Search found 236 matches
- Sun Mar 26, 2006 8:38 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-7
- Replies: 55
- Views: 88082
Try playing the classic boulderdash 2 levels, the player for some odd reason moves at fast speed by default The bug with dropping dynamite then moving the second before it explodes when the player has a custom explosion is still there, however the custom graphics being displayed on the explosion hav...
- Tue Feb 21, 2006 1:26 am
- Forum: Bug Reports
- Topic: pre-release 3.2.0-6
- Replies: 18
- Views: 27521
Sorry for the EXTREME delay on getting a small level and tape ready http://www.zomis.net/rnd/download.php?id=336 I set so the custom explosion graphic used a supaplex object so it has a supaplex explosion, so you can clearly see it leave behind the explosion of itself. *edit* just found another bug ...
- Thu Feb 16, 2006 5:54 pm
- Forum: New Ideas
- Topic: Player explosion: use for all levels (in a set)
- Replies: 2
- Views: 5234
Player explosion: use for all levels (in a set)
Something Ive found rather annoying, having to manually go through each of the levels I've made to change the custom explosion of the player for each of the players involved... which gets rather tedious since it meant I had to make a total of 120 changes...
- Thu Feb 16, 2006 4:36 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-6
- Replies: 18
- Views: 27521
A little oddity i noticed here, it only effects the dynamite and dynabomb explosions, if you have a CE that explodes, it doesnt happen, use a normal bomb, same, doesnt happen, use a dynamite and all of a sudden you find that your watching a clone of yourself explode despite making it out of the flam...
- Thu Feb 16, 2006 1:54 am
- Forum: Bug Reports
- Topic: pre-release 3.2.0-6
- Replies: 18
- Views: 27521
- Wed Feb 15, 2006 5:05 pm
- Forum: Off Topic
- Topic: No posting as guest anymore -- what do you think?
- Replies: 33
- Views: 32646
- Fri Feb 03, 2006 5:54 pm
- Forum: General Discussion
- Topic: Unused graphics
- Replies: 5
- Views: 8042
You weren’t being stupid; you just had me a little confused since you'd posted it in the help section however its been moved now (presumably by some mysterious unknown force of nature). As Holger has stated in the past, some of the *other* elements have their graphics borrowed from various web games...
- Wed Feb 01, 2006 1:06 am
- Forum: Bug Reports
- Topic: pre-release 3.2.0-6
- Replies: 18
- Views: 27521
Well, decided Id have a quick bug hunt and found two. Give the player a custom explosion with custom graphics then get *caught* in an explosion however move away at the right time and it shows the custom death animation in the space you just came from, odd? id say yes. Another odd bug, set the playe...
- Sat Jan 28, 2006 5:46 pm
- Forum: New Ideas
- Topic: Object Generator.
- Replies: 15
- Views: 27113
I dont understand what the problem is CEEL, CE's are pretty easy to use, is it that you dont fully understand what each of the options do? It just seems like your trying to avoid using CE's at all. As Holger mentioned, it really is that easy to make an object spawner and it wouldnt make much sence f...
- Fri Jan 27, 2006 5:49 pm
- Forum: General Discussion
- Topic: how to play internet multiplayer games in Windows:
- Replies: 13
- Views: 19282
I gather you never knew of the -n command? ;-) rnd allows you to play online anyway host just uses -n in the command parameter, and the people who want to join use -n hostip And im glad you liked it, I plan to release an update with more powerups/downs and new graphics for the rnd elements I used so...
- Sat Jan 14, 2006 3:22 pm
- Forum: New Ideas
- Topic: CE change ideas
- Replies: 11
- Views: 12335
Spikes is perfectally possible already, just set so if a player collides with an object at a position, kill player. Its in the latest Pre-release of RnD. The diagonal movement is pretty odd, its best to be only used for what it was originally created for... As in the android... Deadly when colliding...
- Fri Jan 13, 2006 6:27 pm
- Forum: Level and Artwork Design
- Topic: Parallax scrolling
- Replies: 7
- Views: 8316
- Tue Jan 10, 2006 3:45 am
- Forum: Level and Artwork Design
- Topic: Video for RnDs
- Replies: 3
- Views: 6965
- Sat Jan 07, 2006 3:43 pm
- Forum: New Ideas
- Topic: contiuous input
- Replies: 16
- Views: 27450
- Sat Jan 07, 2006 2:07 am
- Forum: New Ideas
- Topic: contiuous input
- Replies: 16
- Views: 27450
Close, but it also allows the player to change direction, so you cannot stop moving however you can still change direction if you try... Just... you'll keep moving in that new direction, only way to stand still would be to hit something, kinda like what you get when you wear roller skates for the fi...