Search found 534 matches

by Daniel H.
Fri Apr 04, 2008 10:25 pm
Forum: Bug Reports
Topic: quicksand into acid bug
Replies: 6
Views: 8506

I don't think that's a bug.
by Daniel H.
Sun Mar 30, 2008 10:48 pm
Forum: Off Topic
Topic: mas spamadoras *sigh*
Replies: 25
Views: 37343

I have written a little shell/SQL script that automatically wipes out all posts of a given user, so it's very easy now to mass-delete posts by smap users. (No idea why this isn't already in phpBB, like a checkbox "[x] delete all posts by this user" when deleting a user account.) FYI-- whe...
by Daniel H.
Thu Mar 06, 2008 11:35 pm
Forum: Off Topic
Topic: Anyone got a profile on Facebook?
Replies: 4
Views: 11394

[This post is no longer relevant.]
by Daniel H.
Mon Mar 03, 2008 12:34 am
Forum: Testing Area
Topic: How to Hide
Replies: 13
Views: 28468

Another way to hide text is to use the font size tag with something like or [size=0]. Then the user has to either copy and paste the text into somewhere else, view the HTML source code, or the easiest way, viewing the BBCode source code by using the "quote" button.
by Daniel H.
Thu Feb 28, 2008 10:21 pm
Forum: New Ideas
Topic: general help
Replies: 4
Views: 9203

You would probably use a change page to make the sound. You can assign sounds to individual change pages.
by Daniel H.
Thu Feb 28, 2008 10:15 pm
Forum: Bug Reports
Topic: The "Skiff" bug
Replies: 1
Views: 4285

This trick is listed among others in the topic Tricks or bugs, you decide.
by Daniel H.
Sat Feb 16, 2008 8:23 pm
Forum: New Ideas
Topic: Multiplayer improvements
Replies: 5
Views: 10101

I have tried saving and loading on network multiplayer, too.

The problem, of course, is that only one client has the saved tape :!:
by Daniel H.
Tue Feb 05, 2008 11:47 pm
Forum: Level and Artwork Design
Topic: Zelda 2
Replies: 42
Views: 44936

Welcome to the forum! :)
Civhai wrote:I searched the whole village three times but I only found two chests with speed boots in it.
You have to get the two chests in the same game. Whichever chest you open first contains the boots; the second chest you open contains the map.
by Daniel H.
Sun Jan 27, 2008 6:49 pm
Forum: Level and Artwork Design
Topic: Custom Movement with CE Value / CE Score?
Replies: 1
Views: 5016

And while we're at it, can we somehow control the speed of the movement?

(On second thought, I don't think that would be possible if the objects actually "move.")
by Daniel H.
Sat Jan 12, 2008 8:22 pm
Forum: Bug Reports
Topic: Weird Crashes
Replies: 11
Views: 11917

Is there any useful info in stderr.txt?
by Daniel H.
Thu Dec 27, 2007 5:24 pm
Forum: New Ideas
Topic: New reference element: forced empty space
Replies: 3
Views: 7794

It would be nice, but I think some people would be confused by that element, and it's fairly easy to create a "Remove"/"Destroy" CE already.
by Daniel H.
Sat Nov 17, 2007 9:44 pm
Forum: Level and Artwork Design
Topic: Pac-man
Replies: 22
Views: 28991

You can download it from Martijn's web site: Pacman
by Daniel H.
Thu Nov 08, 2007 11:24 pm
Forum: General Discussion
Topic: how to play internet multiplayer games in Windows:
Replies: 13
Views: 19324

It doesn't say what the default port is.
by Daniel H.
Wed Nov 07, 2007 10:35 pm
Forum: General Discussion
Topic: how to play internet multiplayer games in Windows:
Replies: 13
Views: 19324

I think that the port number should be documented somewhere very obvious, such as in the command-line parameter documentation.
by Daniel H.
Sat Nov 03, 2007 8:24 pm
Forum: Level and Artwork Design
Topic: Trying to develop XOR for RnD
Replies: 128
Views: 5242019

r0lZ wrote:Oh, yeah, could you add also an option "Collectible but not snappable" in the CEs? Just kidding ;) ...but that would be nice!
Well, if you look at mushrooms in Snake Bite, you can see how to make an item collectible but not snappable, but it's not perfectly cheater-proof.