Search found 236 matches
- Wed Feb 09, 2005 1:50 pm
- Forum: Bug Reports
- Topic: supaplex gravity
- Replies: 9
- Views: 9021
yeah i noticed this too, i had so the gravity was activated on level start, placed an emerald mines object, then after that the gravity went strange allowing me to keep walking up even when there was nothing to dig/climb, it also let me *climb* up ledges (run up, then while in mid air, walk left ont...
- Tue Feb 08, 2005 10:53 pm
- Forum: New Ideas
- Topic: Teleporters
- Replies: 14
- Views: 14816
- Tue Feb 08, 2005 4:56 pm
- Forum: New Ideas
- Topic: Teleporters
- Replies: 14
- Views: 14816
there were teleporters on my diamond caves 3 elements level i made ages ago, which to this day i havnt fully finished since i needed more CE options to do them, and quite frankly, the hammer and chests were pretty much impossible to make but all the gfx are there, and free for anyone to use if they ...
- Tue Feb 08, 2005 4:47 pm
- Forum: New Ideas
- Topic: Chess piece style movement
- Replies: 4
- Views: 5366
actually the only reason i said chess is because i remembered someone saying that it would make it like a game of chess, you'd have to move carefully and think where to move next since every step you take, the CE also takes 1 step depending on what movement style it has, so if it was move towards pl...
- Tue Feb 08, 2005 2:17 pm
- Forum: New Ideas
- Topic: Chess piece style movement
- Replies: 4
- Views: 5366
Chess piece style movement
just a reminder so this doesnt get forgotten since i think it was a good idea
whenever the player takes a step, the CE also takes a step, i suppose this could be added as a movement speed rather than a custom movement method
whenever the player takes a step, the CE also takes a step, i suppose this could be added as a movement speed rather than a custom movement method
- Thu Aug 19, 2004 11:10 pm
- Forum: New Ideas
- Topic: locked exit
- Replies: 6
- Views: 7145
or better yet, make it an object feature, *all penguins needed to exit* and to tell if all the penguins are needed, a small icon could be displayed to tell the player that there are some on the level that need saving so a level without the icon means either there are no penguins or you dont need to ...
I really liked to play Doom and Doom 2 in the 90's, but your review sounds like this is not the game I was waiting for... :-/ heh i still play doom and doom 2 now ^^ on a windows port of it called zdoom zdoom= good theres actually ALOT of people who still make levels for it, and good ones at that, ...
- Sat Jul 24, 2004 1:10 pm
- Forum: New Ideas
- Topic: Write into CEs and GEs
- Replies: 8
- Views: 9371
- Wed Jul 21, 2004 8:07 pm
- Forum: General Discussion
- Topic: Mouse?
- Replies: 18
- Views: 21369
- Sun Jul 18, 2004 3:06 pm
- Forum: New Ideas
- Topic: Write into CEs and GEs
- Replies: 8
- Views: 9371
- Sat Jul 17, 2004 12:03 am
- Forum: Level and Artwork Design
- Topic: more EMC levels
- Replies: 4
- Views: 6905
more EMC levels
incase anyone is interested, i uploaded some emerald mines club levels to zomis's archive, and incase your wondering, no they aint in the emerald mines club download on the main rocks and diamonds site :-p
http://www.zomis.net/rnd/download.php?id=217
http://www.zomis.net/rnd/download.php?id=217
- Wed Jul 14, 2004 11:21 pm
- Forum: Bug Reports
- Topic: Supaplex, 2 murphys
- Replies: 1
- Views: 4053
Supaplex, 2 murphys
i just noticed something, there are various levels that have a duplicate murphy on, im guessing that this 2nd murphy, if it dies, also kills the murphy your controlling, as thats what it looks like its ment to do, can anyone clarify this?
- Wed Jul 14, 2004 2:42 pm
- Forum: New Ideas
- Topic: Indestructible against changes
- Replies: 3
- Views: 4873
- Wed Jul 14, 2004 2:05 pm
- Forum: New Ideas
- Topic: Indestructible against changes
- Replies: 3
- Views: 4873