Search found 162 matches
- Sun Jan 29, 2023 10:39 am
- Forum: New Ideas
- Topic: Envelopes in Mirror Magic for a potential tutorial
- Replies: 5
- Views: 24068
Re: Envelopes in Mirror Magic
Here's my lazy take on how they would maybe look like (to be honest, they look like elements more for DF than for MM) infobulbanim.gif maybe that could be the deflektor version and the mindbender version could be like the book on the level select screen of MM that shows you the story when it's clic...
- Sat Dec 31, 2022 1:53 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.4.0 released!
- Replies: 2
- Views: 5531
Re: Rocks'n'Diamonds 4.3.4.0 released!
pretty rad. can ncrtorial get on the high score server?
- Thu Dec 22, 2022 12:08 am
- Forum: Level and Artwork Design
- Topic: R'n'D 64 - CE, GE and REF elements
- Replies: 26
- Views: 57246
Re: R'n'D 64 - Possible style change for the future?
wow! what a Rockford. incredible spriting.
- Fri Sep 02, 2022 10:46 am
- Forum: General Discussion
- Topic: Goldfin, a single-screen Boulder Dash-like game by Michael Eberlein from simpleGUIDE
- Replies: 5
- Views: 6940
Re: Goldfin, a single-screen Boulder Dash-like game by Michael Eberlein from simpleGUIDE
curiously, even though the original page itself says it's a boulder dash clone, what you've described reminds me somewhat of the game kye : - extra lives that respawn you without resetting the level itself - levels all on one screen - discrete tile-based movement - fast game speed - no audio kye als...
- Thu Jul 14, 2022 8:55 pm
- Forum: Level and Artwork Design
- Topic: 36 interesting levels
- Replies: 8
- Views: 14318
Re: 36 interesting levels
These are really good levels; lots of unique ideas born from just the default elements in RnD, and some pretty good (though, often, way too difficult for me) puzzles in compact space and with few mechanics. (Gravedig, yes, but it's a shame no-one commented on this levelset.)
- Mon Jul 04, 2022 5:05 pm
- Forum: Bug Reports
- Topic: DF/MM walls in editor palette
- Replies: 1
- Views: 1779
Re: DF/MM walls in editor palette
I don't think this is a bug, if the 8x8 tile "elements" are just an easier interface for placing the wall combination elements than having to manually scroll through a bunch of different elements to find the specific combination you want. The wall combinations could probably be given icons...
- Sun Jul 03, 2022 4:28 am
- Forum: New Ideas
- Topic: Add "set white keys" action to CEs
- Replies: 1
- Views: 6608
Add "set white keys" action to CEs
Right now you can set the player's normal keys ( except keys 5-8 ), and you can set the player's inventory, but you can't set the amount of white keys the player has. I think this would be useful and doesn't sound too complicated to add. Could have the same options as "set time", "set...
- Sun Jul 03, 2022 4:22 am
- Forum: Bug Reports
- Topic: CE effect "set keys" +/- N doesn't work when N > 4
- Replies: 0
- Views: 12465
CE effect "set keys" +/- N doesn't work when N > 4
Set keys - 1 removes the red key, set keys + 1 gives you the red key, set keys - 2 removes the yellow key, set keys - 2 gives you the yellow key... etc. That all works fine and dandy, but in the editor, "set keys" can be up to 8: https://i.imgur.com/4SmIfcT.png When the number argument of ...
- Wed Jun 22, 2022 7:53 pm
- Forum: General Discussion
- Topic: High score server web site now has high score tables
- Replies: 4
- Views: 6998
Re: High score server web site now has high score tables
It's very cool! RnD is the last game I thought I'd ever do casual individual-level speedrunning in, and here we arejm28121977 wrote: ↑Tue Jun 21, 2022 8:24 pm Wow! This is so cool. It's amazing to see how much R'n'D gets played around the world.
- Wed Jun 22, 2022 7:52 pm
- Forum: Level and Artwork Design
- Topic: ncrtorial
- Replies: 2
- Views: 5356
Re: ncrtorial
I think it should be fine. Niko Bohm's tutorial has some pretty hard puzzles in it, like "Snap It!", "Let There Be Light", "Growing Walls", "I Love Penguins", and "Supaplex III" (in my opinion), and I think the levels here are mostly less difficult t...
- Fri Jun 10, 2022 3:28 am
- Forum: Level and Artwork Design
- Topic: ncrtorial
- Replies: 2
- Views: 5356
ncrtorial
ncrtorial is a tutorial I made from 2018-2019 that deals entirely with game elements that are not documented in the pre-existing built-in tutorials , such as DC2 magic walls, Magic Balls, and white keys. It uses a sidebar design by Eizzoux that displays white keys and the four extra Emerald Mine Clu...
- Fri Jun 10, 2022 2:33 am
- Forum: General Discussion
- Topic: Problems with the two baked-in tutorials
- Replies: 5
- Views: 6407
Re: Problems with the two baked-in tutorials
I have my own problems with them. Specifically: Since all tutorials are outdated, there is no mention about the unique properties of some of the newer elements. What I believe is the worst case of this being DC Magic Walls. I have had an unfinished tutorial set sitting around since early 2019, and ...
- Fri May 20, 2022 3:41 am
- Forum: General Discussion
- Topic: Multiplayer types
- Replies: 3
- Views: 5885
Re: Multiplayer types
turn-based hotseat would be something like super mario world i think, where you take turns playing each level... also play-by-email sounds a tad slow for rnd :p
- Sat Apr 30, 2022 12:27 am
- Forum: Bug Reports
- Topic: Player's "use level start element" property does not appear to do anything
- Replies: 4
- Views: 1411
Re: Player's "use level start element" property does not appear to do anything
Then perhaps it could be renamed to "Use camera start element" and the description could be "Start camera at this element's position"
- Thu Apr 28, 2022 10:40 pm
- Forum: Bug Reports
- Topic: Player's "use level start element" property does not appear to do anything
- Replies: 4
- Views: 1411
Player's "use level start element" property does not appear to do anything
The description of the property is "Start level at this element's position"