off the side as well.
by Yoshi348
Sun Jul 11, 2004 3:38 am
Forum: Level and Artwork Design
Topic: Where are the great people at ARTSOFT
Replies: 11
Views: 14802

Pretty nice levels. You seem to be using a fairly old version of RnD, at least to create those levels. Do you have 3.1.0?
by Yoshi348
Sat Jul 10, 2004 11:30 pm
Forum: Level and Artwork Design
Topic: Where are the great people at ARTSOFT
Replies: 11
Views: 14802

It's only Holger, and he's on vacation right now.
by Yoshi348
Sat Jul 10, 2004 10:51 pm
Forum: Level and Artwork Design
Topic: Unsolvable levels
Replies: 61
Views: 142559

DX-Boulderdash, BD4, level 6 (can't get the first rock to squish the first yam... seems to be the bomb column inconsistency that plauges EM.)
by Yoshi348
Sat Jul 10, 2004 5:43 pm
Forum: Level and Artwork Design
Topic: Quick Question
Replies: 8
Views: 11286

Hmm... but don't zonks have a shorter push delay? It seems non random too...
by Yoshi348
Fri Jul 09, 2004 9:14 pm
Forum: Level and Artwork Design
Topic: Quick Question
Replies: 8
Views: 11286

Quick Question

What would be the Push Delay, Fall Delay, and any other non-obvious settings I'd need to change to make a CE that behaved like a rock? And one that behaves like a zonk? (I'm making quite an interseting level where SP turns into EM or vice versa when you pass a port... I'll upload it as a demo of my ...
by Yoshi348
Fri Jul 09, 2004 8:57 pm
Forum: Programmer's Corner
Topic: RND Launch?
Replies: 4
Views: 8312

So, what is RND Launch anyway?
by Yoshi348
Thu Jul 08, 2004 6:17 pm
Forum: General Discussion
Topic: Joystick or keyboard ?
Replies: 14
Views: 18695

Same deal here.
by Yoshi348
Wed Jul 07, 2004 6:41 pm
Forum: Bug Reports
Topic: supaplex sound with exploding boulderdash element
Replies: 5
Views: 7041

Those were for unsolvable levels, not levels with bugs. And on top of that, the packs haven't been updated because Holger's been so gosh darn busy lately. They really need an overhaul, seeing as how you can't set "use latest engine" for them or robots will be unable to drown in acid.
by Yoshi348
Tue Jul 06, 2004 11:18 pm
Forum: Bug Reports
Topic: supaplex sound with exploding boulderdash element
Replies: 5
Views: 7041

It's prolly the latest version, but the level set he's playing is dated from a while ago, since it's the old EMC pack. Hopefully I can scrounge up a new EMC pack, but I ran into a wonky level format (when I followed one of the links on the proboards bottom bar). In the standard zip was a file with a...
by Yoshi348
Tue Jul 06, 2004 7:57 pm
Forum: Bug Reports
Topic: supaplex sound with exploding boulderdash element
Replies: 5
Views: 7041

This has already been covered in an earlier thread... it's a bug from earlier versions that only crops up in earlier levels that still use the older engine.
by Yoshi348
Mon Jul 05, 2004 5:54 pm
Forum: General Discussion
Topic: Near future plans?
Replies: 18
Views: 21328

No, 3.4.0. The entire list is up there in this thread, in Holger's post.
by Yoshi348
Sat Jul 03, 2004 11:41 pm
Forum: General Discussion
Topic: Near future plans?
Replies: 18
Views: 21328

Grunt002 wrote:Think there should be a pack full of fixed unsolveble levels.
Actually, there is for some... right here.