Search found 647 matches
- Fri May 20, 2022 10:46 am
- Forum: General Discussion
- Topic: Multiplayer types
- Replies: 3
- Views: 4064
Re: Multiplayer types
yes IPX: multiple players can join a game via IPX protocol, e.g. LAN yes TCP/IP: multiple players can join a game via TCP/IP protocol, e.g. the Internet IPX is an old network protocol (used by Novell Netware, back in the day). While it would technically be possible for LAN games to use it today (th...
- Fri May 20, 2022 10:30 am
- Forum: New Ideas
- Topic: Various Tidbits
- Replies: 13
- Views: 7970
Re: Various Tidbits
'How many gems left' is the halting problem... It could be useful in some very simple cases. But so many things in RnD can change gem counts; and some level designs have things like unreachable gems as decorations outside the reachable play area. And again, coding a simple 'reachability' algorithm c...
- Mon May 09, 2022 5:19 am
- Forum: New Ideas
- Topic: Various Tidbits
- Replies: 13
- Views: 7970
Re: Various Tidbits
How to show larger explanation text: - by keyboard: hit '?', explanation of currently highlighted item pops up - by mouse, long-click on item and explanation pops up - by touch, long-press item Explanations on the bottom line could still exist. If it's short enough, just display it. If too long: Loc...
- Fri May 06, 2022 11:01 pm
- Forum: New Ideas
- Topic: Various Tidbits
- Replies: 13
- Views: 7970
Re: Various Tidbits
This 'hover description' idea sounds excellent to me! Could be in effect on all settings screens, possibly also the main menu. On mouse / touch systems it could follow the mouse / finger until something's officially selected (clicked / touched); then follow the focus (highlighted item, like 'Count s...
- Mon May 02, 2022 12:57 am
- Forum: Bug Reports
- Topic: Player's "use level start element" property does not appear to do anything
- Replies: 4
- Views: 1160
Re: Player's "use level start element" property does not appear to do anything
(And yes, I do think about something like this, like a series of little tutorial texts for R'n'D, written in a new section in the forum and linked to from a documentation page on the R'n'D web site, so these tutorial texts could directly be discussed in the forum, and questions could be answered th...
- Wed Apr 20, 2022 7:56 am
- Forum: Level and Artwork Design
- Topic: My levelset- 150 levels!
- Replies: 14
- Views: 15141
Re: My levelset- 150 levels!
I'm not sure how Holger (or this bbs software) feels about 100+MB uploads. I repackaged it from .zip(143M) to .7z(111M); then converted the .wav music files to 320Kbps .mp3, giving a final archive size of 18M. But not what the original author intended.
So, not sure what to upload...
So, not sure what to upload...
- Mon Apr 18, 2022 1:08 pm
- Forum: Level and Artwork Design
- Topic: My levelset- 150 levels!
- Replies: 14
- Views: 15141
Re: My levelset- 150 levels!
I have copies ... can make available, not today
- Wed Mar 23, 2022 2:37 am
- Forum: New Ideas
- Topic: Additional pre-created queries for best scores server
- Replies: 4
- Views: 4084
Re: Additional pre-created queries for best scores server
Prompting on completion would be annoying, of course... Inside the game, where might you see a level (a) which you haven't completed; (b) which you have? (a) (1) in the main menu, as the currently focused level of the current levelset (a) (2) inside the game (in active play / pause / etc) upon retry...
- Tue Feb 15, 2022 11:47 pm
- Forum: Bug Reports
- Topic: single_step flag timing
- Replies: 3
- Views: 1254
Re: single_step flag timing
This would have been with the EMC engine -- would you have noticed if it would happen there? (Not tested current version for this, don't know if it's still happening...)
- Thu Feb 10, 2022 6:41 am
- Forum: Level and Artwork Design
- Topic: 3D Maze
- Replies: 23
- Views: 30139
Re: 3D Maze
(I'm aware that you could do a series of edits which result in level versions which only work with a series of different engine versions, making a towering mess. I don't suggest to try to deal with that. Just pretend there is such a thing as an 'original environment' under which a level originally w...
- Thu Feb 10, 2022 6:38 am
- Forum: Level and Artwork Design
- Topic: 3D Maze
- Replies: 23
- Views: 30139
Re: 3D Maze
Since you'll be making some small changes to level storage format, I think you can do better. Yes, when editing a level with 'old' markers inside, offer the opportunity to rewrite those markers to use the latest engine. But. Also leave behind a record showing what the original markers were. When lat...
- Wed Feb 09, 2022 5:57 am
- Forum: Bug Reports
- Topic: segmentation fault on start NIKO BOHM'S TUTORIAL levels
- Replies: 12
- Views: 1807
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
> not due to bad memory, but due to bad programmer
eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...
eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...
- Wed Feb 09, 2022 5:54 am
- Forum: Bug Reports
- Topic: 4.3.0.0: silly upload summaries
- Replies: 3
- Views: 1146
Re: 4.3.0.0: silly upload summaries
'[GOOD]' maybe? Except that could break some existing script somewhere... e.g. my own test-tapes.sh :)
But if my thing breaks, I just fix it...
But if my thing breaks, I just fix it...
- Wed Feb 09, 2022 5:49 am
- Forum: Bug Reports
- Topic: High score table malfunction on specific level
- Replies: 7
- Views: 1300
Re: High score table malfunction on specific level
> It does not fix existing truncated scores Since the high score server does know the true score, shouldn't the client receive that and therefore the person who[se RnD] uploaded that tape see the correct score, even in their own local RnD user interface? Unless they're playing offline. And if they'r...
- Wed Feb 09, 2022 5:43 am
- Forum: Level and Artwork Design
- Topic: 3D Maze
- Replies: 23
- Views: 30139
Re: 3D Maze
However, trying to edit the level, without even actually changing anything (just going into the level editor, saving, then exiting, then trying to start game) completely breaks it... Yes, that's expected behaviour, as saving from the level editor tags the level to use the latest game engine version...