Search found 236 matches
- Fri Feb 25, 2005 10:59 pm
- Forum: Bug Reports
- Topic: walkable- unprotected
- Replies: 6
- Views: 7033
walkable- unprotected
not sure if i should class this as a bug or a new idea... anyway, when something is walkable and unprotected, it still protects against explosions, would it be possible to make it work the same way as when you drop a bomb onto something walkable and unprotected? (as in the way the explosion still go...
- Fri Feb 25, 2005 10:14 pm
- Forum: Level and Artwork Design
- Topic: The Contributons 2004 !!!!11
- Replies: 60
- Views: 63809
- Fri Feb 25, 2005 4:03 pm
- Forum: Off Topic
- Topic: Can you read HTML mails?
- Replies: 8
- Views: 9692
- Thu Feb 24, 2005 3:20 pm
- Forum: Bug Reports
- Topic: Template deletes itself
- Replies: 3
- Views: 4908
- Thu Feb 24, 2005 1:43 am
- Forum: Bug Reports
- Topic: Template deletes itself
- Replies: 3
- Views: 4908
Template deletes itself
if you have a template, then on a new level you set it to use template, but then you select save as template, it overwrites your template with whatever elements were on that level (which is nothing) so you end up loosing all your CE's i did this by accident and it wasnt nice :-( so all i can suggest...
- Tue Feb 22, 2005 5:18 pm
- Forum: New Ideas
- Topic: Rocks 'n' Diamonds MP
- Replies: 6
- Views: 7219
- Mon Feb 21, 2005 5:27 pm
- Forum: Level and Artwork Design
- Topic: battle levels
- Replies: 9
- Views: 9239
- Mon Feb 21, 2005 2:34 pm
- Forum: Bug Reports
- Topic: player element in a group element
- Replies: 0
- Views: 5070
player element in a group element
if a player element is within a group element then dropped/thrown, instead of the player warping to the location, it simply creates another player that is completely unresponsive
- Mon Feb 21, 2005 1:45 pm
- Forum: Level and Artwork Design
- Topic: battle levels
- Replies: 9
- Views: 9239
- Mon Feb 21, 2005 1:42 pm
- Forum: General Discussion
- Topic: dyna bomb gfx names
- Replies: 2
- Views: 5335
- Mon Feb 21, 2005 1:19 am
- Forum: General Discussion
- Topic: dyna bomb gfx names
- Replies: 2
- Views: 5335
dyna bomb gfx names
what are the correct names of the dyna bomb sprites?
i have
dynabomb_nr
dynabomb_sz
dynabomb_xl
dynabomb_player4
dynabomb_player3
dynabomb_player2
dynabomb_player1
dynabomb.active
and none of them work
i got the names from the old example artwork level
i have
dynabomb_nr
dynabomb_sz
dynabomb_xl
dynabomb_player4
dynabomb_player3
dynabomb_player2
dynabomb_player1
dynabomb.active
and none of them work
i got the names from the old example artwork level
- Mon Feb 21, 2005 12:08 am
- Forum: Level and Artwork Design
- Topic: Maniac mines
- Replies: 8
- Views: 9364
- Sun Feb 20, 2005 9:33 pm
- Forum: New Ideas
- Topic: Player invulnerable of... / CE can not hurt player
- Replies: 5
- Views: 6706
id also like to see some CE - player modifiers that can allow things like this so an extra page that has various *upon pickup* settings such as *set player speed (speed and time active)* *set player invincibility (type and time)* *set player time/steps* you get the idea of course this isnt the same ...
- Sun Feb 20, 2005 8:51 pm
- Forum: New Ideas
- Topic: Elements move when seeing etc.
- Replies: 3
- Views: 4629
- Sun Feb 20, 2005 8:48 pm
- Forum: Level and Artwork Design
- Topic: battle levels
- Replies: 9
- Views: 9239