Search found 162 matches

by ncrecc
Sun Jan 07, 2024 8:52 pm
Forum: Level and Artwork Design
Topic: mirror magic adventure is finally done! out now!!!!
Replies: 4
Views: 1943

Re: mirror magic adventure is finally done! out now!!!!

i think this should be moved to the "level design and artwork" subforum... didnt even know topics could be created in R'n'D Announcements
by ncrecc
Tue Dec 19, 2023 4:27 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 835181

Re: What if Deflektor had some elements from Mindbender

played thru the entire demo. very fun and probably as cute as deflektor can get :D
by ncrecc
Wed Dec 13, 2023 5:20 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 18199

Re: Boulderdash conversion

well can you do engine rnd with repton, DC 3, DC steam, heartlight, Supaplex sr and ruby hunter for rndtest for next day or week? that sounds like a tall order; implementing another game into rnd (especially one as different as repton) isn't the kind of thing that gets done in a week. much less 6 g...
by ncrecc
Sun Jun 25, 2023 5:12 pm
Forum: Bug Reports
Topic: Dripper revealing problem + Visible Invisible Sand connection issue
Replies: 3
Views: 11805

Re: Dripper revealing problem + Visible Invisible Sand connection issue

When the dripper is revealed, it doesn't actually spread unlike how it does that invisibly. this may be related to the issues presented in level 004 of my tutorial levelset "ncrtorial", where drippers don't produce amoeba drips at all while the light switch/lenses are on, but can produce ...
by ncrecc
Tue May 16, 2023 11:05 pm
Forum: New Ideas
Topic: A key to toggle small game graphics while in-game
Replies: 2
Views: 5101

A key to toggle small game graphics while in-game

Sometimes I start a level and realize it would be convenient to know what's beyond the camera (e.g. in small puzzle levels that are just too wide to fully see from the starting position). In that case it would be nice if I could press a button (Z for zoom?) that toggles the "small game graphics...
by ncrecc
Mon Mar 13, 2023 11:52 am
Forum: Off Topic
Topic: Rocks'n'Diamonds dreams
Replies: 2
Views: 11785

Rocks'n'Diamonds dreams

I had a dream that Rocks'n'Diamonds had a bug where single-step mode only applied to the player and basic Emerald Mine elements for some reason. E.g., while single-step mode is active, time pauses for gems, rocks, robots, etc. as expected, but elements from other games would just keep moving. No ide...
by ncrecc
Wed Mar 01, 2023 11:49 pm
Forum: Level and Artwork Design
Topic: Releasing "Niko's Bug Mine" - 180 levels
Replies: 16
Views: 12410

Re: Releasing "Niko's Bug Mine" - 180 levels

bugs truly are some charismatic critters ... enjoyed building up a little infestation of them in "the bug blaster" and watching them scurry along the level border every so often. not done with the levelset yet, & i've skipped most of the amoeba-intensive longer levels, but so far there...
by ncrecc
Wed Mar 01, 2023 11:00 pm
Forum: New Ideas
Topic: allow pressing F2 from the "game over! play it again?" message
Replies: 2
Views: 5264

allow pressing F2 from the "game over! play it again?" message

usually when i die i rush to press F2 before that message comes up so i can get back to my "checkpoint" tape faster. would be nice if i could press F2 while that message was displaying to load a tape instead of restarting from the beginning or exiting to the menu. i guess this would requir...
by ncrecc
Thu Feb 16, 2023 8:13 am
Forum: Bug Reports
Topic: "envelope content" box is too big for Mirror Magic window
Replies: 1
Views: 5886

"envelope content" box is too big for Mirror Magic window

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after viewing it, the bottom of the screen also has the textbox lines there until you clear it by bringing up the tape UI on the bottom (going in-game or back to the menu)
Image
by ncrecc
Sat Feb 11, 2023 7:27 pm
Forum: Bug Reports
Topic: in MM, fuel orbs set the fuel to a certain (rather low) amount instead of adding fuel to your current amount
Replies: 2
Views: 7154

Re: in MM, fuel orbs set the fuel to a certain (rather low) amount instead of adding fuel to your current amount

maybe it would be interesting to add an option that sets the timer value to its old, much shorter maximum (and converts your final score so it's the same as if you had played with the normal timer). i have noticed that in a lot of levels i finish with still 90-80% of the timer remaining
by ncrecc
Sun Jan 29, 2023 12:08 pm
Forum: Bug Reports
Topic: api.artsoft.org bug: levels with no tapes will not display in a levelset
Replies: 0
Views: 12169

api.artsoft.org bug: levels with no tapes will not display in a levelset

https://i.imgur.com/g17SND1.png this was https://api.artsoft.org/levelsets/view/380 ; level 44 of mindbender was missing entirely because apparently no-one uploaded a tape for it before (until i did) as i write this i realize it makes sense for a level no-one has uploaded a tape for not to have a p...
by ncrecc
Sun Jan 29, 2023 11:25 am
Forum: Bug Reports
Topic: MM scores in hall of fame don't include heat bonus
Replies: 1
Views: 6583

MM scores in hall of fame don't include heat bonus

score shown at the end of my tape:
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my score as reported in the hall of fame:
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my score WAS 850 once it awarded me points for my remaining fuel, but then then the points for my missing heat were added and it became 947
by ncrecc
Sun Jan 29, 2023 11:05 am
Forum: Bug Reports
Topic: in mindbender 28, laser can be unable to melt ice tiles due to glitchy safety device
Replies: 1
Views: 5616

in mindbender 28, laser can be unable to melt ice tiles due to glitchy safety device

see https://youtu.be/y7VXfb-q6zc , or play back this tape: 028.tape at 0:56 of the tape (or 1:01 of the youtube video) a fuse that the laser passes by gets activated when the laser passes by a prism and melts an ice tile. the laser remains on, but unable to melt any ice tiles until the fuse is deact...